Files
OpenSpace/tests/test_assetloader.cpp
Alexander Bock 637ee4ec4f Cleanup of the Initializer class (#3631)
* Combine single- and multithreaded initializer to only one initializer
* Change the default to 0 to represent initializing the nodes on the main thread. Increase the default number of threads

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Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2025-05-01 10:24:27 +02:00

72 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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****************************************************************************************/
#include <catch2/catch_test_macros.hpp>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/scene/assetmanager.h>
#include <openspace/scene/asset.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/sceneinitializer.h>
#include <openspace/scripting/scriptengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/dictionaryluaformatter.h>
#include <exception>
#include <memory>
TEST_CASE("AssetLoader: Assertion", "[assetloader]") {
using namespace openspace;
const Scene scene = Scene(std::make_unique<SceneInitializer>());
ghoul::lua::LuaState* state = global::scriptEngine->luaState();
AssetManager assetLoader(state, absPath("${TESTDIR}/AssetLoaderTest/"));
CHECK_NOTHROW(assetLoader.add("passassertion"));
CHECK_NOTHROW(assetLoader.add("failassertion"));
}
TEST_CASE("AssetLoader: Basic Export Import", "[assetloader]") {
using namespace openspace;
Scene scene = Scene(std::make_unique<SceneInitializer>());
ghoul::lua::LuaState* state = global::scriptEngine->luaState();
AssetManager assetLoader(state, absPath("${TESTDIR}/AssetLoaderTest/"));
CHECK_NOTHROW(assetLoader.add("require"));
}
TEST_CASE("AssetLoader: Asset Functions", "[assetloader]") {
using namespace openspace;
const Scene scene = Scene(std::make_unique<SceneInitializer>(1u));
ghoul::lua::LuaState* state = global::scriptEngine->luaState();
AssetManager assetLoader(state, absPath("${TESTDIR}/AssetLoaderTest/"));
CHECK_NOTHROW(assetLoader.add("assetfunctionsexist"));
}