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OpenSpace/modules/base/rotation/globerotation.cpp
2025-06-14 15:42:38 +02:00

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C++

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#include <modules/base/rotation/globerotation.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/query/query.h>
#include <openspace/util/ellipsoid.h>
#include <openspace/util/geodetic.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/quaternion.hpp>
namespace {
constexpr std::string_view _loggerCat = "GlobeRotation";
constexpr openspace::properties::Property::PropertyInfo GlobeInfo = {
"Globe",
"Attached Globe",
"The node on which the longitude/latitude is specified. If the node is a globe, "
"the correct height information for the globe is used. Otherwise, the position "
"is specified based on the longitude and latitude on the node's interaction "
"sphere",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LatitudeInfo = {
"Latitude",
"Latitude",
"The latitude of the location on the globe's surface. The value can range from "
"-90 to 90, with negative values representing the southern hemisphere of the "
"globe.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo LongitudeInfo = {
"Longitude",
"Longitude",
"The longitude of the location on the globe's surface. The value can range from "
"-180 to 180, with negative values representing the western hemisphere of the "
"globe.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo AngleInfo = {
"Angle",
"Angle",
"A rotation angle (in degrees) that can be used to rotate the object around its "
"own y-axis, which will be pointing out of the globe's surface.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo UseHeightmapInfo = {
"UseHeightmap",
"Use Heightmap",
"If set to true, the heightmap will be used when computing the surface normal. "
"This means that the object will be rotated to lay flat on the surface at the "
"given coordinate and follow the shape of the landscape.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo UseCameraInfo = {
"UseCamera",
"Use Camera",
"If this value is 'true', the latitute and longitude are updated each frame "
"to match the location of the camera.",
openspace::properties::Property::Visibility::AdvancedUser
};
// This `Rotation` orients the scene graph node in such a way that the y-axis points
// away from the provided globe, the x-axis points towards the globe's southern pole
// and the z-axis points in a western direction. Using this rotation generally means
// using the [GlobeTranslation](#base_translation_globetranslation) to place the scene
// graph node at the same position for which the rotation is calculated.
struct [[codegen::Dictionary(GlobeRotation)]] Parameters {
// [[codegen::verbatim(GlobeInfo.description)]]
std::string globe [[codegen::identifier()]];
// [[codegen::verbatim(LatitudeInfo.description)]]
double latitude [[codegen::inrange(-90.0, 90.0)]];
// [[codegen::verbatim(LongitudeInfo.description)]]
double longitude [[codegen::inrange(-180.0, 180.0)]];
// [[codegen::verbatim(AngleInfo.description)]]
std::optional<double> angle;
// [[codegen::verbatim(UseHeightmapInfo.description)]]
std::optional<bool> useHeightmap;
// [[codegen::verbatim(UseCameraInfo.description)]]
std::optional<bool> useCamera;
};
#include "globerotation_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation GlobeRotation::Documentation() {
return codegen::doc<Parameters>("base_rotation_globerotation");
}
GlobeRotation::GlobeRotation(const ghoul::Dictionary& dictionary)
: Rotation(dictionary)
, _sceneGraphNode(GlobeInfo)
, _latitude(LatitudeInfo, 0.0, -90.0, 90.0)
, _longitude(LongitudeInfo, 0.0, -180.0, 180.0)
