/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* ProgramName = "GridProgram"; constexpr openspace::properties::Property::PropertyInfo ColorInfo = { "Color", "Color", "This value determines the color of the grid lines that are rendered." }; constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = { "Segments", "Number of Segments", "This value specifies the number of segments that are used to render the " "grid in each direction." }; constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = { "LineWidth", "Line Width", "This value specifies the line width of the grid." }; constexpr openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Grid Size", "This value species the size of each dimensions of the grid" }; struct [[codegen::Dictionary(RenderableGrid)]] Parameters { // [[codegen::verbatim(ColorInfo.description)]] std::optional color [[codegen::color()]]; // [[codegen::verbatim(SegmentsInfo.description)]] std::optional segments; // [[codegen::verbatim(LineWidthInfo.description)]] std::optional lineWidth; // [[codegen::verbatim(SizeInfo.description)]] std::optional size; }; #include "renderablegrid_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableGrid::Documentation() { documentation::Documentation doc = codegen::doc(); doc.id = "base_renderable_grid"; return doc; } RenderableGrid::RenderableGrid(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _color(ColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f)) , _segments(SegmentsInfo, glm::uvec2(10), glm::uvec2(1), glm::uvec2(200)) , _lineWidth(LineWidthInfo, 0.5f, 1.f, 20.f) , _size(SizeInfo, glm::vec2(1e20f), glm::vec2(1.f), glm::vec2(1e35f)) { const Parameters p = codegen::bake(dictionary); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); _color = p.color.value_or(_color); _color.setViewOption(properties::Property::ViewOptions::Color); addProperty(_color); _segments = p.segments.value_or(_segments); _segments.onChange([&]() { _gridIsDirty = true; }); addProperty(_segments); _lineWidth = p.lineWidth.value_or(_lineWidth); addProperty(_lineWidth); _size = p.size.value_or(_size); _size.onChange([&]() { _gridIsDirty = true; }); addProperty(_size); } bool RenderableGrid::isReady() const { return _gridProgram != nullptr; } void RenderableGrid::initializeGL() { _gridProgram = BaseModule::ProgramObjectManager.request( ProgramName, []() -> std::unique_ptr { return global::renderEngine->buildRenderProgram( ProgramName, absPath("${MODULE_BASE}/shaders/grid_vs.glsl"), absPath("${MODULE_BASE}/shaders/grid_fs.glsl") ); } ); glGenVertexArrays(1, &_vaoID); glGenBuffers(1, &_vBufferID); glBindVertexArray(_vaoID); glBindBuffer(GL_ARRAY_BUFFER, _vBufferID); glEnableVertexAttribArray(0); glBindVertexArray(0); } void RenderableGrid::deinitializeGL() { glDeleteVertexArrays(1, &_vaoID); _vaoID = 0; glDeleteBuffers(1, &_vBufferID); _vBufferID = 0; BaseModule::ProgramObjectManager.release( ProgramName, [](ghoul::opengl::ProgramObject* p) { global::renderEngine->removeRenderProgram(p); } ); _gridProgram = nullptr; } void RenderableGrid::render(const RenderData& data, RendererTasks&){ _gridProgram->activate(); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _gridProgram->setUniform("modelViewTransform", modelViewTransform); _gridProgram->setUniform( "MVPTransform", glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform ); _gridProgram->setUniform("opacity", _opacity); _gridProgram->setUniform("gridColor", _color); // Change GL state: #ifndef __APPLE__ glLineWidth(_lineWidth); #else glLineWidth(1.f); #endif glEnablei(GL_BLEND, 0); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LINE_SMOOTH); glDepthMask(false); glBindVertexArray(_vaoID); glDrawArrays(_mode, 0, static_cast(_varray.size())); glBindVertexArray(0); _gridProgram->deactivate(); // Restore GL State global::renderEngine->openglStateCache().resetBlendState(); global::renderEngine->openglStateCache().resetLineState(); global::renderEngine->openglStateCache().resetDepthState(); } void RenderableGrid::update(const UpdateData&) { if (!_gridIsDirty) { return; } const glm::vec2 halfSize = _size.value() / 2.f; const glm::uvec2 nSegments = _segments.value(); const glm::vec2 step = _size.value() / static_cast(nSegments); const int nLines = (2 * nSegments.x * nSegments.y) + nSegments.x + nSegments.y; const int nVertices = 2 * nLines; _varray.resize(nVertices); // OBS! Could be optimized further by removing duplicate vertices int nr = 0; for (unsigned int i = 0; i < nSegments.x; ++i) { for (unsigned int j = 0; j < nSegments.y; ++j) { const float y0 = -halfSize.y + j * step.y; const float y1 = y0 + step.y; const float x0 = -halfSize.x + i * step.x; const float x1 = x0 + step.x; _varray[nr++] = { x0, y0, 0.f }; _varray[nr++] = { x0, y1, 0.f }; _varray[nr++] = { x0, y0, 0.f }; _varray[nr++] = { x1, y0, 0.f }; } } // last x row for (unsigned int i = 0; i < nSegments.x; ++i) { const float x0 = -halfSize.x + i * step.x; const float x1 = x0 + step.x; _varray[nr++] = { x0, halfSize.y, 0.f }; _varray[nr++] = { x1, halfSize.y, 0.f }; } // last y col for (unsigned int i = 0; i < nSegments.y; ++i) { const float y0 = -halfSize.y + i * step.y; const float y1 = y0 + step.y; _varray[nr++] = { halfSize.x, y0, 0.f }; _varray[nr++] = { halfSize.x, y1, 0.f }; } glBindVertexArray(_vaoID); glBindBuffer(GL_ARRAY_BUFFER, _vBufferID); glBufferData( GL_ARRAY_BUFFER, _varray.size() * sizeof(Vertex), _varray.data(), GL_STATIC_DRAW ); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr); glBindVertexArray(0); _gridIsDirty = false; } } // namespace openspace