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OpenSpace/modules/globebrowsing/globebrowsingmodule_lua.inl
2025-05-19 17:59:58 +02:00

539 lines
20 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/util/collisionhelper.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/stringhelper.h>
namespace {
/**
* Adds a layer to the specified globe. The second argument is the layer group which can
* be any of the supported layer groups. The third argument is the dictionary defining the
* layer.
*
* \param globeIdentifier The identifier of the scene graph node of which to add the
* layer. The renderable of the scene graph node must be a
* [RenderableGlobe](#globebrowsing_renderableglobe)
* \param layerGroup The identifier of the layer group in which to add the layer
* \param layer A dictionary defining the layer. See [this page](#globebrowsing_layer)
* for details on what fields and settings the dictionary may contain
*/
[[codegen::luawrap]] void addLayer(std::string globeIdentifier, std::string layerGroup,
ghoul::Dictionary layer)
{
using namespace openspace;
using namespace globebrowsing;
// Get the node and make sure it exists
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
}
// Get the renderable globe
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
}
// Get the layer group
layers::Group::ID groupID = ghoul::from_string<layers::Group::ID>(layerGroup);
if (groupID == layers::Group::ID::Unknown) {
throw ghoul::lua::LuaError("Unknown layer group: " + layerGroup);
}
// Add the name of the enclosing globe to layer dict, it is used to identify a cache
layer.setValue("GlobeName", globeIdentifier);
// Get the dictionary defining the layer
Layer* l = globe->layerManager().addLayer(groupID, layer);
if (l) {
l->initialize();
}
}
/**
* Removes a layer from the specified globe.
* \param globeIdentifier The identifier of the scene graph node of which to remove the
* layer. The renderable of the scene graph node must be a
* [RenderableGlobe](#globebrowsing_renderableglobe)
* \param layerGroup The identifier of the layer group from which to remove the layer
* \param layerOrName Either the identifier for the layer or a dictionary with the
* `Identifier` key that is used instead
*/
[[codegen::luawrap]] void deleteLayer(std::string globeIdentifier, std::string layerGroup,
std::variant<std::string, ghoul::Dictionary> layerOrName)
{
using namespace openspace;
using namespace globebrowsing;
// Get the node and make sure it exists
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
}
// Get the renderable globe
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
}
// Get the layer group
layers::Group::ID groupID = ghoul::from_string<layers::Group::ID>(layerGroup);
if (groupID == layers::Group::ID::Unknown) {
throw ghoul::lua::LuaError("Unknown layer group: " + layerGroup);
}
std::string layerName;
if (std::holds_alternative<std::string>(layerOrName)) {
layerName = std::get<std::string>(layerOrName);
}
else {
ghoul::Dictionary d = std::get<ghoul::Dictionary>(layerOrName);
if (!d.hasValue<std::string>("Identifier")) {
throw ghoul::lua::LuaError(
"Table passed to deleteLayer does not contain an Identifier"
);
}
layerName = d.value<std::string>("Identifier");
}
globe->layerManager().deleteLayer(groupID, layerName);
}
/**
* Returns the list of layers for the specified globe, for a specific layer group.
*
* \param globeIdentifier The identifier of the scene graph node for the globe
* \param layerGroup The identifier of the layer group for which to list the layers
*/
[[codegen::luawrap]] std::vector<std::string> layers(std::string globeIdentifier,
std::string layerGroup)
{
using namespace openspace;
using namespace globebrowsing;
SceneGraphNode* n = sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
}
const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
}
layers::Group::ID group = ghoul::from_string<layers::Group::ID>(layerGroup);
if (group == layers::Group::ID::Unknown) {
throw ghoul::lua::LuaError("Unknown layer group: " + layerGroup);
}
const LayerGroup& lg = globe->layerManager().layerGroup(group);
std::vector<Layer*> layers = lg.layers();
std::vector<std::string> res;
res.reserve(layers.size());
for (Layer* l : layers) {
res.push_back(l->identifier());
}
return res;
}
/**
* Rearranges the order of a single layer on a globe. The first position in the list
* has index 0, and the last position is given by the number of layers minus one.
*
* The `source` and `destination` parameters can also be the identifiers of the layers to
* be moved. If `destination` is a name, the source layer is moved below that destination
* layer.
