Files
OpenSpace/modules/imgui/imguimodule.cpp
2025-09-07 15:13:45 +02:00

793 lines
27 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/imgui/imguimodule.h>
#include <modules/imgui/include/imgui_include.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/globalscallbacks.h>
#include <openspace/engine/moduleengine.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/interaction/sessionrecordinghandler.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/rendering/dashboard.h>
#include <openspace/rendering/luaconsole.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/filesystem/cachemanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/textureunit.h>
// #define SHOW_IMGUI_HELPERS
namespace {
constexpr std::string_view _loggerCat = "GUI";
constexpr std::string_view GuiFont = "${FONTS}/arimo/Arimo-Regular.ttf";
constexpr float FontSize = 14.f;
ImFont* captionFont = nullptr;
constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
"Enabled",
"Enabled",
"This setting determines whether this object will be visible or not.",
openspace::properties::Property::Visibility::Developer
};
constexpr openspace::properties::Property::PropertyInfo CollapsedInfo = {
"Collapsed",
"Is collapsed",
"This setting determines whether this window is collapsed or not.",
openspace::properties::Property::Visibility::Developer
};
constexpr openspace::properties::Property::PropertyInfo ShowHelpInfo = {
"ShowHelpText",
"Show tooltip help",
"If this value is enabled these kinds of tooltips are shown for most properties "
"explaining what impact they have on the visuals.",
openspace::properties::Property::Visibility::Developer
};
constexpr openspace::properties::Property::PropertyInfo HelpTextDelayInfo = {
"HelpTextDelay",
"Tooltip delay (in s)",
"This value determines the delay in seconds after which the tooltip is shown.",
openspace::properties::Property::Visibility::Developer
};
} // namespace
namespace openspace {
void CaptionText(const char* text) {
ImGui::PushFont(captionFont);
ImGui::Text("%s", text);
ImGui::PopFont();
}
ImGUIModule::ImGUIModule()
: OpenSpaceModule(Name)
, _isEnabled(EnabledInfo, false)
, _isCollapsed(CollapsedInfo, false)
, _sceneProperty("Scene", "Scene", gui::GuiPropertyComponent::UseTreeLayout::Yes)
, _property("Settings", "Settings")
, _showHelpText(ShowHelpInfo, true)
, _helpTextDelay(HelpTextDelayInfo, 1.f, 0.f, 10.f)
{
addProperty(_isEnabled);
addProperty(_isCollapsed);
for (gui::GuiComponent* comp : _components) {
addPropertySubOwner(comp);
}
_spaceTime.setEnabled(true);
{
auto showHelpTextFunc = [this]() {
for (gui::GuiComponent* comp : _components) {
comp->setShowHelpTooltip(_showHelpText);
}
};
showHelpTextFunc();
_showHelpText.onChange(std::move(showHelpTextFunc));
addProperty(_showHelpText);
}
{
auto helpTextDelayFunc = [this]() {
for (gui::GuiComponent* comp : _components) {
comp->setShowHelpTooltipDelay(_helpTextDelay);
}
};
helpTextDelayFunc();
_helpTextDelay.onChange(std::move(helpTextDelayFunc));
addProperty(_helpTextDelay);
}
global::callback::draw2D->emplace_back([this]() {
ZoneScopedN("ImGUI");
if (!_isEnabled || !_hasContext) {
return;
}
const WindowDelegate& delegate = *global::windowDelegate;
const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
if (delegate.isMaster() && showGui) {
const glm::ivec2 windowSize = delegate.currentSubwindowSize();
if (windowSize.x <= 0 || windowSize.y <= 0) {
return;
}
const glm::ivec2 resolution = delegate.currentDrawBufferResolution();
const double dt = std::max(delegate.averageDeltaTime(), 0.0);
renderFrame(
static_cast<float>(dt),
glm::vec2(windowSize),
resolution / windowSize,
_mousePosition,
_mouseButtons
);
}
});
global::callback::keyboard->emplace_back(
[this](Key key, KeyModifier mod, KeyAction action,
IsGuiWindow isGuiWindow) -> bool
{
ZoneScopedN("ImGUI");
if (!isGuiWindow || !_isEnabled || !_hasContext) {
return false;
}
return keyCallback(key, mod, action);
}
);
