/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* ProgramName = "Plane"; enum BlendMode { BlendModeNormal = 0, BlendModeAdditive }; constexpr openspace::properties::Property::PropertyInfo BillboardInfo = { "Billboard", "Billboard mode", "This value specifies whether the plane is a billboard, which means that it is " "always facing the camera. If this is false, it can be oriented using other " "transformations." }; constexpr openspace::properties::Property::PropertyInfo MirrorBacksideInfo = { "MirrorBackside", "Mirror backside of image plane", "If this value is set to false, the image plane will not be mirrored when " "looking from the backside. This is usually desirable when the image shows " "data at a specific location, but not if it is desplaying text for example." }; constexpr openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size (in meters)", "This value specifies the size of the plane in meters." }; constexpr openspace::properties::Property::PropertyInfo BlendModeInfo = { "BlendMode", "Blending Mode", "This determines the blending mode that is applied to this plane." }; constexpr openspace::properties::Property::PropertyInfo MultiplyColorInfo = { "MultiplyColor", "Multiply Color", "If set, the plane's texture is multiplied with this color. " "Useful for applying a color grayscale images." }; struct [[codegen::Dictionary(RenderablePlane)]] Parameters { // [[codegen::verbatim(BillboardInfo.description)]] std::optional billboard; // [[codegen::verbatim(MirrorBacksideInfo.description)]] std::optional mirrorBackside; // [[codegen::verbatim(SizeInfo.description)]] float size; enum class BlendMode { Normal, Additive }; // [[codegen::verbatim(BlendModeInfo.description)]] std::optional blendMode; // [[codegen::verbatim(MultiplyColorInfo.description)]] std::optional multiplyColor [[codegen::color()]]; }; #include "renderableplane_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderablePlane::Documentation() { documentation::Documentation doc = codegen::doc(); doc.id = "base_renderable_plane"; return doc; } RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _blendMode(BlendModeInfo, properties::OptionProperty::DisplayType::Dropdown) , _billboard(BillboardInfo, false) , _mirrorBackside(MirrorBacksideInfo, true) , _size(SizeInfo, 10.f, 0.f, 1e25f) , _multiplyColor(MultiplyColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f)) { Parameters p = codegen::bake(dictionary); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); _size = p.size; _billboard = p.billboard.value_or(_billboard); _mirrorBackside = p.mirrorBackside.value_or(_mirrorBackside); _blendMode.addOptions({ { BlendModeNormal, "Normal" }, { BlendModeAdditive, "Additive"} }); _blendMode.onChange([&]() { switch (_blendMode) { case BlendModeNormal: setRenderBinFromOpacity(); break; case BlendModeAdditive: setRenderBin(Renderable::RenderBin::PreDeferredTransparent); break; default: throw ghoul::MissingCaseException(); } }); _opacity.onChange([&]() { if (_blendMode == BlendModeNormal) { setRenderBinFromOpacity(); } }); if (p.blendMode.has_value()) { if (*p.blendMode == Parameters::BlendMode::Normal) { _blendMode = BlendModeNormal; } else if (*p.blendMode == Parameters::BlendMode::Additive) { _blendMode = BlendModeAdditive; } } _multiplyColor = p.multiplyColor.value_or(_multiplyColor); _multiplyColor.setViewOption(properties::Property::ViewOptions::Color); addProperty(_billboard); _size.setViewOption(properties::Property::ViewOptions::Logarithmic); addProperty(_size); _size.onChange([this](){ _planeIsDirty = true; }); addProperty(_multiplyColor); setBoundingSphere(_size); } bool RenderablePlane::isReady() const { return _shader != nullptr; } void RenderablePlane::initializeGL() { ZoneScoped glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); _shader = BaseModule::ProgramObjectManager.request( ProgramName, []() -> std::unique_ptr { return global::renderEngine->buildRenderProgram( ProgramName, absPath("${MODULE_BASE}/shaders/plane_vs.glsl"), absPath("${MODULE_BASE}/shaders/plane_fs.glsl") ); } ); } void RenderablePlane::deinitializeGL() { ZoneScoped glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; BaseModule::ProgramObjectManager.release( ProgramName, [](ghoul::opengl::ProgramObject* p) { global::renderEngine->removeRenderProgram(p); } ); _shader = nullptr; } void RenderablePlane::render(const RenderData& data, RendererTasks&) { ZoneScoped _shader->activate(); _shader->setUniform("opacity", _opacity); _shader->setUniform("mirrorBackside", _mirrorBackside); glm::dvec3 objectPositionWorld = glm::dvec3( glm::translate( glm::dmat4(1.0), data.modelTransform.translation) * glm::dvec4(0.0, 0.0, 0.0, 1.0) ); glm::dvec3 normal = glm::normalize(data.camera.positionVec3() - objectPositionWorld); glm::dvec3 newRight = glm::normalize( glm::cross(data.camera.lookUpVectorWorldSpace(), normal) ); glm::dvec3 newUp = glm::cross(normal, newRight); glm::dmat4 cameraOrientedRotation = glm::dmat4(1.0); cameraOrientedRotation[0] = glm::dvec4(newRight, 0.0); cameraOrientedRotation[1] = glm::dvec4(newUp, 0.0); cameraOrientedRotation[2] = glm::dvec4(normal, 0.0); const glm::dmat4 rotationTransform = _billboard ? cameraOrientedRotation : glm::dmat4(data.modelTransform.rotation); const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * rotationTransform * glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) * glm::dmat4(1.0); const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _shader->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * glm::mat4(modelViewTransform)); _shader->setUniform("modelViewTransform", glm::mat4(data.camera.combinedViewMatrix() * glm::dmat4(modelViewTransform))); ghoul::opengl::TextureUnit unit; unit.activate(); bindTexture(); defer { unbindTexture(); }; _shader->setUniform("texture1", unit); _shader->setUniform("multiplyColor", _multiplyColor); bool usingFramebufferRenderer = global::renderEngine->rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer; bool usingABufferRenderer = global::renderEngine->rendererImplementation() == RenderEngine::RendererImplementation::ABuffer; if (usingABufferRenderer) { _shader->setUniform("additiveBlending", _blendMode == BlendModeAdditive); } bool additiveBlending = (_blendMode == BlendModeAdditive) && usingFramebufferRenderer; if (additiveBlending) { glDepthMask(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE); } glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); glBindVertexArray(0); if (additiveBlending) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(true); } _shader->deactivate(); } void RenderablePlane::bindTexture() {} void RenderablePlane::unbindTexture() {} void RenderablePlane::update(const UpdateData&) { ZoneScoped if (_shader->isDirty()) { _shader->rebuildFromFile(); } if (_planeIsDirty) { createPlane(); } } void RenderablePlane::createPlane() { const GLfloat size = _size; const GLfloat vertexData[] = { // x y z w s t -size, -size, 0.f, 0.f, 0.f, 0.f, size, size, 0.f, 0.f, 1.f, 1.f, -size, size, 0.f, 0.f, 0.f, 1.f, -size, -size, 0.f, 0.f, 0.f, 0.f, size, -size, 0.f, 0.f, 1.f, 0.f, size, size, 0.f, 0.f, 1.f, 1.f, }; glBindVertexArray(_quad); glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4) ); glBindVertexArray(0); } } // namespace openspace