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178 lines
7.6 KiB
C++
178 lines
7.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___CAMERA___H__
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#define __OPENSPACE_CORE___CAMERA___H__
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#include <openspace/util/syncdata.h>
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#include <ghoul/glm.h>
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#include <mutex>
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namespace openspace {
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struct CameraPose;
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class SceneGraphNode;
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/**
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* This class still needs some more love. Suggested improvements:
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* - Accessors should return constant references to double precision class members.
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* - Remove the scaling variable (What is it used for?)
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* - Remove the maxFov and sinMaxfov variables. Redundant since the fov is embedded within
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* the perspective projection matrix
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* - Remove focusposition, part of the integration with the scale graph. The "focus
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* position" should not be needed since we assume the camera is always positioned
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* relative to its origin. When orbiting another object (not in origin), the focus
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* position should probably be handled outside the camera class (interaction handler)
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* since it does not affect the state of the camera (only how it interacts)
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* - The class might need some more reasonable accessors depending on use cases. (up
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* vector world space?)
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* - Make clear which function returns a combined view matrix (things that are dependent
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* on the separate sgct nodes).
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*/
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class Camera {
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public:
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/**
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* Used to explicitly show which variables within the Camera class that are used
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* for caching.
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*/
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template<typename T>
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struct Cached {
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T datum = T(0);
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bool isDirty = true;
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};
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Camera() = default;
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Camera(const Camera& o);
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~Camera() = default;
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// Mutators
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void setPose(CameraPose pose);
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void setPositionVec3(glm::dvec3 pos);
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void setRotation(glm::dquat rotation);
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void setScaling(float scaling);
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void setMaxFov(float fov);
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void setParent(SceneGraphNode* parent);
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// Atmosphere dimming factor determines how much an atmosphere dims objects
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void setAtmosphereDimmingFactor(float atmosphereDimmingFactor);
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// Relative mutators
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void rotate(const glm::dquat& rotation);
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// Accessors
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// Remove Vec3 from the name when psc is gone
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const glm::dvec3& positionVec3() const;
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glm::dvec3 eyePositionVec3() const;
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const glm::dvec3& unsynchedPositionVec3() const;
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const glm::dvec3& viewDirectionWorldSpace() const;
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const glm::dvec3& lookUpVectorCameraSpace() const;
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const glm::dvec3& lookUpVectorWorldSpace() const;
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const glm::dmat4& viewRotationMatrix() const;
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const glm::dmat4& viewScaleMatrix() const;
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const glm::dquat& rotationQuaternion() const;
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float maxFov() const;
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float sinMaxFov() const;
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SceneGraphNode* parent() const;
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float scaling() const;
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float atmosphereDimmingFactor() const;
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// @TODO this should simply be called viewMatrix!
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// Or it needs to be changed so that it actually is combined. Right now it is
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// only the view matrix that is the same for all SGCT cameras.
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// Right now this function returns the actual combined matrix which makes some
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// of the old calls to the function wrong..
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const glm::dmat4& combinedViewMatrix() const;
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void invalidateCache();
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void serialize(std::ostream& os) const;
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void deserialize(std::istream& is);
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/**
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* Handles SGCT's internal matrices. Also caches a calculated viewProjection
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* matrix. This is the data that is different for different cameras within SGCT.
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*/
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class SgctInternal {
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friend class Camera;
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public:
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void setSceneMatrix(glm::mat4 sceneMatrix);
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void setViewMatrix(glm::mat4 viewMatrix);
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void setProjectionMatrix(glm::mat4 projectionMatrix);
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const glm::mat4& sceneMatrix() const;
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const glm::mat4& viewMatrix() const;
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const glm::mat4& projectionMatrix() const;
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const glm::mat4& viewProjectionMatrix() const;
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private:
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SgctInternal() = default;
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SgctInternal(const SgctInternal& o);
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glm::mat4 _sceneMatrix = glm::mat4(1.f);
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glm::mat4 _viewMatrix = glm::mat4(1.f);
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glm::mat4 _projectionMatrix = glm::mat4(1.f);
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mutable Cached<glm::mat4> _cachedViewProjectionMatrix;
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mutable std::mutex _mutex;
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} sgctInternal;
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// @TODO use Camera::SgctInternal interface instead
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const glm::mat4& viewMatrix() const;
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const glm::mat4& projectionMatrix() const;
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const glm::mat4& viewProjectionMatrix() const;
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std::vector<Syncable*> syncables();
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// Static constants
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// (2021-07-16, emmbr) Note that this hard coded vector for the view direction is also
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// used in a qauternion -> view direction helper function in ghoul/glm.h
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static constexpr glm::dvec3 ViewDirectionCameraSpace = glm::dvec3(0.0, 0.0, -1.0);
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static constexpr glm::dvec3 UpDirectionCameraSpace = glm::dvec3(0.0, 1.0, 0.0);
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private:
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SyncData<glm::dvec3> _position = SyncData<glm::dvec3>(glm::dvec3(1.0, 1.0, 1.0));
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SyncData<glm::dquat> _rotation = SyncData<glm::dquat>(glm::dvec3(1.0, 1.0, 1.0));
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SyncData<float> _scaling = SyncData<float>(1.f);
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SceneGraphNode* _parent = nullptr;
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float _atmosphereDimmingFactor = 1.f;
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// _focusPosition to be removed
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glm::dvec3 _focusPosition = glm::dvec3(0.0);
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float _maxFov = 0.f;
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// Cached data
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mutable Cached<glm::dvec3> _cachedViewDirection;
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mutable Cached<glm::dvec3> _cachedLookupVector;
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mutable Cached<glm::dmat4> _cachedViewRotationMatrix;
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mutable Cached<glm::dmat4> _cachedViewScaleMatrix;
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mutable Cached<glm::dmat4> _cachedCombinedViewMatrix;
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mutable Cached<float> _cachedSinMaxFov;
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mutable std::mutex _mutex;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___CAMERA___H__
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