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539 lines
20 KiB
C++
539 lines
20 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/util/collisionhelper.h>
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#include <ghoul/lua/lua_helper.h>
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#include <ghoul/misc/stringhelper.h>
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namespace {
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/**
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* Adds a layer to the specified globe. The second argument is the layer group which can
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* be any of the supported layer groups. The third argument is the dictionary defining the
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* layer.
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*
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* \param globeIdentifier The identifier of the scene graph node of which to add the
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* layer. The renderable of the scene graph node must be a
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* [RenderableGlobe](#globebrowsing_renderableglobe)
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* \param layerGroup The identifier of the layer group in which to add the layer
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* \param layer A dictionary defining the layer. See [this page](#globebrowsing_layer)
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* for details on what fields and settings the dictionary may contain
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*/
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[[codegen::luawrap]] void addLayer(std::string globeIdentifier, std::string layerGroup,
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ghoul::Dictionary layer)
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{
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using namespace openspace;
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using namespace globebrowsing;
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// Get the node and make sure it exists
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SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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// Get the renderable globe
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
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}
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// Get the layer group
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layers::Group::ID groupID = ghoul::from_string<layers::Group::ID>(layerGroup);
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if (groupID == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError("Unknown layer group: " + layerGroup);
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}
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// Add the name of the enclosing globe to layer dict, it is used to identify a cache
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layer.setValue("GlobeName", globeIdentifier);
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// Get the dictionary defining the layer
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Layer* l = globe->layerManager().addLayer(groupID, layer);
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if (l) {
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l->initialize();
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}
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}
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/**
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* Removes a layer from the specified globe.
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* \param globeIdentifier The identifier of the scene graph node of which to remove the
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* layer. The renderable of the scene graph node must be a
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* [RenderableGlobe](#globebrowsing_renderableglobe)
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* \param layerGroup The identifier of the layer group from which to remove the layer
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* \param layerOrName Either the identifier for the layer or a dictionary with the
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* `Identifier` key that is used instead
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*/
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[[codegen::luawrap]] void deleteLayer(std::string globeIdentifier, std::string layerGroup,
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std::variant<std::string, ghoul::Dictionary> layerOrName)
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{
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using namespace openspace;
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using namespace globebrowsing;
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// Get the node and make sure it exists
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SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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// Get the renderable globe
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
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}
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// Get the layer group
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layers::Group::ID groupID = ghoul::from_string<layers::Group::ID>(layerGroup);
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if (groupID == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError("Unknown layer group: " + layerGroup);
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}
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std::string layerName;
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if (std::holds_alternative<std::string>(layerOrName)) {
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layerName = std::get<std::string>(layerOrName);
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}
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else {
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ghoul::Dictionary d = std::get<ghoul::Dictionary>(layerOrName);
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if (!d.hasValue<std::string>("Identifier")) {
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throw ghoul::lua::LuaError(
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"Table passed to deleteLayer does not contain an Identifier"
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);
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}
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layerName = d.value<std::string>("Identifier");
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}
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globe->layerManager().deleteLayer(groupID, layerName);
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}
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/**
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* Returns the list of layers for the specified globe, for a specific layer group.
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*
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* \param globeIdentifier The identifier of the scene graph node for the globe
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* \param layerGroup The identifier of the layer group for which to list the layers
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*/
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[[codegen::luawrap]] std::vector<std::string> layers(std::string globeIdentifier,
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std::string layerGroup)
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{
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using namespace openspace;
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using namespace globebrowsing;
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SceneGraphNode* n = sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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layers::Group::ID group = ghoul::from_string<layers::Group::ID>(layerGroup);
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if (group == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError("Unknown layer group: " + layerGroup);
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}
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const LayerGroup& lg = globe->layerManager().layerGroup(group);
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std::vector<Layer*> layers = lg.layers();
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std::vector<std::string> res;
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res.reserve(layers.size());
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for (Layer* l : layers) {
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res.push_back(l->identifier());
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}
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return res;
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}
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/**
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* Rearranges the order of a single layer on a globe. The first position in the list
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* has index 0, and the last position is given by the number of layers minus one.
