mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 03:29:44 -06:00
187 lines
7.0 KiB
GLSL
187 lines
7.0 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2025 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#version __CONTEXT__
|
|
|
|
#include "PowerScaling/powerScalingMath.hglsl"
|
|
|
|
layout(points) in;
|
|
in vec3 vs_bvLumAbsMag[];
|
|
in vec3 vs_velocity[];
|
|
in float vs_speed[];
|
|
|
|
layout(triangle_strip, max_vertices = 4) out;
|
|
out vec3 vs_position;
|
|
out vec2 texCoords;
|
|
flat out float ge_bv;
|
|
flat out vec3 ge_velocity;
|
|
flat out float ge_speed;
|
|
flat out float gs_screenSpaceDepth;
|
|
|
|
uniform float magnitudeExponent;
|
|
uniform dvec3 eyePosition;
|
|
uniform dvec3 cameraUp;
|
|
uniform int sizeComposition;
|
|
uniform float lumCent;
|
|
uniform float radiusCent;
|
|
uniform dmat4 cameraViewProjectionMatrix;
|
|
uniform dmat4 modelMatrix;
|
|
|
|
const double PARSEC = 3.08567756E16;
|
|
|
|
// FRAGILE
|
|
// All of these values have to be synchronized with the values in the optionproperty
|
|
const int SizeCompositionOptionLumSizeDistanceModulus = 0;
|
|
const int SizeCompositionOptionAppBrightness = 1;
|
|
const int SizeCompositionOptionLumSize = 2;
|
|
const int SizeCompositionOptionLumSizeAbsMagnitude = 3;
|
|
const int SizeCompositionOptionLumSizeAppMagnitude = 4;
|
|
|
|
const float SunTemperature = 5800.0;
|
|
const float SunAbsMagnitude = 4.83;
|
|
const float SunRadius = 6.957E8; // meters
|
|
|
|
|
|
float bvToKelvin(float bv) {
|
|
float tmp = 0.92 * bv;
|
|
return 4600 * (1.0 / (tmp + 1.7) + 1.0 / (tmp + 0.62));
|
|
}
|
|
|
|
double scaleForApparentBrightness(dvec3 dpos, float luminance) {
|
|
// Working like Partiview
|
|
double pSize = pow(10, 29.0 + magnitudeExponent);
|
|
float luminosity = luminance * 10.0;
|
|
double distanceToStar = length(dpos - eyePosition);
|
|
return (pSize * luminosity) / distanceToStar;
|
|
}
|
|
|
|
double scaleForLuminositySize(float bv, float luminance, float absMagnitude) {
|
|
double adjustedLuminance = luminance + 5E9;
|
|
float L_over_Lsun = pow(2.51, SunAbsMagnitude - absMagnitude);
|
|
float temperature = bvToKelvin(bv);
|
|
float relativeTemperature = SunTemperature / temperature;
|
|
double starRadius = SunRadius * pow(relativeTemperature, 2.0) * sqrt(L_over_Lsun);
|
|
return (lumCent * adjustedLuminance + (radiusCent * starRadius)) * pow(10.0, magnitudeExponent);
|
|
}
|
|
|
|
double scaleForAbsoluteMagnitude(float absMagnitude) {
|
|
return (-absMagnitude + 35) * pow(10.0, magnitudeExponent + 8.5);
|
|
}
|
|
|
|
double scaleForApparentMagnitude(dvec3 dpos, float absMag) {
|
|
double distanceToStarInMeters = length(dpos - eyePosition);
|
|
double distanceToCenterInMeters = length(eyePosition);
|
|
float distanceToStarInParsecs = float(distanceToStarInMeters/PARSEC);
|
|
