mirror of
https://github.com/OpenSpace/OpenSpace.git
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165 lines
6.9 KiB
C++
165 lines
6.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
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#define __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/rendering/fadeable.h>
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#include <openspace/properties/misc/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <memory>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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/**
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* The base class for screen space images and screen space framebuffers. This base class
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* handles general functionality specific to planes that are rendered in front of the
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* camera. It implements protected methods and properties for converting the planes from
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* Spherical to Cartesian coordinates and back. It also specifies the interface that its
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* children need to implement.
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*/
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class ScreenSpaceRenderable : public properties::PropertyOwner, public Fadeable {
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public:
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static std::unique_ptr<ScreenSpaceRenderable> createFromDictionary(
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const ghoul::Dictionary& dictionary);
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static constexpr std::string_view KeyName = "Name";
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static constexpr std::string_view KeyIdentifier = "Identifier";
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explicit ScreenSpaceRenderable(const ghoul::Dictionary& dictionary);
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virtual ~ScreenSpaceRenderable() override;
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struct RenderData {
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float blackoutFactor;
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float hue;
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float value;
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float saturation;
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float gamma;
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};
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virtual void render(const RenderData& renderData);
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virtual void initialize();
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virtual void initializeGL();
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virtual void deinitialize();
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virtual void deinitializeGL();
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virtual void update();
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virtual bool isReady() const;
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bool isEnabled() const;
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bool isUsingRaeCoords() const;
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bool isFacingCamera() const;
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void setEnabled(bool isEnabled);
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float depth();
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float scale() const;
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// Screen space functionality in these coords: [-1,1][-ratio,ratio]
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glm::vec2 screenSpacePosition();
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glm::vec2 screenSpaceDimensions();
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glm::vec2 upperRightCornerScreenSpace();
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glm::vec2 lowerLeftCornerScreenSpace();
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bool isIntersecting(const glm::vec2& coord);
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void translate(glm::vec2 translation, glm::vec2 position);
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void setCartesianPosition(const glm::vec3& position);
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void setRaeFromCartesianPosition(const glm::vec3& position);
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glm::vec3 raePosition() const;
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static documentation::Documentation Documentation();
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protected:
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void createShaders(ghoul::Dictionary dict = ghoul::Dictionary());
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std::string makeUniqueIdentifier(std::string name);
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virtual glm::mat4 scaleMatrix();
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glm::mat4 globalRotationMatrix();
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glm::mat4 translationMatrix();
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glm::mat4 localRotationMatrix();
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glm::vec3 raeToCartesian(const glm::vec3& rae) const;
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glm::vec3 cartesianToRae(const glm::vec3& cartesian) const;
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void draw(const glm::mat4& modelTransform, const RenderData& renderData,
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bool useAcceleratedRendering = false);
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virtual void bindTexture() = 0;
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virtual void unbindTexture();
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glm::vec3 sphericalToRae(const glm::vec3& spherical) const;
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glm::vec3 raeToSpherical(const glm::vec3& rae) const;
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glm::vec3 cartesianToSpherical(const glm::vec3& cartesian) const;
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glm::vec3 sphericalToCartesian(glm::vec3 spherical) const;
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glm::vec3 sanitizeSphericalCoordinates(glm::vec3 spherical) const;
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properties::BoolProperty _enabled;
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properties::BoolProperty _renderDuringBlackout;
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properties::BoolProperty _usePerspectiveProjection;
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properties::BoolProperty _useRadiusAzimuthElevation;
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properties::BoolProperty _faceCamera;
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// x, y, z
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properties::Vec3Property _cartesianPosition;
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// Radius, azimuth, elevation,
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// where azimuth is relative to negative y axis and
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// elevation is angle from plane with normal z.
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properties::Vec3Property _raePosition;
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// Local rotation (roll, pitch, yaw)
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properties::Vec3Property _localRotation;
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// Border
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properties::FloatProperty _borderWidth;
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properties::Vec3Property _borderColor;
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properties::BoolProperty _borderFeather;
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properties::FloatProperty _scale;
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properties::FloatProperty _gammaOffset;
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properties::Vec3Property _multiplyColor;
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properties::Vec4Property _backgroundColor;
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properties::TriggerProperty _delete;
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glm::ivec2 _objectSize = glm::ivec2(0);
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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private:
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UniformCache(color, opacity, blackoutFactor, hue, value, saturation, mvpMatrix, tex,
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backgroundColor, gamma, borderColor, borderWidth, borderFeather,
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useAcceleratedRendering) _uniformCache;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
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