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* Make GlobeRotation and GlobeTranslation work for non-globes and move them to the base module * Move ellipsoid and geodetic classes into the core * Allow more things to take scene graph nodes instead of RenderableGlobes * Move goToGeo and related Lua functions into the core * Move more functions from the pathnavigation namespace into the navigation namespace --------- Co-authored-by: Emma Broman <emma.broman@liu.se>
234 lines
9.7 KiB
C++
234 lines
9.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___RENDERABLE___H__
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#define __OPENSPACE_CORE___RENDERABLE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/rendering/fadeable.h>
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#include <openspace/properties/misc/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/doubleproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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#include <string_view>
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namespace ghoul { class Dictionary; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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class Camera;
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class Ellipsoid;
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struct RenderData;
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struct RendererTasks;
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struct SurfacePositionHandle;
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struct UpdateData;
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namespace documentation { struct Documentation; }
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// Unfortunately we can't move this struct into the Renderable until
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// https://bugs.llvm.org/show_bug.cgi?id=36684 is fixed
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struct RenderableSettings {
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bool automaticallyUpdateRenderBin = true;
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bool shouldUpdateIfDisabled = false;
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};
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class Renderable : public properties::PropertyOwner, public Fadeable {
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public:
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enum class RenderBin : int {
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Background = 1,
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Opaque = 2,
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PreDeferredTransparent = 4,
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Overlay = 8,
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PostDeferredTransparent = 16,
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Sticker = 32
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};
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static ghoul::mm_unique_ptr<Renderable> createFromDictionary(
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const ghoul::Dictionary& dictionary);
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explicit Renderable(const ghoul::Dictionary& dictionary,
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RenderableSettings settings = RenderableSettings());
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virtual ~Renderable() override = default;
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virtual void initialize();
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virtual void initializeGL();
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virtual void deinitialize();
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virtual void deinitializeGL();
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virtual bool isReady() const = 0;
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bool isEnabled() const;
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bool shouldUpdateIfDisabled() const noexcept;
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double boundingSphere() const noexcept;
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double interactionSphere() const noexcept;
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std::string_view typeAsString() const noexcept;
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virtual void update(const UpdateData& data);
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virtual void render(const RenderData& data, RendererTasks& rendererTask);
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virtual void renderSecondary(const RenderData& data, RendererTasks& rendererTask);
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// The 'surface' in this case is the interaction sphere of this renderable. In some
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// cases (i.e., planets) this corresponds directly to the physical surface, but in
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// many cases, models, volumetric data, this will not. Regardless of what the physical
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// representation is, the 'surface' is always the sphere around which interaction is
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// handled
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virtual SurfacePositionHandle calculateSurfacePositionHandle(
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const glm::dvec3& targetModelSpace) const;
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virtual Ellipsoid ellipsoid() const;
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virtual bool renderedWithDesiredData() const;
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RenderBin renderBin() const;
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void setRenderBin(RenderBin bin);
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bool matchesRenderBinMask(int binMask) const noexcept;
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bool matchesSecondaryRenderBin(int binMask) const noexcept;
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bool isVisible() const override;
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void onEnabledChange(std::function<void(bool)> callback);
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static documentation::Documentation Documentation();
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protected:
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properties::BoolProperty _enabled;
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properties::StringProperty _renderableType;
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properties::BoolProperty _dimInAtmosphere;
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void setBoundingSphere(double boundingSphere);
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void setInteractionSphere(double interactionSphere);
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void setRenderBinFromOpacity();
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/**
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* Returns the full opacity constructed from the _opacity and _fade property values.
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*/
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float opacity() const noexcept override;
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SceneGraphNode* parent() const noexcept;
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bool automaticallyUpdatesRenderBin() const noexcept;
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bool hasOverrideRenderBin() const noexcept;
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RenderBin _renderBin = RenderBin::Opaque;
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// An optional renderbin that renderables can use for certain components, in cases
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// where all parts of the renderable should not be rendered in the same bin
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std::optional<RenderBin> _secondaryRenderBin;
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struct AlternativeTransform {
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std::optional<glm::dvec3> translation = std::nullopt;
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std::optional<glm::dmat3> rotation = std::nullopt;
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std::optional<glm::dvec3> scale = std::nullopt;
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};
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/**
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* Calculates the model transformation matrix with the given data and returns it.
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*
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* \param data The RenderData for the object that the model transformation matrix
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* should be calculated for
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* \param altTransform An object containing alternative transformations to use instead
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* of those given in data. The transforms can be translation, rotation and
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* scale.
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*
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* \return The resulting model transformation matrix in double precision
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*/
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glm::dmat4 calcModelTransform(const RenderData& data,
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const AlternativeTransform& altTransform = {
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std::nullopt, std::nullopt, std::nullopt
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}) const;
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/**
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* Calculates the model view transformation matrix with the given data and returns it.
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*
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* \param data The RenderData for the object that the model view transformation matrix
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* should be calculated for
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* \param modelTransform An alternative model transformation matrix to use. If not
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* provided the function will calculate a new one.
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* \return The resulting model view transformation matrix in double precision
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*/
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glm::dmat4 calcModelViewTransform(const RenderData& data,
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const std::optional<glm::dmat4>& modelTransform = std::nullopt) const;
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/**
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* Calculates the model view projection transformation matrix with the given data and
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* returns it.
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*
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* \param data The RenderData for the object that the model view projection
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* transformation matrix should be calculated for
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* \param modelTransform An alternative model transformation matrix to use. If not
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* provided the function will calculate a new one.
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* \return The resulting model view projection transformation matrix in double
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* precision
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*/
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glm::dmat4 calcModelViewProjectionTransform(const RenderData& data,
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const std::optional<glm::dmat4>& modelTransform = std::nullopt) const;
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/**
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* Calculates the model, model view, and the model view projection transformation
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* matricies with the given data and returns them in a tuple object.
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*
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* \param data The RenderData for the object that the transforms should be
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* calculated for
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* \param altModelTransform An object containing alternative transformations to use
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* instead of those given in data. The transforms can be translation, rotation
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* and scale.
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* \return A tuple object containing the resulting model, model view, and the
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* model view projection transformation matrices
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*/
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std::tuple<glm::dmat4, glm::dmat4, glm::dmat4> calcAllTransforms(
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const RenderData& data, const AlternativeTransform& altModelTransform = {
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std::nullopt, std::nullopt, std::nullopt
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}) const;
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private:
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void registerUpdateRenderBinFromOpacity();
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double _boundingSphere = 0.0;
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double _interactionSphere = 0.0;
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SceneGraphNode* _parent = nullptr;
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const bool _shouldUpdateIfDisabled = false;
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bool _automaticallyUpdateRenderBin = true;
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bool _hasOverrideRenderBin = false;
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// We only want the SceneGraphNode to be able manipulate the parent, so we don't want
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// to provide a set method for this. Otherwise, anyone might mess around with our
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// parentage and that's no bueno
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friend ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
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const ghoul::Dictionary&);
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___RENDERABLE___H__
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