Files
OpenSpace/modules/spacecraftinstruments/rendering/renderableplaneprojection.cpp
2025-06-05 10:59:58 +02:00

316 lines
11 KiB
C++

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#include <modules/spacecraftinstruments/rendering/renderableplaneprojection.h>
#include <modules/spacecraftinstruments/spacecraftinstrumentsmodule.h>
#include <modules/spacecraftinstruments/util/imagesequencer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <glm/gtx/projection.hpp>
namespace {
constexpr std::string_view _loggerCat = "RenderablePlaneProjection";
// This specialized Renderable type is used as a target for projections from a
// spacecraft instrument. Similarly to the
// [RenderablePlanetProject](spacecraftinstruments_renderableplanetprojection) it
// uses the spacecraft's position and orientation and information about an instruments
// field-of-view and set of images to project a captured image. In the case of this
// renderable the target geometry is a two-dimensional plane that the image is
// projected on.
struct [[codegen::Dictionary(RenderablePlaneProjection)]] Parameters {
// The SPICE name of the spacecraft from which the projection is performed.
std::string spacecraft;
// The SPICE name of the instrument that is used to project the image onto this
// `RenderablePlaneProjection`.
std::string instrument;
// The SPICE name of the default target that is imaged by this instrument (used
// when no target is identified by the `ImageSequencer`).
std::optional<std::string> defaultTarget;
// The image that is used on this plane before any image is loaded from the
// `ImageSequencer`.
std::optional<std::string> texture;
};
#include "renderableplaneprojection_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderablePlaneProjection::Documentation() {
return codegen::doc<Parameters>("spacecraftinstruments_renderableplaneprojection");
}
RenderablePlaneProjection::RenderablePlaneProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_spacecraft = p.spacecraft;
_instrument = p.instrument;
_defaultTarget = p.defaultTarget.value_or(_defaultTarget);
if (p.texture.has_value()) {
_texturePath = absPath(*p.texture);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
}
}
bool RenderablePlaneProjection::isReady() const {
return _shader && _texture;
}
void RenderablePlaneProjection::initializeGL() {
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
_shader = global::renderEngine->buildRenderProgram(
"Image Plane",
absPath("${MODULE_BASE}/shaders/imageplane_vs.glsl"),
absPath("${MODULE_BASE}/shaders/imageplane_fs.glsl")
);
setTarget(_defaultTarget);
loadTexture();
}
void RenderablePlaneProjection::deinitializeGL() {
if (_shader) {
global::renderEngine->removeRenderProgram(_shader.get());
_shader = nullptr;
}
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texture = nullptr;
}
void RenderablePlaneProjection::render(const RenderData& data, RendererTasks&) {
if (!_hasImage) {
return;
}
_shader->activate();
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(_stateMatrix);
const glm::dmat4 ModelViewProjectionTransform =
calcModelViewProjectionTransform(data, modelTransform);
_shader->setUniform(
"modelViewProjectionTransform",
glm::mat4(ModelViewProjectionTransform)
);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderablePlaneProjection::update(const UpdateData& data) {
const double time = data.time.j2000Seconds();
const Image& img = ImageSequencer::ref().latestImageForInstrument(_instrument);
if (img.path.empty()) {
return;
}
_hasImage = true;
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_target.frame,
"GALACTIC",
time
);
const double timePast = std::abs(img.timeRange.start - _previousTime);
if (_planeIsDirty) {
updatePlane(img, time);
}
else if (timePast > std::numeric_limits<double>::epsilon()) {
_previousTime = img.timeRange.start;
updatePlane(img, img.timeRange.start);
}
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
}
void RenderablePlaneProjection::loadTexture() {
if (_texturePath.empty()) {
return;
}
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath), 2);
if (!texture) {
return;
}
if (texture->format() == ghoul::opengl::Texture::Format::Red) {
texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_ONE });
}
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
_texture = std::move(texture);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback([this]() { _textureIsDirty = true; });
}
void RenderablePlaneProjection::updatePlane(const Image& img, double currentTime) {
std::string target = img.path.empty() ? _defaultTarget : img.target;
setTarget(std::move(target));
std::string frame;
std::vector<glm::dvec3> bounds;
glm::dvec3 boresight = glm::dvec3(0.0);
try {
SpiceManager::FieldOfViewResult r = SpiceManager::ref().fieldOfView(_instrument);
frame = std::move(r.frameName);
bounds = std::move(r.bounds);
boresight = std::move(r.boresightVector);
}
catch (const SpiceManager::SpiceException& e) {
LERROR(e.what());
}
double lt = 0.0;
const glm::dvec3 vecToTarget = SpiceManager::ref().targetPosition(
_target.body,
_spacecraft,
"GALACTIC",
{
SpiceManager::AberrationCorrection::Type::ConvergedNewtonianStellar,
SpiceManager::AberrationCorrection::Direction::Reception
},
currentTime,
lt
);
// The apparent position, CN+S, makes image align best with target
std::array<glm::vec3, 4> projection;
std::fill(projection.begin(), projection.end(), glm::vec3(0.f));
for (size_t j = 0; j < bounds.size(); j++) {
bounds[j] = SpiceManager::ref().frameTransformationMatrix(
frame,
"GALACTIC",
currentTime
) * bounds[j];
glm::dvec3 cornerPosition = glm::proj(vecToTarget, bounds[j]);
cornerPosition -= vecToTarget;
cornerPosition = SpiceManager::ref().frameTransformationMatrix(
"GALACTIC",
_target.frame,
currentTime
) * cornerPosition;
// km -> m
projection[j] = glm::vec3(cornerPosition * 1000.0);
}
const std::array<GLfloat, 36> VertexData = {
// square of two triangles drawn within fov in target coordinates
// x y z w s t
// Lower left 1
projection[1].x, projection[1].y, projection[1].z, 0.f, 0.f, 0.f,
// Upper right 2
projection[3].x, projection[3].y, projection[3].z, 0.f, 1.f, 1.f,
// Upper left 3
projection[2].x, projection[2].y, projection[2].z, 0.f, 0.f, 1.f,
// Lower left 4 = 1
projection[1].x, projection[1].y, projection[1].z, 0.f, 0.f, 0.f,
// Lower right 5
projection[0].x, projection[0].y, projection[0].z, 0.f, 1.f, 0.f,
// Upper left 6 = 2
projection[3].x, projection[3].y, projection[3].z, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(VertexData), VertexData.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
6 * sizeof(GLfloat),
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
if (!img.path.empty()) {
_texturePath = img.path;
loadTexture();
}
}
void RenderablePlaneProjection::setTarget(std::string body) {
if (body.empty()) {
return;
}
_target.frame =
global::moduleEngine->module<SpacecraftInstrumentsModule>()->frameFromBody(body);
_target.body = std::move(body);
}
} // namespace openspace