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- Correctly render multiline text passed to a DashboardItemText - Invert the property for the Dashboard location to no longer need a negative y-axis - Use the current lineheight instead of pointsize for the ScreenLog - Remove the unused size function from DashboardItems
84 lines
3.9 KiB
C++
84 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___DASHBOARD___H__
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#define __OPENSPACE_CORE___DASHBOARD___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/rendering/dashboarditem.h>
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#include <ghoul/glm.h>
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#include <memory>
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#include <vector>
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namespace openspace {
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namespace scripting { struct LuaLibrary; }
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class Dashboard : public properties::PropertyOwner {
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public:
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Dashboard();
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virtual ~Dashboard() override = default;
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/**
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* Renders all of the items of this Dashboard at the provided \p penPosition. The
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* position is provided in pixels with the top-left corner being located at (0,0). The
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* rendering of the DashboardItems will update the \p penPosition according to where
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* the next item should be placed.
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*
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* \param penPosition The location at which we want to render the dashboard items
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*/
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void render(glm::vec2& penPosition);
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void addDashboardItem(std::unique_ptr<DashboardItem> item);
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bool hasItem(int index) const;
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const DashboardItem& item(int index) const;
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void removeDashboardItem(const std::string& identifier);
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void removeDashboardItem(int index);
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void clearDashboardItems();
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glm::ivec2 startPositionOffset();
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std::vector<DashboardItem*> dashboardItems() const;
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* rendering.
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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properties::BoolProperty _isEnabled;
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properties::IVec2Property _startPositionOffset;
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properties::IntProperty _refreshRate;
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std::vector<std::unique_ptr<DashboardItem>> _items;
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std::chrono::steady_clock::time_point _lastRefresh;
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};
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} // openspace
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#endif // __OPENSPACE_CORE___DASHBOARD___H__
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