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*
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* The `source` and `destination` parameters can also be the identifiers of the layers to
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* be moved. If `destination` is a name, the source layer is moved below that destination
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* layer.
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*
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* \param globeIdentifier The identifier of the globe
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* \param layerGroup The identifier of the layer group
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* \param source The original position of the layer that should be moved, either as an
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* index in the list or the identifier of the layer to be moved
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* \param destination The new position in the list, either as an index in the list or as
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* the identifier of the layer after which to place the moved layer
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*/
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[[codegen::luawrap]] void moveLayer(std::string globeIdentifier, std::string layerGroup,
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std::variant<int, std::string> source,
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std::variant<int, std::string> destination)
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{
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using namespace openspace;
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using namespace globebrowsing;
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if (source == destination) {
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return;
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}
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SceneGraphNode* n = sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError(std::format("Unknown globe '{}'", globeIdentifier));
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}
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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layers::Group::ID group = ghoul::from_string<layers::Group::ID>(layerGroup);
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if (group == layers::Group::ID::Unknown) {
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throw ghoul::lua::LuaError(std::format("Unknown layer group '{}'", layerGroup));
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}
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LayerGroup& lg = globe->layerManager().layerGroup(group);
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if (std::holds_alternative<int>(source) && std::holds_alternative<int>(destination)) {
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// Short circut here, no need to get the layers
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lg.moveLayer(std::get<int>(source), std::get<int>(destination));
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return;
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}
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std::vector<Layer*> layers = lg.layers();
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int sourceIdx = 0;
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if (std::holds_alternative<int>(source)) {
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sourceIdx = std::get<int>(source);
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}
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else {
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auto it = std::find_if(
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layers.cbegin(), layers.cend(),
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[s = std::get<std::string>(source)](Layer* l) {
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return l->identifier() == s;
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}
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);
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if (it == layers.cend()) {
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throw ghoul::lua::LuaError(std::format(
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"Could not find source layer '{}'", std::get<std::string>(source)
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));
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}
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sourceIdx = static_cast<int>(std::distance(layers.cbegin(), it));
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}
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int destinationIdx = 0;
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if (std::holds_alternative<int>(destination)) {
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destinationIdx = std::get<int>(destination);
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}
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else {
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auto it = std::find_if(
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layers.cbegin(), layers.cend(),
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[d = std::get<std::string>(destination)](Layer* l) {
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return l->identifier() == d;
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}
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);
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if (it == layers.cend()) {
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throw ghoul::lua::LuaError(std::format(
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"Could not find destination layer '{}'", std::get<std::string>(source)
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));
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}
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// +1 since we want to move the layer _below_ the specified layer
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destinationIdx = static_cast<int>(std::distance(layers.cbegin(), it));
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}
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lg.moveLayer(sourceIdx, destinationIdx);
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}
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/**
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* Go to the chunk on a globe with given index x, y, level.
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*
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* \param globeIdentifier The identifier of the scene graph node for the globe
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* \param x The x value of the tile index
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* \param y The y value of the tile index
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* \param level The level of the tile index
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*/
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[[codegen::luawrap]] void goToChunk(std::string globeIdentifier, int x, int y, int level)
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{
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using namespace openspace;
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using namespace globebrowsing;
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SceneGraphNode* n = sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
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}
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global::moduleEngine->module<GlobeBrowsingModule>()->goToChunk(*n, x, y, level);
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}
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/**
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* Get geographic coordinates of the camera position in latitude, longitude, and altitude
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* (degrees and meters).