global::callback::character->emplace_back(
[this](unsigned int codepoint, KeyModifier modifier,
IsGuiWindow isGuiWindow) -> bool
{
ZoneScopedN("ImGUI");
if (!isGuiWindow || !_isEnabled || !_hasContext) {
return false;
}
return charCallback(codepoint, modifier);
}
);
global::callback::mousePosition->emplace_back(
[this](double x, double y, IsGuiWindow isGuiWindow) {
if (!isGuiWindow || !_isEnabled || !_hasContext) {
return; // do nothing
}
_mousePosition = glm::vec2(static_cast<float>(x), static_cast<float>(y));
}
);
global::callback::mouseButton->emplace_back(
[this](MouseButton button, MouseAction action, KeyModifier,
IsGuiWindow isGuiWindow) -> bool
{
ZoneScopedN("ImGUI");
if (!isGuiWindow || !_isEnabled || !_hasContext) {
return false;
}
if (action == MouseAction::Press) {
_mouseButtons |= (1 << static_cast<int>(button));
}
else if (action == MouseAction::Release) {
_mouseButtons &= ~(1 << static_cast<int>(button));
}
return _isEnabled ? mouseButtonCallback(button, action) : false;
}
);
global::callback::mouseScrollWheel->emplace_back(
[this](double, double posY, IsGuiWindow isGuiWindow) -> bool {
ZoneScopedN("ImGUI");
if (!isGuiWindow || !_isEnabled || !_hasContext) {
return false;
}
return mouseWheelCallback(posY);
}
);
global::callback::touchDetected->emplace_back(
[this](TouchInput input) -> bool {
if (!_isEnabled || !_hasContext) {
return false;
}
return touchDetectedCallback(input);
}
);
global::callback::touchUpdated->emplace_back(
[this](TouchInput input) -> bool {
if (!_isEnabled || !_hasContext) {
return false;
}
return touchUpdatedCallback(input);
}
);
global::callback::touchExit->emplace_back(
[this](TouchInput input) {
if (!_isEnabled || !_hasContext) {
return;
}
touchExitCallback(input);
}
);
}
void ImGUIModule::internalInitialize(const ghoul::Dictionary&) {
LDEBUGC("ImGUIModule", "Initializing GUI");
_sceneProperty.setPropertyOwnerFunction(
[]() {
const Scene* scene = global::renderEngine->scene();
const std::vector<SceneGraphNode*>& nodes = scene ?
scene->allSceneGraphNodes() :
std::vector<SceneGraphNode*>();
return std::vector<properties::PropertyOwner*>(nodes.begin(), nodes.end());
}
);
_property.setPropertyOwners({
global::screenSpaceRootPropertyOwner,
global::moduleEngine,
global::navigationHandler,
global::sessionRecordingHandler,
global::timeManager,
global::renderEngine,
global::parallelPeer,
global::luaConsole,
global::dashboard
});
}
void ImGUIModule::internalDeinitialize() {
for (ImGuiContext* ctx : _contexts) {
ImGui::DestroyContext(ctx);
}
for (gui::GuiComponent* comp : _components) {
comp->deinitialize();
}
_hasContext = false;
}
void ImGUIModule::internalInitializeGL() {
std::filesystem::path file = FileSys.cacheManager()->cachedFilename("imgui.ini", "");
LDEBUG(std::format("Using '{}' as ImGUI cache location", file));
_iniFileBuffer.resize(file.string().size() + 1);
#ifdef WIN32
strcpy_s(_iniFileBuffer.data(), file.string().size() + 1, file.string().c_str());
#else
strcpy(_iniFileBuffer.data(), file.c_str());
#endif
const size_t nWindows = global::windowDelegate->nWindows();
_contexts.resize(nWindows);
for (size_t i = 0; i < nWindows; i++) {
_contexts[i] = ImGui::CreateContext();
ImGui::SetCurrentContext(_contexts[i]);
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = _iniFileBuffer.data();
io.DeltaTime = 1.f / 60.f;
io.KeyMap[ImGuiKey_Tab] = static_cast<int>(Key::Tab);
io.KeyMap[ImGuiKey_LeftArrow] = static_cast<int>(Key::Left);
io.KeyMap[ImGuiKey_RightArrow] = static_cast<int>(Key::Right);
io.KeyMap[ImGuiKey_UpArrow] = static_cast<int>(Key::Up);
io.KeyMap[ImGuiKey_DownArrow] = static_cast<int>(Key::Down);
io.KeyMap[ImGuiKey_Home] = static_cast<int>(Key::Home);
io.KeyMap[ImGuiKey_End] = static_cast<int>(Key::End);
io.KeyMap[ImGuiKey_Delete] = static_cast<int>(Key::Delete);
io.KeyMap[ImGuiKey_Backspace] = static_cast<int>(Key::BackSpace);
io.KeyMap[ImGuiKey_Enter] = static_cast<int>(Key::Enter);
