Files
OpenSpace/modules/spacecraftinstruments/rendering/renderableshadowcylinder.cpp
Emma Broman eb709b830c Small option property cleanup (#3577)
* Notify change listeners

I can't come up with a reason for why we would not want to do this

* Remove the Display Type for OptionProperty (only used in ImGui)

* Replace extra boolean with internal anonymous addOption function

* Tiny refactor

* removed dropdown on a couple of more places

* Update optionproperty.cpp

---------

Co-authored-by: ElonOlsson <olssonelon@gmail.com>
2025-04-02 09:28:11 +02:00

369 lines
14 KiB
C++

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#include <modules/spacecraftinstruments/rendering/renderableshadowcylinder.h>
#include <modules/spacecraftinstruments/spacecraftinstrumentsmodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo NumberPointsInfo = {
"NumberOfPoints",
"Points",
"The number of control points used for constructing the shadow geometry. The "
"higher this number, the more detailed the shadow is, but it will have a "
"negative impact on the performance.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ShadowLengthInfo = {
"ShadowLength",
"Shadow Length",
"A factor that controls the length of the shadow that is cast by the target "
"object. The total length of the shadow is equal to the distance from the "
"target to the light source multiplied with this value.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ShadowColorInfo = {
"ShadowColor",
"Shadow Color",
"The color used for the shadow cylinder.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo TerminatorTypeInfo = {
"TerminatorType",
"Terminator Type",
"Determines the type of terminator to use for calculating the shadow eclipse.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo LightSourceInfo = {
"LightSource",
"Light Source",
"The SPICE name of the object that is used as the illuminator for computing the "
"shadow cylinder.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ObserverInfo = {
"Observer",
"Observer",
"The SPICE name of the object that is the observer.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo BodyInfo = {
"Body",
"Target Body",
"The SPICE name of target body that is used as the shadow caster.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo BodyFrameInfo = {
"BodyFrame",
"Body Frame",
"The SPICE name of the reference frame in which the shadow cylinder is "
"expressed.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo AberrationInfo = {
"Aberration",
"Aberration",
"The aberration method that is used for computing the shadow cylinder. The "
"options are \"NONE\", \"LT\" (Light Time), \"LT + S\" (Light Time Stellar), "
"\"CN\" (Converged Newtonian), and \"CN + S\" (Converged Newtonian Stellar).",
openspace::properties::Property::Visibility::AdvancedUser
};
// This Renderable displays the shadow cylinder behind a planetary body. Given the
// SPICE name of a planetary body and an observer, it will show a cylinder extending
// behind the body away from the observer to highlight the areas of space from which
// the observer is occluded by the body. A concrete example is using the Sun as the
// observer, in which case the shadow cylinder indicates the areas in which there is
// darkness.
struct [[codegen::Dictionary(RenderableShadowCylinder)]] Parameters {
// [[codegen::verbatim(NumberPointsInfo.description)]]
std::optional<int> numberOfPoints;
// [[codegen::verbatim(ShadowLengthInfo.description)]]
std::optional<float> shadowLength;
// [[codegen::verbatim(ShadowColorInfo.description)]]
std::optional<glm::vec3> shadowColor [[codegen::color()]];
enum class [[codegen::map(openspace::SpiceManager::TerminatorType)]] Terminator {
Umbral [[codegen::key("UMBRAL")]],
Penumbral [[codegen::key("PENUMBRAL")]]
};
// [[codegen::verbatim(TerminatorTypeInfo.description)]]
Terminator terminatorType;
// [[codegen::verbatim(LightSourceInfo.description)]]
std::string lightSource;
// [[codegen::verbatim(ObserverInfo.description)]]
std::string observer;
// [[codegen::verbatim(BodyInfo.description)]]
std::string body;
// [[codegen::verbatim(BodyFrameInfo.description)]]
std::string bodyFrame;
// [[codegen::verbatim(AberrationInfo.description)]]
std::string aberration [[codegen::inlist("NONE", "LT", "LT+S", "CN", "CN+S")]];
};
#include "renderableshadowcylinder_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableShadowCylinder::Documentation() {
return codegen::doc<Parameters>("spacecraftinstruments_renderableshadowcylinder");
}
RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _numberOfPoints(NumberPointsInfo, 190, 1, 300)
, _shadowLength(ShadowLengthInfo, 0.1f, 0.f, 0.5f)
, _shadowColor(ShadowColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
, _terminatorType(TerminatorTypeInfo)
, _lightSource(LightSourceInfo)
, _observer(ObserverInfo)
, _body(BodyInfo)
, _bodyFrame(BodyFrameInfo)
