/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCRIPTENGINE___H__ #define __OPENSPACE_CORE___SCRIPTENGINE___H__ #include #include #include #include #include #include #include #include #include namespace openspace { class SyncBuffer; } namespace openspace::scripting { /** * The ScriptEngine is responsible for handling the execution of custom Lua functions and * executing scripts (#runScript). Before usage, it has to be #initialize%d and * #deinitialize%d. New ScriptEngine::Library%s consisting of Library::Function%s have to * be added which can then be called using the `openspace` namespace prefix in Lua. The * same functions can be exposed to other Lua states by passing them to the * #initializeLuaState method. */ class ScriptEngine : public Syncable { public: struct Script { BooleanType(ShouldBeSynchronized); BooleanType(ShouldSendToRemote); BooleanType(ShouldBeLogged); using Callback = std::function; /// The Lua script that should be executed std::string code; /// Determines whether a script should be sent to computers that are in the same /// _cluster_ as the master machine that the user is interacting with. These are /// usually different computers that tile a bigger display area and that need to /// be tightly locked ShouldBeSynchronized synchronized = ShouldBeSynchronized::Yes; /// Determines whether a script should be send to a distant OpenSpace instance /// that is not part of the same cluster. This is used in the ParallelConnection /// feature that can connect OpenSpace instances in a connection that does not /// require instantaneous synchronization ShouldSendToRemote sendToRemote = ShouldSendToRemote::Yes; /// Determines whether the script should be logged to a local script log file. /// Note that this might be overwritten if the user requested a verbose log file ShouldBeLogged addToLog = ShouldBeLogged::Yes; /// A callback that will be called when the script finishes executing and that /// provides access to the return value of the script Callback callback = Callback(); }; static constexpr std::string_view OpenSpaceLibraryName = "openspace"; explicit ScriptEngine(bool sandboxedLua = true); /** * Initializes the internal Lua state and registers a common set of library functions. * * \throw LuaRuntimeException If the creation of the new Lua state fails */ void initialize(); /** * Cleans the internal Lua state and leaves the ScriptEngine in a state to be newly * initialize%d. */ void deinitialize(); void initializeLuaState(lua_State* state); ghoul::lua::LuaState* luaState(); void addLibrary(LuaLibrary library); bool hasLibrary(const std::string& name); virtual void preSync(bool isMaster) override; virtual void encode(SyncBuffer* syncBuffer) override; virtual void decode(SyncBuffer* syncBuffer) override; virtual void postSync(bool isMaster) override; void queueScript(Script script); void queueScript(std::string script); // Runs the `script` every `timeout` seconds wallclock time void registerRepeatedScript(std::string identifier, std::string script, double timeout, std::string preScript = "", std::string postScript = ""); void removeRepeatedScript(std::string_view identifier); void scheduleScript(std::string script, double delay); std::vector allLuaFunctions() const; const std::vector& allLuaLibraries() const; private: BooleanType(Replace); void writeLog(const std::string& script); bool registerLuaLibrary(lua_State* state, LuaLibrary& library); void addLibraryFunctions(lua_State* state, LuaLibrary& library, Replace replace); bool isLibraryNameAllowed(lua_State* state, const std::string& name); void addBaseLibrary(); bool runScript(const Script& script); ghoul::lua::LuaState _state; std::vector _registeredLibraries; std::queue