*
* \param globeIdentifier The identifier of the globe
* \param layerGroup The identifier of the layer group
* \param source The original position of the layer that should be moved, either as an
* index in the list or the identifier of the layer to be moved
* \param destination The new position in the list, either as an index in the list or as
* the identifier of the layer after which to place the moved layer
*/
[[codegen::luawrap]] void moveLayer(std::string globeIdentifier, std::string layerGroup,
std::variant<int, std::string> source,
std::variant<int, std::string> destination)
{
using namespace openspace;
using namespace globebrowsing;
if (source == destination) {
return;
}
SceneGraphNode* n = sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError(std::format("Unknown globe '{}'", globeIdentifier));
}
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
}
layers::Group::ID group = ghoul::from_string<layers::Group::ID>(layerGroup);
if (group == layers::Group::ID::Unknown) {
throw ghoul::lua::LuaError(std::format("Unknown layer group '{}'", layerGroup));
}
LayerGroup& lg = globe->layerManager().layerGroup(group);
if (std::holds_alternative<int>(source) && std::holds_alternative<int>(destination)) {
// Short circut here, no need to get the layers
lg.moveLayer(std::get<int>(source), std::get<int>(destination));
return;
}
std::vector<Layer*> layers = lg.layers();
int sourceIdx = 0;
if (std::holds_alternative<int>(source)) {
sourceIdx = std::get<int>(source);
}
else {
auto it = std::find_if(
layers.cbegin(), layers.cend(),
[s = std::get<std::string>(source)](Layer* l) {
return l->identifier() == s;
}
);
if (it == layers.cend()) {
throw ghoul::lua::LuaError(std::format(
"Could not find source layer '{}'", std::get<std::string>(source)
));
}
sourceIdx = static_cast<int>(std::distance(layers.cbegin(), it));
}
int destinationIdx = 0;
if (std::holds_alternative<int>(destination)) {
destinationIdx = std::get<int>(destination);
}
else {
auto it = std::find_if(
layers.cbegin(), layers.cend(),
[d = std::get<std::string>(destination)](Layer* l) {
return l->identifier() == d;
}
);
if (it == layers.cend()) {
throw ghoul::lua::LuaError(std::format(
"Could not find destination layer '{}'", std::get<std::string>(source)
));
}
// +1 since we want to move the layer _below_ the specified layer
destinationIdx = static_cast<int>(std::distance(layers.cbegin(), it));
}
lg.moveLayer(sourceIdx, destinationIdx);
}
/**
* Go to the chunk on a globe with given index x, y, level.
*
* \param globeIdentifier The identifier of the scene graph node for the globe
* \param x The x value of the tile index
* \param y The y value of the tile index
* \param level The level of the tile index
*/
[[codegen::luawrap]] void goToChunk(std::string globeIdentifier, int x, int y, int level)
{
using namespace openspace;
using namespace globebrowsing;
SceneGraphNode* n = sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
}
const RenderableGlobe* globe = dynamic_cast<const RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Identifier must be a RenderableGlobe");
}
global::moduleEngine->module<GlobeBrowsingModule>()->goToChunk(*n, x, y, level);
}
/**
* Get geographic coordinates of the camera position in latitude, longitude, and altitude
* (degrees and meters).
*
* \param useEyePosition If true, use the view direction of the camera instead of the
* camera position
*/
[[codegen::luawrap]] std::tuple<double, double, double> geoPositionForCamera(
bool useEyePosition = false)
{
using namespace openspace;
using namespace globebrowsing;
GlobeBrowsingModule* module = global::moduleEngine->module<GlobeBrowsingModule>();
// focus vs anchor
const RenderableGlobe* globe = module->castFocusNodeRenderableToGlobe();
if (!globe) {
throw ghoul::lua::LuaError("Focus node must be a RenderableGlobe");
}
Camera* camera = global::navigationHandler->camera();
glm::dvec3 cameraPosition = camera->positionVec3();
const SceneGraphNode* anchor =
global::navigationHandler->orbitalNavigator().anchorNode();
const glm::dmat4 inverseModelTransform = glm::inverse(anchor->modelTransform());
glm::dvec3 target;
// @TODO (04-08-2022, micahnyc)
// adjust this to use the camera lookat
// once we fix this calculation, then we just add true to the function call in the
// asset
if (useEyePosition) {
const glm::dvec3 anchorPos = anchor->worldPosition();
const glm::dvec3 cameraDir = ghoul::viewDirection(camera->rotationQuaternion());
const double anchorToPosDistance = glm::distance(
anchorPos + globe->boundingSphere(),
cameraPosition
);
target = cameraPosition + anchorToPosDistance * cameraDir;
}
else {
target = glm::dvec3(inverseModelTransform * glm::dvec4(cameraPosition, 1.0));
}
const SurfacePositionHandle posHandle = globe->calculateSurfacePositionHandle(
target
);
const Geodetic2 geo2 = globe->ellipsoid().cartesianToGeodetic2(
posHandle.centerToReferenceSurface
);
const double altitude = glm::length(
target - posHandle.centerToReferenceSurface
);
return { glm::degrees(geo2.lat), glm::degrees(geo2.lon), altitude };
}
/**
* Loads and parses the WMS capabilities XML file from a remote server.
*
* \param name The name of the capabilities that can be used to later refer to the set of
* capabilities
* \param globe The identifier of the globe for which this server is applicable
* \param url The URL at which the capabilities file can be found
*/
[[codegen::luawrap]] void loadWMSCapabilities(std::string name, std::string globe,
std::string url)
{
using namespace openspace;
using namespace globebrowsing;
global::moduleEngine->module<GlobeBrowsingModule>()->loadWMSCapabilities(
std::move(name),
std::move(globe),
std::move(url)
);
}
/**
* Removes the specified WMS server from the list of available servers. The name parameter
* corresponds to the first argument in the `loadWMSCapabilities` call that was used to
* load the WMS server.
