/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include namespace { const std::string _loggerCat = "TileSelector"; } namespace openspace { const TileSelector::CompareResolution TileSelector::HIGHEST_RES = TileSelector::CompareResolution(); TileAndTransform TileSelector::getHighestResolutionTile(TileProvider* tileProvider, ChunkIndex chunkIndex, int parents) { TileUvTransform uvTransform; uvTransform.uvOffset = glm::vec2(0, 0); uvTransform.uvScale = glm::vec2(1, 1); // Step 1. Traverse 0 or more parents up the chunkTree as requested by the caller for (int i = 0; i < parents && chunkIndex.level > 1; i++) { ascendToParent(chunkIndex, uvTransform); } // Step 2. Traverse 0 or more parents up the chunkTree to make sure we're inside // the range of defined data. int maximumLevel = tileProvider->maxLevel(); while(chunkIndex.level > maximumLevel){ ascendToParent(chunkIndex, uvTransform); } // Step 3. Traverse 0 or more parents up the chunkTree until we find a chunk that // has a loaded tile ready to use. while (chunkIndex.level > 1) { Tile tile = tileProvider->getTile(chunkIndex); if (tile.status != Tile::Status::OK) { ascendToParent(chunkIndex, uvTransform); } else return { tile, uvTransform }; } return{ Tile::TileUnavailable, uvTransform }; } TileAndTransform TileSelector::getHighestResolutionTile(const TileProviderGroup& tileProviderGroup, ChunkIndex chunkIndex) { TileAndTransform mostHighResolution; mostHighResolution.tile = Tile::TileUnavailable; mostHighResolution.uvTransform.uvScale.x = 0; auto activeProviders = tileProviderGroup.getActiveTileProviders(); for (size_t i = 0; i < activeProviders.size(); i++) { TileAndTransform tileAndTransform = getHighestResolutionTile(activeProviders[i].get(), chunkIndex); bool tileIsOk = tileAndTransform.tile.status == Tile::Status::OK; bool tileHasPreprocessData = tileAndTransform.tile.preprocessData != nullptr; bool tileIsHigherResolution = tileAndTransform.uvTransform.uvScale.x > mostHighResolution.uvTransform.uvScale.x; if (tileIsOk && tileHasPreprocessData && tileIsHigherResolution) { mostHighResolution = tileAndTransform; } } return mostHighResolution; } bool TileSelector::CompareResolution::operator()(const TileAndTransform& a, const TileAndTransform& b) { // large uv scale means smaller resolution return a.uvTransform.uvScale.x > b.uvTransform.uvScale.x; } std::vector TileSelector::getTilesSortedByHighestResolution(const TileProviderGroup& tileProviderGroup, const ChunkIndex& chunkIndex) { auto activeProviders = tileProviderGroup.getActiveTileProviders(); std::vector tiles; for (auto provider : activeProviders){ tiles.push_back(getHighestResolutionTile(provider.get(), chunkIndex)); } std::sort(tiles.begin(), tiles.end(), TileSelector::HIGHEST_RES); return tiles; } void TileSelector::ascendToParent(ChunkIndex& chunkIndex, TileUvTransform& uv) { uv.uvOffset *= 0.5; uv.uvScale *= 0.5; if (chunkIndex.isEastChild()) { uv.uvOffset.x += 0.5; } // In OpenGL, positive y direction is up if (chunkIndex.isNorthChild()) { uv.uvOffset.y += 0.5; } --chunkIndex; } } // namespace openspace