io.KeyMap[ImGuiKey_Escape] = static_cast<int>(Key::Escape);
io.KeyMap[ImGuiKey_A] = static_cast<int>(Key::A);
io.KeyMap[ImGuiKey_C] = static_cast<int>(Key::C);
io.KeyMap[ImGuiKey_V] = static_cast<int>(Key::V);
io.KeyMap[ImGuiKey_X] = static_cast<int>(Key::X);
io.KeyMap[ImGuiKey_Y] = static_cast<int>(Key::Y);
io.KeyMap[ImGuiKey_Z] = static_cast<int>(Key::Z);
io.Fonts->AddFontFromFileTTF(absPath(GuiFont).string().c_str(), FontSize);
captionFont = io.Fonts->AddFontFromFileTTF(
absPath(GuiFont).string().c_str(),
FontSize * 1.5f
);
ImGuiStyle& style = ImGui::GetStyle();
style.WindowPadding = ImVec2(4.f, 4.f);
style.WindowRounding = 0.f;
style.FramePadding = ImVec2(3.f, 3.f);
style.FrameRounding = 0.f;
style.ItemSpacing = ImVec2(3.f, 2.f);
style.ItemInnerSpacing = ImVec2(3.f, 2.f);
style.TouchExtraPadding = ImVec2(1.f, 1.f);
style.IndentSpacing = 15.f;
style.ScrollbarSize = 10.f;
style.ScrollbarRounding = 0.f;
style.GrabMinSize = 10.f;
style.GrabRounding = 16.f;
style.Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.13f, 0.13f, 0.96f);
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
style.Colors[ImGuiCol_Border] = ImVec4(0.65f, 0.65f, 0.65f, 0.59f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.91f, 0.94f, 0.99f, 0.40f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.90f, 0.90f, 0.45f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.71f, 0.81f, 1.00f, 0.45f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.71f, 0.81f, 1.00f, 0.45f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.51f, 0.69f, 1.00f, 0.63f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.26f, 0.27f, 0.33f, 0.80f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.75f, 0.80f, 0.43f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.75f, 0.80f, 0.65f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.40f, 0.75f, 0.80f, 0.65f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.50f, 0.80f, 0.76f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.36f, 0.54f, 0.68f, 0.62f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.36f, 0.54f, 0.68f, 1.00f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.36f, 0.61f, 0.81f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.69f, 0.69f, 0.69f, 0.45f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.36f, 0.54f, 0.68f, 0.62f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.63f, 0.87f, 0.80f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.44f, 0.63f, 1.00f, 0.35f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
_hasContext = true;
for (gui::GuiComponent* comp : _components) {
comp->initialize();
}
_program = ghoul::opengl::ProgramObject::Build(
"GUI",
absPath("${MODULE_IMGUI}/shaders/gui_vs.glsl"),
absPath("${MODULE_IMGUI}/shaders/gui_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
{
unsigned char* texData = nullptr;
glm::ivec2 texSize = glm::ivec2(0, 0);
for (size_t i = 0; i < nWindows; i++) {
ImGui::SetCurrentContext(_contexts[i]);
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&texData, &texSize.x, &texSize.y);
}
_fontTexture = std::make_unique<ghoul::opengl::Texture>(
texData,
glm::uvec3(texSize.x, texSize.y, 1),
GL_TEXTURE_2D
);
_fontTexture->setName("Gui Text");
_fontTexture->setDataOwnership(ghoul::opengl::Texture::TakeOwnership::No);
_fontTexture->uploadTexture();
}
for (size_t i = 0; i < nWindows; i++) {
const uintptr_t texture = static_cast<GLuint>(*_fontTexture);
ImGui::SetCurrentContext(_contexts[i]);
ImGui::GetIO().Fonts->TexID = reinterpret_cast<void*>(texture);
}
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_DYNAMIC_DRAW);
glGenBuffers(1, &vboElements);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
const GLuint positionAttrib = _program->attributeLocation("in_position");
const GLuint uvAttrib = _program->attributeLocation("in_uv");
const GLuint colorAttrib = _program->attributeLocation("in_color");
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(
positionAttrib,
2,
