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206 lines
7.4 KiB
C++
206 lines
7.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/spacecraftinstruments/rendering/renderablecrawlingline.h>
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#include <modules/spacecraftinstruments/util/imagesequencer.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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struct VBOData {
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std::array<float, 3> position;
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std::array<float, 4> color;
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};
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struct [[codegen::Dictionary(RenderableCrawlingLine)]] Parameters {
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// The SPICE name of the source of the crawling line. For example, the spacecraft.
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std::string source;
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// The SPICE name of the target of the crawling line.
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std::string target;
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// The SPICE name of the instrument that is used to render the crawling line.
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std::string instrument;
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struct Color {
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// The color at the start of the line.
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glm::vec4 start [[codegen::color()]];
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// The color at the end of the line.
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glm::vec4 end [[codegen::color()]];
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};
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// The colors used for the crawling line, given as one color at the start of
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// the line and one at the end.
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Color color;
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};
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#include "renderablecrawlingline_codegen.cpp"
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} // namespace
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// @TODO: This class is not properly working anymore and needs to be substantially
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// rewritten. When doing so, make sure that any color property uses three
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// values, not four. The opacity should be handled separately
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namespace openspace {
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documentation::Documentation RenderableCrawlingLine::Documentation() {
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return codegen::doc<Parameters>("spacecraftinstruments_renderablecrawlingline");
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}
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RenderableCrawlingLine::RenderableCrawlingLine(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_source = p.source;
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_target = p.target;
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_instrumentName = p.instrument;
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_lineColorBegin = p.color.start;
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_lineColorEnd = p.color.end;
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}
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bool RenderableCrawlingLine::isReady() const {
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return _program != nullptr;
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}
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void RenderableCrawlingLine::initializeGL() {
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_program = global::renderEngine->buildRenderProgram(
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"RenderableCrawlingLine",
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/crawlingline_vs.glsl"),
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absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/crawlingline_fs.glsl")
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);
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glGenVertexArrays(1, &_vao);
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glGenBuffers(1, &_vbo);
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, 2 * sizeof(VBOData), nullptr, GL_DYNAMIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(VBOData), nullptr);
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(
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1,
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4,
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GL_FLOAT,
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GL_FALSE,
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sizeof(VBOData),
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reinterpret_cast<void*>(offsetof(VBOData, color))
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);
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glBindVertexArray(0);
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}
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void RenderableCrawlingLine::deinitializeGL() {
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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if (_program) {
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global::renderEngine->removeRenderProgram(_program.get());
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_program = nullptr;
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}
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}
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void RenderableCrawlingLine::render(const RenderData& data, RendererTasks&) {
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if (!_drawLine) {
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return;
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}
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_program->activate();
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_frameCounter++;
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const glm::dmat4 modelViewProjection = calcModelViewProjectionTransform(data);
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_program->setUniform("modelViewProjection", modelViewProjection);
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const int frame = _frameCounter % 60;
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const float fadingFactor = std::sin(frame * glm::pi<float>() / 60.f);
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const float alpha = 0.6f + fadingFactor * 0.4f;
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glLineWidth(2.f);
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_program->setUniform("alpha", alpha);
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glBindVertexArray(_vao);
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glDrawArrays(GL_LINES, 0, 2);
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glBindVertexArray(0);
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_program->deactivate();
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}
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void RenderableCrawlingLine::update(const UpdateData& data) {
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if (_program->isDirty()) {
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_program->rebuildFromFile();
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}
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const glm::dmat3 tm = SpiceManager::ref().frameTransformationMatrix(
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_instrumentName,
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"ECLIPJ2000",
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data.time.j2000Seconds()
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);
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const SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_source);
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const glm::dvec3 boresight = res.boresightVector;
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const glm::vec4 target = glm::dmat4(tm) * glm::vec4(boresight, 12);
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std::array<VBOData, 2> vboData = {
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VBOData {
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{ 0.f, 0.f, 0.f },
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{ _lineColorBegin.r, _lineColorBegin.g, _lineColorBegin.b, _lineColorBegin.a }
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},
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VBOData {
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{
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target.x * powf(10, target.w),
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target.y * powf(10, target.w),
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target.z * powf(10, target.w)
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},
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{ _lineColorEnd.r, _lineColorEnd.g, _lineColorEnd.b, _lineColorEnd.a }
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}
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};
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferSubData(GL_ARRAY_BUFFER, 0, 2 * sizeof(VBOData), vboData.data());
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if (ImageSequencer::ref().isReady()) {
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const float imageSequenceTime = ImageSequencer::ref().instrumentActiveTime(
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data.time.j2000Seconds(),
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_instrumentName
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);
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_drawLine = (imageSequenceTime != -1.f);
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}
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}
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} // namespace openspace
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