, _angle(AngleInfo, 0.0, 0.0, 360.0)
, _useHeightmap(UseHeightmapInfo, false)
, _useCamera(UseCameraInfo, false)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_sceneGraphNode = p.globe;
_sceneGraphNode.onChange([this]() {
fillAttachedNode();
setUpdateVariables();
});
addProperty(_sceneGraphNode);
_latitude = p.latitude;
_latitude.onChange([this]() { setUpdateVariables(); });
addProperty(_latitude);
_longitude = p.longitude;
_longitude.onChange([this]() { setUpdateVariables(); });
addProperty(_longitude);
_useHeightmap = p.useHeightmap.value_or(_useHeightmap);
_useHeightmap.onChange([this]() { setUpdateVariables(); });
addProperty(_useHeightmap);
_angle = p.angle.value_or(_angle);
_angle.onChange([this]() { setUpdateVariables(); });
addProperty(_angle);
_useCamera = p.useCamera.value_or(_useCamera);
_useCamera.onChange([this]() { setUpdateVariables(); });
addProperty(_useCamera);
}
void GlobeRotation::fillAttachedNode() {
SceneGraphNode* n = sceneGraphNode(_sceneGraphNode);
if (!n) {
LERROR(std::format("Could not find attached node '{}'", _sceneGraphNode.value()));
return;
}
_attachedNode = n;
}
void GlobeRotation::setUpdateVariables() {
_matrixIsDirty = true;
requireUpdate();
}
glm::vec3 GlobeRotation::computeSurfacePosition(double latitude, double longitude) const {
ghoul_assert(_attachedNode, "Attached node cannot be nullptr");
const glm::vec3 groundPos = cartesianCoordinatesFromGeo(
*_attachedNode,
latitude,
longitude,
0.0
);
const SurfacePositionHandle h =
_attachedNode->calculateSurfacePositionHandle(groundPos);
// Compute position including heightmap
return cartesianCoordinatesFromGeo(
*_attachedNode,
latitude,
longitude,
h.heightToSurface
);
}
void GlobeRotation::initialize() {
Rotation::initialize();
fillAttachedNode();
}
void GlobeRotation::update(const UpdateData& data) {
if (_useHeightmap || _useCamera) {
// If we use the heightmap, we have to compute the height every frame
setUpdateVariables();
}
Rotation::update(data);
}
glm::dmat3 GlobeRotation::matrix(const UpdateData&) const {
if (!_matrixIsDirty) [[likely]] {
return _matrix;
}
if (!_attachedNode) [[unlikely]] {
return _matrix;
}
double lat = _latitude;
double lon = _longitude;
if (_useCamera) {
const glm::dvec3 position = geoPositionFromCamera();
lat = position.x;
lon = position.y;
}
// Compute vector that points out of globe surface
glm::dvec3 yAxis = glm::dvec3(0.0);
if (_useHeightmap) {
const double angleDiff = 0.00001; // corresponds to a meter-ish
const glm::vec3 posCenter = computeSurfacePosition(lat, lon);
const glm::vec3 pos1 = computeSurfacePosition(lat, lon + angleDiff);
const glm::vec3 pos2 = computeSurfacePosition(lat + angleDiff, lon);
const glm::vec3 v1 = pos1 - posCenter;
const glm::vec3 v2 = pos2 - posCenter;
yAxis = glm::dvec3(glm::cross(v1, v2));
}
else {
const float latitudeRad = glm::radians(static_cast<float>(lat));
const float longitudeRad = glm::radians(static_cast<float>(lon));
yAxis = _attachedNode->ellipsoid().geodeticSurfaceNormal(
{ latitudeRad, longitudeRad }
);
}
yAxis = glm::normalize(yAxis);
constexpr glm::dvec3 n = glm::dvec3(0.0, 0.0, 1.0);
glm::dvec3 zAxis = glm::dvec3(
zAxis.x = yAxis.y * n.z - yAxis.z * n.y,
zAxis.y = yAxis.z * n.x - yAxis.x * n.z,
zAxis.z = yAxis.x * n.y - yAxis.y * n.x
);
zAxis = glm::normalize(zAxis);
const glm::dvec3 xAxis = glm::normalize(glm::cross(yAxis, zAxis));
const glm::dmat3 mat = glm::dmat3(
xAxis.x, xAxis.y, xAxis.z,
yAxis.x, yAxis.y, yAxis.z,
zAxis.x, zAxis.y, zAxis.z
);
const glm::dquat q = glm::angleAxis(glm::radians(_angle.value()), yAxis);
_matrix = glm::toMat3(q) * mat;
_matrixIsDirty = false;
return _matrix;
}
} // namespace openspace::globebrowsing