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*
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* \param useEyePosition If true, use the view direction of the camera instead of the
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* camera position
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*/
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[[codegen::luawrap]] std::tuple<double, double, double> geoPositionForCamera(
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bool useEyePosition = false)
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{
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using namespace openspace;
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using namespace globebrowsing;
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GlobeBrowsingModule* module = global::moduleEngine->module<GlobeBrowsingModule>();
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// focus vs anchor
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const RenderableGlobe* globe = module->castFocusNodeRenderableToGlobe();
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if (!globe) {
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throw ghoul::lua::LuaError("Focus node must be a RenderableGlobe");
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}
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Camera* camera = global::navigationHandler->camera();
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glm::dvec3 cameraPosition = camera->positionVec3();
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const SceneGraphNode* anchor =
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global::navigationHandler->orbitalNavigator().anchorNode();
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const glm::dmat4 inverseModelTransform = glm::inverse(anchor->modelTransform());
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glm::dvec3 target;
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// @TODO (04-08-2022, micahnyc)
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// adjust this to use the camera lookat
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// once we fix this calculation, then we just add true to the function call in the
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// asset
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if (useEyePosition) {
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const glm::dvec3 anchorPos = anchor->worldPosition();
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const glm::dvec3 cameraDir = ghoul::viewDirection(camera->rotationQuaternion());
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const double anchorToPosDistance = glm::distance(
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anchorPos + globe->boundingSphere(),
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cameraPosition
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);
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target = cameraPosition + anchorToPosDistance * cameraDir;
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}
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else {
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target = glm::dvec3(inverseModelTransform * glm::dvec4(cameraPosition, 1.0));
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}
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const SurfacePositionHandle posHandle = globe->calculateSurfacePositionHandle(
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target
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);
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const Geodetic2 geo2 = globe->ellipsoid().cartesianToGeodetic2(
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posHandle.centerToReferenceSurface
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);
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const double altitude = glm::length(
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target - posHandle.centerToReferenceSurface
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);
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return { glm::degrees(geo2.lat), glm::degrees(geo2.lon), altitude };
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}
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/**
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* Loads and parses the WMS capabilities XML file from a remote server.
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*
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* \param name The name of the capabilities that can be used to later refer to the set of
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* capabilities
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* \param globe The identifier of the globe for which this server is applicable
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* \param url The URL at which the capabilities file can be found
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*/
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[[codegen::luawrap]] void loadWMSCapabilities(std::string name, std::string globe,
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std::string url)
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{
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using namespace openspace;
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using namespace globebrowsing;
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global::moduleEngine->module<GlobeBrowsingModule>()->loadWMSCapabilities(
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std::move(name),
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std::move(globe),
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std::move(url)
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);
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}
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/**
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* Removes the specified WMS server from the list of available servers. The name parameter
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* corresponds to the first argument in the `loadWMSCapabilities` call that was used to
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* load the WMS server.
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*
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* \param name The name of the WMS server to remove
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*/
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[[codegen::luawrap]] void removeWMSServer(std::string name) {
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using namespace openspace;
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using namespace globebrowsing;
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global::moduleEngine->module<GlobeBrowsingModule>()->removeWMSServer(name);
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}
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/**
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* Returns an array of tables that describe the available layers that are supported by the
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* WMS server identified by the provided name. The `URL` component of the returned table
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* can be used in the `FilePath` argument for a call to the `addLayer` function to add the
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* value to a globe.
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*
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* \param name The name of the WMS server for which to get the information
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*/
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[[codegen::luawrap]] std::vector<ghoul::Dictionary> capabilitiesWMS(std::string name) {
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using namespace openspace;
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using namespace globebrowsing;
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GlobeBrowsingModule::Capabilities cap =
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global::moduleEngine->module<GlobeBrowsingModule>()->capabilities(name);
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std::vector<ghoul::Dictionary> res;
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res.reserve(cap.size());
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for (size_t i = 0; i < cap.size(); i++) {
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ghoul::Dictionary c;
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c.setValue("Name", cap[i].name);
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c.setValue("URL", cap[i].url);
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res.push_back(c);
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}
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return res;
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}
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/**
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* Add a GeoJson layer specified by the given table to the specified globe.
