/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __CHUNK_LOD_GLOBE__ #define __CHUNK_LOD_GLOBE__ #include #include // open space includes #include #include #include #include #include #include #include #include #include namespace ghoul { namespace opengl { class ProgramObject; } } namespace openspace { class ChunkLevelEvaluator; } namespace openspace { class ChunkedLodGlobe : public Renderable { public: ChunkedLodGlobe( const Ellipsoid& ellipsoid, size_t segmentsPerPatch, std::shared_ptr tileProviderManager); virtual ~ChunkedLodGlobe(); bool initialize() override; bool deinitialize() override; bool isReady() const override; void render(const RenderData& data) override; void update(const UpdateData& data) override; const ChunkNode& findChunkNode(const Geodetic2 location) const; ChunkNode& findChunkNode(const Geodetic2 location); void setStateMatrix(const glm::dmat3& stateMatrix); bool testIfCullable(const Chunk& chunk, const RenderData& renderData) const; int getDesiredLevel(const Chunk& chunk, const RenderData& renderData) const; double minDistToCamera; //Scalar globeRadius; const Ellipsoid& ellipsoid() const; const glm::dmat3& stateMatrix(); const glm::dmat4& modelTransform(); const glm::dmat4& inverseModelTransform(); const int minSplitDepth; const int maxSplitDepth; std::shared_ptr getTileProviderManager() const; const std::shared_ptr getSavedCamera() const { return _savedCamera; } void setSaveCamera(std::shared_ptr c) { _savedCamera = c; } float lodScaleFactor; bool atmosphereEnabled; struct DebugOptions { bool showChunkEdges = false; bool showChunkBounds = false; bool showChunkAABB = false; bool showHeightResolution = false; bool showHeightIntensities = false; bool doHorizonCulling = true; bool doFrustumCulling = true; bool levelByProjAreaElseDistance = true; } debugOptions; StatsCollector stats; private: void debugRenderChunk(const Chunk& chunk, const glm::dmat4& data) const; static const GeodeticPatch COVERAGE; // Covers all negative longitudes std::unique_ptr _leftRoot; // Covers all positive longitudes std::unique_ptr _rightRoot; // the patch used for actual rendering std::unique_ptr _renderer; static const ChunkIndex LEFT_HEMISPHERE_INDEX; static const ChunkIndex RIGHT_HEMISPHERE_INDEX; std::vector> _chunkCullers; std::unique_ptr _chunkEvaluatorByAvailableTiles; std::unique_ptr _chunkEvaluatorByProjectedArea; std::unique_ptr _chunkEvaluatorByDistance; const Ellipsoid& _ellipsoid; glm::dmat3 _stateMatrix; glm::dmat4 _modelTransform; glm::dmat4 _inverseModelTransform; std::shared_ptr _savedCamera; std::shared_ptr _tileProviderManager; }; } // namespace openspace #endif // __CHUNK_LOD_GLOBE__