mirror of
https://github.com/OpenSpace/OpenSpace.git
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104 lines
4.4 KiB
C++
104 lines
4.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_BASE___RENDERABLENODEARROW___H__
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#define __OPENSPACE_MODULE_BASE___RENDERABLENODEARROW___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/uintproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/glm.h>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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class Translation;
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/**
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* Generates an arrow shape that points from the start node to the end node.
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*/
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class RenderableNodeArrow : public Renderable {
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public:
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explicit RenderableNodeArrow(const ghoul::Dictionary& dictionary);
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~RenderableNodeArrow() override = default;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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static documentation::Documentation Documentation();
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private:
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struct Shading : properties::PropertyOwner {
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Shading();
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properties::BoolProperty enabled;
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properties::FloatProperty ambientIntensity;
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properties::FloatProperty diffuseIntensity;
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properties::FloatProperty specularIntensity;
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};
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void updateShapeTransforms(const RenderData& data);
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Shading _shading;
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ghoul::opengl::ProgramObject* _shaderProgram = nullptr;
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properties::StringProperty _start;
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properties::StringProperty _end;
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properties::Vec3Property _color;
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properties::UIntProperty _segments;
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properties::BoolProperty _invertArrowDirection;
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properties::FloatProperty _arrowHeadSize;
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properties::FloatProperty _arrowHeadWidthFactor;
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properties::FloatProperty _offsetDistance;
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properties::BoolProperty _useRelativeOffset;
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properties::FloatProperty _length;
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properties::BoolProperty _useRelativeLength;
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properties::FloatProperty _width;
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glm::dmat4 _cylinderTranslation = glm::dmat4(1.0);
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glm::dmat4 _cylinderScale = glm::dmat4(1.0);
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glm::dmat4 _coneTranslation = glm::dmat4(1.0);
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glm::dmat4 _coneScale = glm::dmat4(1.0);
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glm::dmat4 _pointDirectionRotation = glm::dmat4(1.0);
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_BASE___RENDERABLENODEARROW___H__
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