float appMag = absMag + 5.0 * (log(distanceToStarInParsecs/10.0)/log(2.0));
|
|
return (-appMag + 50.0) * pow(10.0, magnitudeExponent + 7.5);
|
|
}
|
|
|
|
double scaleForDistanceModulus(float absMag) {
|
|
return exp((-30.623 - absMag) * 0.462) * pow(10.0, magnitudeExponent + 12.5) * 2000;
|
|
}
|
|
|
|
|
|
void main() {
|
|
vec3 pos = gl_in[0].gl_Position.xyz;
|
|
vs_position = pos; // in object space
|
|
dvec4 dpos = modelMatrix * dvec4(pos, 1.0);
|
|
|
|
ge_bv = vs_bvLumAbsMag[0].x;
|
|
ge_velocity = vs_velocity[0];
|
|
ge_speed = vs_speed[0];
|
|
|
|
double scaleMultiply = 1.0;
|
|
|
|
if (sizeComposition == SizeCompositionOptionLumSizeDistanceModulus) {
|
|
float absMagnitude = vs_bvLumAbsMag[0].z;
|
|
|
|
scaleMultiply = scaleForDistanceModulus(absMagnitude);
|
|
}
|
|
else if (sizeComposition == SizeCompositionOptionAppBrightness) {
|
|
float luminance = vs_bvLumAbsMag[0].y;
|
|
|
|
scaleMultiply = scaleForApparentBrightness(dpos.xyz, luminance);
|
|
}
|
|
else if (sizeComposition == SizeCompositionOptionLumSize) {
|
|
float bv = vs_bvLumAbsMag[0].x;
|
|
float luminance = vs_bvLumAbsMag[0].y;
|
|
float absMagnitude = vs_bvLumAbsMag[0].z;
|
|
|
|
scaleMultiply = scaleForLuminositySize(bv, luminance, absMagnitude);
|
|
}
|
|
else if (sizeComposition == SizeCompositionOptionLumSizeAbsMagnitude) {
|
|
float absMagnitude = vs_bvLumAbsMag[0].z;
|
|
|
|
scaleMultiply = scaleForAbsoluteMagnitude(absMagnitude);
|
|
}
|
|
else if (sizeComposition == SizeCompositionOptionLumSizeAppMagnitude) {
|
|
float absMagnitude = vs_bvLumAbsMag[0].z;
|
|
|
|
scaleMultiply = scaleForApparentMagnitude(dpos.xyz, absMagnitude);
|
|
}
|
|
|
|
dvec3 normal = eyePosition - dpos.xyz;
|
|
dvec3 newRight = normalize(cross(cameraUp, normal));
|
|
dvec3 newUp = normalize(cross(normal, newRight));
|
|
dvec3 scaledRight = scaleMultiply * newRight;
|
|
dvec3 scaledUp = scaleMultiply * newUp;
|
|
|
|
vec4 lowerLeft = z_normalization(
|
|
vec4(cameraViewProjectionMatrix * dvec4(dpos.xyz - scaledRight - scaledUp, dpos.w))
|
|
);
|
|
|
|
vec4 upperRight = z_normalization(
|
|
vec4(cameraViewProjectionMatrix * dvec4(dpos.xyz + scaledUp + scaledRight, dpos.w))
|
|
);
|
|
|
|
vec4 lowerRight = z_normalization(
|
|
vec4(cameraViewProjectionMatrix * dvec4(dpos.xyz + scaledRight - scaledUp, dpos.w))
|
|
);
|
|
|
|
vec4 upperLeft = z_normalization(
|
|
vec4(cameraViewProjectionMatrix * dvec4(dpos.xyz + scaledUp - scaledRight, dpos.w))
|
|
);
|
|
|
|
gs_screenSpaceDepth = lowerLeft.w;
|
|
|
|
// Build primitive
|
|
gl_Position = lowerLeft;
|
|
texCoords = vec2(0.0, 0.0);
|
|
EmitVertex();
|
|
|
|
gl_Position = lowerRight;
|
|
texCoords = vec2(1.0, 0.0);
|
|
EmitVertex();
|
|
|
|
gl_Position = upperLeft;
|
|
texCoords = vec2(0.0, 1.0);
|
|
EmitVertex();
|
|
|
|
gl_Position = upperRight;
|
|
texCoords = vec2(1.0, 1.0);
|
|
EmitVertex();
|
|
|
|
EndPrimitive();
|
|
}
|