Files
OpenSpace/modules/iswa/rendering/renderabledataplane.cpp

191 lines
7.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/iswa/rendering/renderabledataplane.h>
#include <modules/iswa/rendering/iswabasegroup.h>
#include <modules/iswa/util/dataprocessortext.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/programobject.h>
namespace openspace {
documentation::Documentation RenderableDataPlane::Documentation() {
documentation::Documentation doc = RenderableDataCygnet::Documentation();
doc.name = "RenderableDataPlane";
doc.id = "iswa_renderable_dataplane";
return doc;
}
RenderableDataPlane::RenderableDataPlane(const ghoul::Dictionary& dictionary)
: RenderableDataCygnet(dictionary)
{}
void RenderableDataPlane::initializeGL() {
RenderableDataCygnet::initializeGL();
if (!_shader) {
_shader = global::renderEngine->buildRenderProgram(
"DataPlaneProgram",
absPath("${MODULE_ISWA}/shaders/dataplane_vs.glsl"),
absPath("${MODULE_ISWA}/shaders/dataplane_fs.glsl")
);
}
if (_group) {
_dataProcessor = _group->dataProcessor();
subscribeToGroup();
}
else {
_dataProcessor = std::make_shared<DataProcessorText>();
//If autofiler is on, background values property should be hidden
_autoFilter.onChange([this]() {
// If autofiler is selected, use _dataProcessor to set backgroundValues
// and unregister backgroundvalues property.
if (_autoFilter) {
_backgroundValues = _dataProcessor->filterValues();
_backgroundValues.setVisibility(properties::Property::Visibility::Hidden);
// else if autofilter is turned off, register backgroundValues
}
else {
_backgroundValues.setVisibility(properties::Property::Visibility::Always);
}
});
}
readTransferFunctions(_transferFunctionsFile);
setPropertyCallbacks();
_autoFilter = true;
}
void RenderableDataPlane::deinitializeGL() {
_shader = nullptr;
RenderableDataCygnet::deinitializeGL();
}
bool RenderableDataPlane::createGeometry() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// ============================
// GEOMETRY (quad)
// ============================
// GLfloat x,y, z;
float s = _data.spatialScale.x;
const GLfloat x = s *_data.scale.x / 2.f;
const GLfloat y = s * _data.scale.y / 2.f;
const GLfloat z = s * _data.scale.z / 2.f;
const GLfloat w = _data.spatialScale.w;
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-x, -y, -z, w, 0, 1,
x, y, z, w, 1, 0,
-x, ((x>0)?y:-y), z, w, 0, 0,
-x, -y, -z, w, 0, 1,
x, ((x>0)?-y:y), -z, w, 1, 1,
x, y, z, w, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
nullptr
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
return true;
}
bool RenderableDataPlane::destroyGeometry() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
return true;
}
void RenderableDataPlane::renderGeometry() const {
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
void RenderableDataPlane::setUniforms() {
// set both data texture and transfer function texture
setTextureUniforms();
_shader->setUniform("backgroundValues", _backgroundValues);
_shader->setUniform("transparency", _alpha);
}
std::vector<float*> RenderableDataPlane::textureData() {
// if the buffer in the datafile is empty, do not proceed
if (_dataBuffer.empty()) {
return std::vector<float*>();
}
if (!_dataOptions.options().size()) { // load options for value selection
fillOptions(_dataBuffer);
_dataProcessor->addDataValues(_dataBuffer, _dataOptions);
// if this datacygnet has added new values then reload texture
// for the whole group, including this datacygnet, and return after.
if (_group) {
_group->updateGroup();
return std::vector<float*>();
}
}
// _textureDimensions = _dataProcessor->setDimensions();
std::vector<float*> d = _dataProcessor->processData(
_dataBuffer,
_dataOptions,
_textureDimensions
);
return d;
}
} // namespace openspace