/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2018 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #version __CONTEXT__ #include "PowerScaling/powerScaling_vs.hglsl" layout(location = 0) in vec4 in_position; layout(location = 1) in vec2 in_st; layout(location = 2) in vec3 in_normal; out vec4 vs_position; out vec4 vs_normal; out vec2 vs_uv; out vec4 vs_ndc; uniform mat4 ProjectorMatrix; uniform mat4 ModelTransform; uniform vec3 boresight; void main() { vec4 raw_pos = psc_to_meter(in_position, vec2(1.0, 0.0)); vs_position = ProjectorMatrix * ModelTransform * raw_pos; vs_normal = normalize(ModelTransform * vec4(in_normal,0)); vs_ndc = vs_position / vs_position.w; //match clipping plane vec2 texco = (in_st * 2) - 1; vs_uv = texco; gl_Position = vec4(texco, 0.0, 1.0); }