*
* \param name The name of the WMS server to remove
*/
[[codegen::luawrap]] void removeWMSServer(std::string name) {
using namespace openspace;
using namespace globebrowsing;
global::moduleEngine->module<GlobeBrowsingModule>()->removeWMSServer(name);
}
/**
* Returns an array of tables that describe the available layers that are supported by the
* WMS server identified by the provided name. The `URL` component of the returned table
* can be used in the `FilePath` argument for a call to the `addLayer` function to add the
* value to a globe.
*
* \param name The name of the WMS server for which to get the information
*/
[[codegen::luawrap]] std::vector<ghoul::Dictionary> capabilitiesWMS(std::string name) {
using namespace openspace;
using namespace globebrowsing;
GlobeBrowsingModule::Capabilities cap =
global::moduleEngine->module<GlobeBrowsingModule>()->capabilities(name);
std::vector<ghoul::Dictionary> res;
res.reserve(cap.size());
for (size_t i = 0; i < cap.size(); i++) {
ghoul::Dictionary c;
c.setValue("Name", cap[i].name);
c.setValue("URL", cap[i].url);
res.push_back(c);
}
return res;
}
/**
* Add a GeoJson layer specified by the given table to the specified globe.
*
* \param globeIdentifier The identifier of the scene graph node for the globe
* \param table A table with information about the GeoJson layer. See
* [this page](#globebrowsing_geojsoncomponent) for details on what fields
* and settings the table may contain
*/
[[codegen::luawrap]] void addGeoJson(std::string globeIdentifier, ghoul::Dictionary table)
{
using namespace openspace;
using namespace globebrowsing;
// Get the node and make sure it exists
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
}
// Get the renderable globe
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
}
// Get the dictionary defining the layer
globe->geoJsonManager().addGeoJsonLayer(table);
}
/**
* Remove the GeoJson layer specified by the given table or string identifier from the
* specified globe.
*
* \param globeIdentifier The identifier of the scene graph node for the globe
* \param tableOrIdentifier Either an identifier for the GeoJson layer to be removed, or
* a table that includes the identifier
*/
[[codegen::luawrap]] void deleteGeoJson(std::string globeIdentifier,
std::variant<std::string, ghoul::Dictionary> tableOrIdentifier)
{
using namespace openspace;
using namespace globebrowsing;
// Get the node and make sure it exists
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(globeIdentifier);
if (!n) {
throw ghoul::lua::LuaError("Unknown globe name: " + globeIdentifier);
}
// Get the renderable globe
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError("Renderable is not a globe: " + globeIdentifier);
}
std::string identifier;
if (std::holds_alternative<std::string>(tableOrIdentifier)) {
identifier = std::get<std::string>(tableOrIdentifier);
}
else {
ghoul::Dictionary d = std::get<ghoul::Dictionary>(tableOrIdentifier);
if (!d.hasValue<std::string>("Identifier")) {
throw ghoul::lua::LuaError(
"Table passed to deleteLayer does not contain an Identifier"
);
}
identifier = d.value<std::string>("Identifier");
}
globe->geoJsonManager().deleteLayer(identifier);
}
/**
* Add a GeoJson layer from the given file name and add it to the current anchor node,
* if it is a globe. Note that you might have to increase the height offset for the
* added feature to be visible on the globe, if using a height map.
*
* \param filename The path to the GeoJSON file
* \param name An optional name that the loaded feature will get in the user interface
*/
[[codegen::luawrap]] void addGeoJsonFromFile(std::string filename,
std::optional<std::string> name)
{
using namespace openspace;
using namespace globebrowsing;
std::filesystem::path path = absPath(filename);
if (!std::filesystem::is_regular_file(path)) {
throw ghoul::lua::LuaError(std::format(
"Could not find the provided file '{}'", filename
));
}
std::string extension = path.extension().string();
extension = ghoul::toLowerCase(extension);
if (extension != ".geojson" && extension != ".json") {
throw ghoul::lua::LuaError(std::format(
"Unexpected file type '{}'. Expected '.geojson' or '.json' file", filename
));
}
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(
global::navigationHandler->anchorNode()->identifier()
);
if (!n) {
throw ghoul::lua::LuaError("Invalid anchor node");
}
RenderableGlobe* globe = dynamic_cast<RenderableGlobe*>(n->renderable());
if (!globe) {
throw ghoul::lua::LuaError(
"Current anchor is not a globe (Expected 'RenderableGlobe')"
);
}
// Make a minimal dictionary to represent the geojson component
ghoul::Dictionary d;
std::string identifier = makeIdentifier(name.value_or(path.stem().string()));
d.setValue("Identifier", identifier);
d.setValue("File", path);
if (name.has_value()) {
d.setValue("Name", *name);
}
// Get the dictionary defining the layer
globe->geoJsonManager().addGeoJsonLayer(d);
}
#include "globebrowsingmodule_lua_codegen.cpp"
} // namespace