, _aberration(AberrationInfo)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(Fadeable::_opacity);
_numberOfPoints = p.numberOfPoints.value_or(_numberOfPoints);
addProperty(_numberOfPoints);
_shadowLength = p.shadowLength.value_or(_shadowLength);
addProperty(_shadowLength);
_shadowColor = p.shadowColor.value_or(_shadowColor);
_shadowColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_shadowColor);
_terminatorType.addOptions({
{ static_cast<int>(SpiceManager::TerminatorType::Umbral), "Umbral" },
{ static_cast<int>(SpiceManager::TerminatorType::Penumbral), "Penumbral" }
});
_terminatorType =
static_cast<int>(codegen::map<SpiceManager::TerminatorType>(p.terminatorType));
addProperty(_terminatorType);
_lightSource = p.lightSource;
_observer = p.observer;
_body = p.body;
_bodyFrame = p.bodyFrame;
_lightSource.setReadOnly(true);
addProperty(_lightSource);
_observer.setReadOnly(true);
addProperty(_observer);
_body.setReadOnly(true);
addProperty(_body);
_bodyFrame.setReadOnly(true);
addProperty(_bodyFrame);
using T = SpiceManager::AberrationCorrection::Type;
_aberration.addOptions({
{ static_cast<int>(T::None), "None" },
{ static_cast<int>(T::ConvergedNewtonian), "Converged Newtonian" },
{ static_cast<int>(T::ConvergedNewtonianStellar), "Converged Newtonian Stellar" },
{ static_cast<int>(T::LightTime), "Light Time" },
{ static_cast<int>(T::LightTimeStellar), "Light Time Stellar" },
});
const SpiceManager::AberrationCorrection abbcorr = SpiceManager::AberrationCorrection(
p.aberration
);
_aberration = static_cast<int>(abbcorr.type);
_aberration.setReadOnly(true);
addProperty(_aberration);
}
void RenderableShadowCylinder::initializeGL() {
glGenVertexArrays(1, &_vao);
glGenBuffers(1, &_vbo);
_shader = SpacecraftInstrumentsModule::ProgramObjectManager.request(
"ShadowCylinderProgram",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"ShadowCylinderProgram",
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/terminatorshadow_vs.glsl"
),
absPath(
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/terminatorshadow_fs.glsl"
)
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
void RenderableShadowCylinder::deinitializeGL() {
SpacecraftInstrumentsModule::ProgramObjectManager.release(
"ShadowCylinderProgram",
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
_shader = nullptr;
glDeleteVertexArrays(1, &_vao);
_vao = 0;
glDeleteBuffers(1, &_vbo);
_vbo = 0;
}
bool RenderableShadowCylinder::isReady() const {
return _shader != nullptr;
}
void RenderableShadowCylinder::render(const RenderData& data, RendererTasks&) {
glDepthMask(false);
glDisable(GL_CULL_FACE);
_shader->activate();
// Model transform and view transform needs to be in double precision
_shader->setUniform(
_uniformCache.modelViewProjectionTransform,
glm::mat4(calcModelViewProjectionTransform(data))
);
_shader->setUniform(_uniformCache.shadowColor, _shadowColor);
_shader->setUniform(_uniformCache.opacity, opacity());
glBindVertexArray(_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
glBindVertexArray(0);
_shader->deactivate();
glDisable(GL_CULL_FACE);
glDepthMask(true);
}
void RenderableShadowCylinder::update(const UpdateData& data) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_bodyFrame,
"GALACTIC",
data.time.j2000Seconds()
);
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache);
}
createCylinder(data.time.j2000Seconds());
}
void RenderableShadowCylinder::createCylinder(double time) {
SpiceManager::TerminatorEllipseResult res = SpiceManager::ref().terminatorEllipse(
_body,
_observer,
_bodyFrame,
_lightSource,
static_cast<SpiceManager::TerminatorType>(_terminatorType.value()),
{
SpiceManager::AberrationCorrection::Type(_aberration.value()),
SpiceManager::AberrationCorrection::Direction::Reception
},
time,
_numberOfPoints
);
std::vector<glm::vec3> terminatorPoints;
std::transform(
res.terminatorPoints.begin(),
res.terminatorPoints.end(),
std::back_inserter(terminatorPoints),
[](const glm::dvec3& p) { return p * 1000.0; }
);
double lt = 0.0;
glm::dvec3 vecLightSource = SpiceManager::ref().targetPosition(
_body,
_lightSource,
"GALACTIC",
{
SpiceManager::AberrationCorrection::Type(_aberration.value()),
SpiceManager::AberrationCorrection::Direction::Reception
},
time,
lt
);
vecLightSource = glm::inverse(_stateMatrix) * vecLightSource;
vecLightSource *= _shadowLength;
_vertices.clear();
for (const glm::vec3& v : terminatorPoints) {
_vertices.push_back({ v[0], v[1], v[2], 0.f });
glm::vec3 f = v + glm::vec3(vecLightSource);
_vertices.push_back({ f[0], f[1], f[2], 0.f });
}
_vertices.push_back(_vertices[0]);
_vertices.push_back(_vertices[1]);
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(
GL_ARRAY_BUFFER,
_vertices.size() * sizeof(CylinderVBOLayout),
nullptr,
GL_DYNAMIC_DRAW
);
glBufferSubData(
GL_ARRAY_BUFFER,
0,
_vertices.size() * sizeof(CylinderVBOLayout),
_vertices.data()
);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindVertexArray(0);
}
} // namespace openspace