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OpenSpace/modules/iswa/rendering/renderabledatasphere.cpp

160 lines
6.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/iswa/rendering/renderabledatasphere.h>
#include <modules/iswa/rendering/iswabasegroup.h>
#include <modules/iswa/util/dataprocessorjson.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/sphere.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/glm.h>
namespace {
struct [[codegen::Dictionary(RenderableDataSphere)]] Parameters {
float radius;
};
#include "renderabledatasphere_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableDataSphere::Documentation() {
return codegen::doc<Parameters>(
"iswa_renderable_datasphere",
RenderableDataCygnet::Documentation()
);
}
RenderableDataSphere::RenderableDataSphere(const ghoul::Dictionary& dictionary)
: RenderableDataCygnet(dictionary)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_radius = p.radius;
}
RenderableDataSphere::~RenderableDataSphere() {}
void RenderableDataSphere::initializeGL() {
RenderableDataCygnet::initializeGL();
if (!_shader) {
_shader = global::renderEngine->buildRenderProgram(
"DataSphereProgram",
absPath("${MODULE_ISWA}/shaders/datasphere_vs.glsl"),
absPath("${MODULE_ISWA}/shaders/datasphere_fs.glsl")
);
}
// Rotate 90 degrees because of the texture coordinates in PowerScaledSphere
_rotation = glm::rotate(_rotation, glm::half_pi<float>(), glm::vec3(1.f, 0.f, 0.f));
if (_group) {
_dataProcessor = _group->dataProcessor();
subscribeToGroup();
}
else {
_dataProcessor = std::make_shared<DataProcessorJson>();
//If autofiler is on, background values property should be hidden
_autoFilter.onChange([this]() {
// If autofiler is selected, use _dataProcessor to set backgroundValues
// and unregister backgroundvalues property.
if (_autoFilter) {
_backgroundValues = _dataProcessor->filterValues();
_backgroundValues.setVisibility(properties::Property::Visibility::Hidden);
//_backgroundValues.setVisible(false);
// else if autofilter is turned off, register backgroundValues
}
else {
_backgroundValues.setVisibility(properties::Property::Visibility::Always);
//_backgroundValues.setVisible(true);
}
});
}
readTransferFunctions(_transferFunctionsFile);
setPropertyCallbacks();
_useHistogram = true;
_autoFilter = true;
}
void RenderableDataSphere::deinitializeGL() {
_shader = nullptr;
RenderableDataCygnet::deinitializeGL();
}
bool RenderableDataSphere::createGeometry() {
const float radius = 6.371f * _radius * glm::pow(10.f, 6.f);
int segments = 100;
_sphere = std::make_unique<Sphere>(radius, segments);
_sphere->initialize();
return true;
}
bool RenderableDataSphere::destroyGeometry() {
_sphere = nullptr;
return true;
}
void RenderableDataSphere::renderGeometry() const {
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
_sphere->render();
}
std::vector<float*> RenderableDataSphere::textureData() {
// if the buffer in the datafile is empty, do not proceed
if (_dataBuffer.empty()) {
return std::vector<float*>();
}
if (!_dataOptions.options().empty()) { // load options for value selection
fillOptions(_dataBuffer);
_dataProcessor->addDataValues(_dataBuffer, _dataOptions);
// if this datacygnet has added new values then reload texture
// for the whole group, including this datacygnet, and return after.
if (_group) {
_group->updateGroup();
return std::vector<float*>();
}
}
// _textureDimensions = _dataProcessor->setDimensions();
return _dataProcessor->processData(_dataBuffer, _dataOptions, _textureDimensions);
}
void RenderableDataSphere::setUniforms() {
// set both data texture and transfer function texture
setTextureUniforms();
_shader->setUniform("backgroundValues", _backgroundValues);
_shader->setUniform("transparency", _alpha);
}
} //namespace openspace