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OpenSpace/include/openspace/data/dataloader.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___DATALOADER___H__
#define __OPENSPACE_CORE___DATALOADER___H__
#include <openspace/data/datamapping.h>
#include <ghoul/glm.h>
#include <ghoul/misc/boolean.h>
#include <ghoul/misc/csvreader.h>
#include <filesystem>
#include <optional>
#include <string>
#include <vector>
namespace openspace::dataloader {
/**
* A dataset representing objects with positions and various other data columns.
* Based on the SPECK format originally used for the digital universe datasets.
* Mostly used for point-data.
*
* The read data files may also have associated texture values to be used for the
* points.
*/
struct Dataset {
struct Variable {
int index = -1;
std::string name;
};
std::vector<Variable> variables;
struct Texture {
int index = -1;
std::string file;
};
std::vector<Texture> textures;
int textureDataIndex = -1;
int orientationDataIndex = -1;
struct Entry {
glm::vec3 position = glm::vec3(0.f);
std::vector<float> data;
std::optional<std::string> comment;
};
std::vector<Entry> entries;
/// This variable can be used to get an understanding of the world scale size of
/// the dataset
float maxPositionComponent = 0.f;
bool isEmpty() const;
int index(std::string_view variableName) const;
bool normalizeVariable(std::string_view variableName);
glm::vec2 findValueRange(size_t variableIndex) const;
glm::vec2 findValueRange(std::string_view variableName) const;
};
struct Labelset {
int textColorIndex = -1;
struct Entry {
glm::vec3 position = glm::vec3(0.f);
std::string identifier;
std::string text;
bool isEnabled = true;
};
std::vector<Entry> entries;
};
struct ColorMap {
std::optional<glm::vec4> belowRangeColor;
std::optional<glm::vec4> aboveRangeColor;
std::optional<glm::vec4> nanColor;
std::vector<glm::vec4> entries;
};
namespace data {
Dataset loadFile(std::filesystem::path path,
std::optional<DataMapping> specs = std::nullopt);
std::optional<Dataset> loadCachedFile(const std::filesystem::path& path);
void saveCachedFile(const Dataset& dataset, const std::filesystem::path& path);
Dataset loadFileWithCache(std::filesystem::path path,
std::optional<DataMapping> specs = std::nullopt);
} // namespace data
namespace label {
Labelset loadFile(std::filesystem::path path,
std::optional<DataMapping> specs = std::nullopt);
std::optional<Labelset> loadCachedFile(const std::filesystem::path& path);
void saveCachedFile(const Labelset& labelset, const std::filesystem::path& path);
Labelset loadFileWithCache(std::filesystem::path path);
Labelset loadFromDataset(const dataloader::Dataset& dataset);
} // namespace label
namespace color {
ColorMap loadFile(std::filesystem::path path,
std::optional<DataMapping> specs = std::nullopt);
std::optional<ColorMap> loadCachedFile(const std::filesystem::path& path);
void saveCachedFile(const ColorMap& colorMap, const std::filesystem::path& path);
ColorMap loadFileWithCache(std::filesystem::path path);
} // namespace color
} // namespace openspace::dataloader
#endif // __OPENSPACE_CORE___DATALOADER___H__