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*
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* \param globeIdentifier The identifier of the scene graph node for the globe
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* \param table A table with information about the GeoJson layer. See
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* [this page](#globebrowsing_geojsoncomponent) for details on what fields
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* and settings the table may contain
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*/
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[[codegen::luawrap]] void addGeoJson(std::string globeIdentifier, ghoul::Dictionary table)
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{
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using namespace openspace;
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using namespace globebrowsing;
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// Get the node and make sure it exists
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SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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// Get the renderable globe
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
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}
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// Get the dictionary defining the layer
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globe->geoJsonManager().addGeoJsonLayer(table);
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}
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/**
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* Remove the GeoJson layer specified by the given table or string identifier from the
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* specified globe.
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*
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* \param globeIdentifier The identifier of the scene graph node for the globe
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* \param tableOrIdentifier Either an identifier for the GeoJson layer to be removed, or
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* a table that includes the identifier
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*/
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[[codegen::luawrap]] void deleteGeoJson(std::string globeIdentifier,
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std::variant<std::string, ghoul::Dictionary> tableOrIdentifier)
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{
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using namespace openspace;
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using namespace globebrowsing;
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// Get the node and make sure it exists
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SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
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if (!n) {
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throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
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}
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// Get the renderable globe
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RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
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if (!globe) {
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throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
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}
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std::string identifier;
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if (std::holds_alternative<std::string>(tableOrIdentifier)) {
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identifier = std::get<std::string>(tableOrIdentifier);
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}
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else {
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ghoul::Dictionary d = std::get<ghoul::Dictionary>(tableOrIdentifier);
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if (!d.hasValue<std::string>("Identifier")) {
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throw ghoul::lua::LuaError(
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"Table passed to deleteLayer does not contain an Identifier"
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);
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}
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identifier = d.value<std::string>("Identifier");
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}
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globe->geoJsonManager().deleteLayer(identifier);
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}
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/**
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* Add a GeoJson layer from the given file name and add it to the current anchor node,
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* if it is a globe. Note that you might have to increase the height offset for the
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* added feature to be visible on the globe, if using a height map.
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*
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* \param filename The path to the GeoJSON file
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* \param name An optional name that the loaded feature will get in the user interface
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*/
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[[codegen::luawrap]] void addGeoJsonFromFile(std::string filename,
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std::optional<std::string> name)
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{
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using namespace openspace;
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using namespace globebrowsing;
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std::filesystem::path path = absPath(filename);
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if (!std::filesystem::is_regular_file(path)) {
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throw ghoul::lua::LuaError(std::format(
|
|
"Could not find the provided file '{}'", filename
|
|
));
|
|
}
|
|
|
|
std::string extension = path.extension().string();
|
|
extension = ghoul::toLowerCase(extension);
|
|
|
|
if (extension != ".geojson" && extension != ".json") {
|
|
throw ghoul::lua::LuaError(std::format(
|
|
"Unexpected file type '{}'. Expected '.geojson' or '.json' file", filename
|
|
));
|
|
}
|
|
|
|
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(
|
|
global::navigationHandler->anchorNode()->identifier()
|
|
);
|
|
if (!n) {
|
|
throw ghoul::lua::LuaError("Invalid anchor node");
|
|
}
|
|
|
|
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
|
|
if (!globe) {
|
|
throw ghoul::lua::LuaError(
|
|
"Current anchor is not a globe (Expected 'RenderableGlobe')"
|
|
);
|
|
}
|
|
|
|
// Make a minimal dictionary to represent the geojson component
|
|
ghoul::Dictionary d;
|
|
|
|
std::string identifier = makeIdentifier(name.value_or(path.stem().string()));
|
|
d.setValue("Identifier", identifier);
|
|
d.setValue("File", path);
|
|
if (name.has_value()) {
|
|
d.setValue("Name", *name);
|
|
}
|
|
|
|
// Get the dictionary defining the layer
|
|
globe->geoJsonManager().addGeoJsonLayer(d);
|
|
}
|
|
|
|
#include "globebrowsingmodule_lua_codegen.cpp"
|
|
|
|
} // namespace
|