GL_FLOAT,
GL_FALSE,
sizeof(ImDrawVert),
nullptr
);
glEnableVertexAttribArray(uvAttrib);
glVertexAttribPointer(
uvAttrib,
2,
GL_FLOAT,
GL_FALSE,
sizeof(ImDrawVert),
reinterpret_cast<GLvoid*>(offsetof(ImDrawVert, uv))
);
glEnableVertexAttribArray(colorAttrib);
glVertexAttribPointer(
colorAttrib,
4,
GL_UNSIGNED_BYTE,
GL_TRUE,
sizeof(ImDrawVert),
reinterpret_cast<GLvoid*>(offsetof(ImDrawVert, col))
);
glBindVertexArray(0);
for (gui::GuiComponent* comp : _components) {
comp->initializeGL();
}
}
void ImGUIModule::internalDeinitializeGL() {
_program = nullptr;
_fontTexture = nullptr;
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
glDeleteBuffers(1, &vboElements);
for (gui::GuiComponent* comp : _components) {
comp->deinitializeGL();
}
}
void ImGUIModule::renderFrame(float deltaTime, const glm::vec2& windowSize,
const glm::vec2& dpiScaling, const glm::vec2& mousePos,
uint32_t mouseButtonsPressed)
{
const int iWindow = global::windowDelegate->currentWindowId();
ImGui::SetCurrentContext(_contexts[iWindow]);
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(windowSize.x, windowSize.y);
io.DisplayFramebufferScale = ImVec2(dpiScaling.x, dpiScaling.y);
io.DeltaTime = deltaTime;
io.MousePos = ImVec2(mousePos.x, mousePos.y);
io.MouseDown[0] = mouseButtonsPressed & (1 << 0);
io.MouseDown[1] = mouseButtonsPressed & (1 << 1);
ImGui::NewFrame();
if (_program->isDirty()) {
_program->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
}
//
// Render
ImGui::SetNextWindowCollapsed(_isCollapsed);
ImGui::Begin("OpenSpace GUI", nullptr);
_isCollapsed = ImGui::IsWindowCollapsed();
for (gui::GuiComponent* comp : _components) {
bool enabled = comp->isEnabled();
ImGui::Checkbox(comp->guiName().c_str(), &enabled);
comp->setEnabled(enabled);
}
#ifdef SHOW_IMGUI_HELPERS
ImGui::Checkbox("ImGUI Internals", &_showInternals);
if (_showInternals) {
ImGui::Begin("Style Editor");
ImGui::ShowStyleEditor();
ImGui::End();
ImGui::Begin("Test Window");
ImGui::ShowDemoWindow();
ImGui::End();
ImGui::Begin("Metrics Window");
ImGui::ShowMetricsWindow();
ImGui::End();
}
#endif
ImGui::End();
for (gui::GuiComponent* comp : _components) {
if (comp->isEnabled()) {
comp->render();
}
}
ImGui::Render();
// Drawing
ImDrawData* drawData = ImGui::GetDrawData();
// Avoid rendering when minimized, scale coordinates for retina displays
// (screen coordinates != framebuffer coordinates)
const GLsizei fbWidth = static_cast<GLsizei>(
io.DisplaySize.x * io.DisplayFramebufferScale.x
);
const GLsizei fbHeight = static_cast<GLsizei>(
io.DisplaySize.y * io.DisplayFramebufferScale.y
);
if (fbWidth == 0 || fbHeight == 0) {
return;
}
drawData->ScaleClipRects(io.DisplayFramebufferScale);
// Setup render state:
// alpha-blending enabled, no face culling, no depth testing, scissor enabled
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
ghoul::opengl::TextureUnit unit;
unit.activate();
_fontTexture->bind();
// Setup orthographic projection matrix
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
glViewport(0, 0, fbWidth, fbHeight);
const glm::mat4 ortho(
2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / -height, 0.f, 0.f,
0.f, 0.f, -1.f, 0.f,
-1.f, 1.f, 0.f, 1.f
);
_program->activate();
_program->setUniform(_uniformCache.tex, unit);
_program->setUniform(_uniformCache.ortho, ortho);
glBindVertexArray(vao);
for (int i = 0; i < drawData->CmdListsCount; i++) {
const ImDrawList* cmdList = drawData->CmdLists[i];
const ImDrawIdx* indexBufferOffset = nullptr;
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(
GL_ARRAY_BUFFER,
cmdList->VtxBuffer.size() * sizeof(ImDrawVert),
reinterpret_cast<const GLvoid*>(&cmdList->VtxBuffer.front()),
GL_STREAM_DRAW
);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboElements);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
cmdList->IdxBuffer.size() * sizeof(ImDrawIdx),
reinterpret_cast<const GLvoid*>(&cmdList->IdxBuffer.front()),
GL_STREAM_DRAW
);
