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* Add a function for getting all propertyowners matching a certain regex * Fix broken toggleFade - now works with multiple nodes * Utilize updated toggle fade function in existing toggle actions * Make `openspace.propertyOwner` work when only tag is included * And make toggleFade work in a situation where tag matches both a screenspace renderable and scene graph node * Remove mistakenly added scene graph node (it is really a screenspace renderable) * Cleanup property check code to reuse check in both property and propertyowner function
52 lines
2.8 KiB
C++
52 lines
2.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___QUERY___H__
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#define __OPENSPACE_CORE___QUERY___H__
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#include <string>
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#include <vector>
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namespace openspace {
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namespace properties { class Property; }
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class Renderable;
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class Scene;
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class SceneGraphNode;
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class IswaGroup;
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class ScreenSpaceRenderable;
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Scene* sceneGraph();
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SceneGraphNode* sceneGraphNode(const std::string& name);
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const Renderable* renderable(const std::string& name);
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properties::Property* property(const std::string& uri);
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properties::PropertyOwner* propertyOwner(const std::string& uri);
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const std::vector<properties::Property*>& allProperties();
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const std::vector<properties::PropertyOwner*>& allPropertyOwners();
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} // namespace openspace
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#endif // __OPENSPACE_CORE___QUERY___H__
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