mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 03:29:44 -06:00
120 lines
5.5 KiB
GLSL
120 lines
5.5 KiB
GLSL
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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layout (shared) buffer atlasMapBlock_#{id} {
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uint atlasMap_#{id}[];
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};
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uniform float opacity_#{id};
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uniform sampler1D transferFunction_#{id};
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uniform sampler3D textureAtlas_#{id};
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uniform int gridType_#{id};
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uniform uint maxNumBricksPerAxis_#{id};
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uniform uint paddedBrickDim_#{id};
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uniform ivec3 nBricksInAtlas_#{id};
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uniform ivec3 atlasSize_#{id};
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uniform float stepSizeCoefficient_#{id} = 1.0;
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void atlasMapDataFunction_#{id}(ivec3 brickCoords, inout uint atlasIntCoord,
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inout uint level)
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{
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int linearBrickCoord = multires_intCoord(
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brickCoords,
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ivec3(maxNumBricksPerAxis_#{id})
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);
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uint mapData = atlasMap_#{id}[linearBrickCoord];
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level = mapData >> 28;
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atlasIntCoord = mapData & 0x0FFFFFFF;
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}
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vec3 atlasCoordsFunction_#{id}(vec3 position) {
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uint maxNumBricksPerAxis = maxNumBricksPerAxis_#{id};
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uint paddedBrickDim = paddedBrickDim_#{id};
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ivec3 brickCoords = ivec3(position * maxNumBricksPerAxis);
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uint atlasIntCoord;
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uint level;
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atlasMapDataFunction_#{id}(brickCoords, atlasIntCoord, level);
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float levelDim = float(maxNumBricksPerAxis) / pow(2.0, level);
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vec3 inBrickCoords = mod(position * levelDim, 1.0);
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float scale = float(paddedBrickDim) - 2.0;
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vec3 paddedInBrickCoords = (1.0 + inBrickCoords * scale) / paddedBrickDim;
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ivec3 numBricksInAtlas = ivec3(vec3(atlasSize_#{id}) / paddedBrickDim);
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vec3 atlasOffset = multires_vec3Coords(atlasIntCoord, numBricksInAtlas);
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return (atlasOffset + paddedInBrickCoords) / vec3(numBricksInAtlas);
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}
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float stepSize#{id}(vec3 samplePos, vec3 dir) {
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return 0.01;
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if (true /*opacity_#{id} >= MULTIRES_OPACITY_THRESHOLD*/) {
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return stepSizeCoefficient_#{id}/float(maxNumBricksPerAxis_#{id})/float(paddedBrickDim_#{id});
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}
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else {
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// return a number that is garantueed to be bigger than the whole volume
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return 2.0;
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}
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}
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void sample#{id}(vec3 samplePos, vec3 dir, inout vec3 accumulatedColor,
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inout vec3 accumulatedAlpha, inout float maxStepSize)
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{
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//vec4 sample#{id}(vec3 samplePos, vec3 dir, vec4 foregroundColor, inout float maxStepSize) {
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//return vec4(1.0, 1.0, 1.0, 1.0);
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if (true /*opacity_#{id} >= MULTIRES_OPACITY_THRESHOLD*/) {
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if (gridType_#{id} == 1) {
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samplePos = multires_cartesianToSpherical(samplePos);
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}
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vec3 sampleCoords = atlasCoordsFunction_#{id}(samplePos);
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//return vec4(sampleCoords, 1.0);
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//sampleCoords = vec3(1.0,0.0, 0.0);
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float intensity = texture(textureAtlas_#{id}, sampleCoords).x;
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//intensity = sampleCoords;
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maxStepSize = stepSizeCoefficient_#{id}/float(maxNumBricksPerAxis_#{id})/float(paddedBrickDim_#{id});
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//return vec4(vec3(intensity), 1.0);
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vec4 contribution = texture(transferFunction_#{id}, intensity);
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contribution.a = 1.0 - pow(1.0 - contribution.a, maxStepSize);
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//contribution = vec4(sampleCoords, 1.0);
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//vec4 contribution = vec4(vec3(intensity), 1.0);
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//contribution.a *= 0.3;
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//contribution = vec4(1.0, 1.0, 1.0, intensity * 1000000.0);
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//contribution = vec4(1.0, 1.0, 1.0, 1.0);
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//contribution.a *= opacity_#{id};
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//maxStepSize = 0.01;
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vec3 oneMinusFrontAlpha = vec3(1.0) - accumulatedAlpha;
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accumulatedColor += oneMinusFrontAlpha * contribution.rgb * contribution.a;
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accumulatedAlpha += oneMinusFrontAlpha * vec3(contribution.a);
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}
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else {
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maxStepSize = 2.0;
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}
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}
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