for (const ImDrawCmd* pcmd = cmdList->CmdBuffer.begin();
pcmd != cmdList->CmdBuffer.end();
pcmd++)
{
if (pcmd->UserCallback) {
pcmd->UserCallback(cmdList, pcmd);
}
else {
glBindTexture(
GL_TEXTURE_2D,
static_cast<GLuint>(reinterpret_cast<intptr_t>(pcmd->TextureId))
);
glScissor(
static_cast<int>(pcmd->ClipRect.x),
static_cast<int>(fbHeight - pcmd->ClipRect.w),
static_cast<int>(pcmd->ClipRect.z - pcmd->ClipRect.x),
static_cast<int>(pcmd->ClipRect.w - pcmd->ClipRect.y)
);
glDrawElements(
GL_TRIANGLES,
static_cast<GLsizei>(pcmd->ElemCount),
sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
indexBufferOffset
);
}
indexBufferOffset += pcmd->ElemCount;
}
}
glBindVertexArray(0);
_program->deactivate();
glDisable(GL_SCISSOR_TEST);
}
bool ImGUIModule::mouseButtonCallback(MouseButton, MouseAction) {
const ImGuiIO& io = ImGui::GetIO();
const bool consumeEvent = io.WantCaptureMouse;
return consumeEvent;
}
bool ImGUIModule::mouseWheelCallback(double position) {
ImGuiIO& io = ImGui::GetIO();
const bool consumeEvent = io.WantCaptureMouse;
if (consumeEvent) {
io.MouseWheel = static_cast<float>(position);
}
return consumeEvent;
}
bool ImGUIModule::keyCallback(Key key, KeyModifier modifier, KeyAction action) {
const int keyIndex = static_cast<int>(key);
if (keyIndex < 0) {
return false;
}
const bool hasShift = hasKeyModifier(modifier, KeyModifier::Shift);
const bool hasCtrl = hasKeyModifier(modifier, KeyModifier::Control);
const bool hasAlt = hasKeyModifier(modifier, KeyModifier::Alt);
ImGuiIO& io = ImGui::GetIO();
const bool consumeEvent = io.WantCaptureKeyboard;
if (consumeEvent) {
if (action == KeyAction::Press) {
io.KeysDown[keyIndex] = true;
}
io.KeyShift = hasShift;
io.KeyCtrl = hasCtrl;
io.KeyAlt = hasAlt;
}
// Even if the event is not consumed,
// set keys and modifiers to false when they are released.
if (action == KeyAction::Release) {
io.KeysDown[keyIndex] = false;
}
if (!hasShift) {
io.KeyShift = false;
}
if (!hasCtrl) {
io.KeyCtrl = false;
}
if (!hasAlt) {
io.KeyAlt = false;
}
return consumeEvent;
}
bool ImGUIModule::charCallback(unsigned int character, KeyModifier) {
ImGuiIO& io = ImGui::GetIO();
const bool consumeEvent = io.WantCaptureKeyboard;
if (consumeEvent) {
io.AddInputCharacter(static_cast<unsigned short>(character));
}
return consumeEvent;
}
bool ImGUIModule::touchDetectedCallback(TouchInput input) {
ImGuiIO& io = ImGui::GetIO();
const glm::vec2 windowPos = input.currentWindowCoordinates();
const bool consumeEvent = io.WantCaptureMouse;
if (!consumeEvent) {
return false;
}
if (_validTouchStates.empty()) {
io.MousePos = ImVec2(windowPos.x, windowPos.y);
io.MouseClicked[0] = true;
}
_validTouchStates.push_back(input);
return true;
}
bool ImGUIModule::touchUpdatedCallback(TouchInput input) {
if (_validTouchStates.empty()) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
auto it = std::find_if(
_validTouchStates.cbegin(),
_validTouchStates.cend(),
[&input](const TouchInput& state) {
return state.fingerId == input.fingerId &&
state.touchDeviceId == input.touchDeviceId;
}
);
if (it == _validTouchStates.cbegin()) {
const glm::vec2 windowPos = input.currentWindowCoordinates();
io.MousePos = ImVec2(windowPos.x, windowPos.y);
io.MouseClicked[0] = true;
return true;
}
else if (it != _validTouchStates.cend()) {
return true;
}
return false;
}
void ImGUIModule::touchExitCallback(TouchInput input) {
if (_validTouchStates.empty()) {
return;
}
const auto found = std::find_if(
_validTouchStates.cbegin(),
_validTouchStates.cend(),
[&input](const TouchInput& state) {
return state.fingerId == input.fingerId &&
state.touchDeviceId == input.touchDeviceId;
}
);
if (found == _validTouchStates.cend()) {
return;
}
ImGuiIO& io = ImGui::GetIO();
_validTouchStates.erase(found);
if (_validTouchStates.empty()) {
const glm::vec2 windowPos = input.currentWindowCoordinates();
io.MousePos = ImVec2(windowPos.x, windowPos.y);
io.MouseClicked[0] = false;
}
}
} // namespace openspace