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OpenSpace/include/openspace/navigation/navigationhandler.h
2025-09-07 15:36:46 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___NAVIGATIONHANDLER___H__
#define __OPENSPACE_CORE___NAVIGATIONHANDLER___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/interaction/joystickcamerastates.h>
#include <openspace/interaction/keyboardinputstate.h>
#include <openspace/interaction/mouseinputstate.h>
#include <openspace/interaction/websocketcamerastates.h>
#include <openspace/navigation/keyframenavigator.h>
#include <openspace/navigation/navigationstate.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/navigation/pathnavigator.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/util/mouse.h>
#include <openspace/util/keys.h>
namespace openspace {
class Camera;
class SceneGraphNode;
} // namespace openspace
namespace openspace::scripting { struct LuaLibrary; }
namespace openspace::interaction {
struct JoystickInputStates;
class KeyframeNavigator;
struct NavigationState;
class OrbitalNavigator;
class PathNavigator;
struct NodeCameraStateSpec;
struct WebsocketInputStates;
class NavigationHandler : public properties::PropertyOwner {
public:
NavigationHandler();
virtual ~NavigationHandler() override;
void initialize();
void deinitialize();
// Mutators
void setFocusNode(SceneGraphNode* node);
void setCamera(Camera* camera);
void setInterpolationTime(float durationInSeconds);
void updateCamera(double deltaTime);
void resetNavigationUpdateVariables();
// Accessors
Camera* camera() const;
const SceneGraphNode* anchorNode() const;
const MouseInputState& mouseInputState() const;
const KeyboardInputState& keyboardInputState() const;
const OrbitalNavigator& orbitalNavigator() const;
OrbitalNavigator& orbitalNavigator();
KeyframeNavigator& keyframeNavigator();
PathNavigator& pathNavigator();
bool isKeyFrameInteractionEnabled() const;
float jumpToFadeDuration() const;
float interpolationTime() const;
// Callback functions
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
bool disabledKeybindings() const;
bool disabledMouse() const;
bool disabledJoystick() const;
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double x, double y);
void mouseScrollWheelCallback(double pos);
void renderOverlay() const;
std::vector<std::string> listAllJoysticks() const;
void setJoystickAxisMapping(std::string joystickName,
int axis, JoystickCameraStates::AxisType mapping,
JoystickCameraStates::AxisInvert shouldInvert =
JoystickCameraStates::AxisInvert::No,
JoystickCameraStates::JoystickType joystickType =
JoystickCameraStates::JoystickType::JoystickLike,
bool isSticky = false,
JoystickCameraStates::AxisFlip shouldFlip = JoystickCameraStates::AxisFlip::No,
double sensitivity = 0.0);
void setJoystickAxisMappingProperty(std::string joystickName,
int axis, std::string propertyUri,
float min = 0.f, float max = 1.f,
JoystickCameraStates::AxisInvert shouldInvert =
JoystickCameraStates::AxisInvert::No,
bool isRemote = true);
JoystickCameraStates::AxisInformation joystickAxisMapping(
const std::string& joystickName, int axis) const;
void setJoystickAxisDeadzone(const std::string& joystickName, int axis,
float deadzone);
float joystickAxisDeadzone(const std::string& joystickName, int axis) const;
void bindJoystickButtonCommand(const std::string& joystickName, int button,
std::string command, JoystickAction action,
JoystickCameraStates::ButtonCommandRemote remote, std::string documentation);
void clearJoystickButtonCommand(const std::string& joystickName, int button);
std::vector<std::string> joystickButtonCommand(const std::string& joystickName,
int button) const;
// Websockets
void setWebsocketAxisMapping(int axis, WebsocketCameraStates::AxisType mapping,
WebsocketCameraStates::AxisInvert shouldInvert =
WebsocketCameraStates::AxisInvert::No,
WebsocketCameraStates::AxisNormalize shouldNormalize =
WebsocketCameraStates::AxisNormalize::No);
NavigationState navigationState() const;
NavigationState navigationState(const SceneGraphNode& referenceFrame) const;
void saveNavigationState(const std::filesystem::path& filepath,
const std::string& referenceFrameIdentifier) const;
void loadNavigationState(const std::string& filepath, bool useTimeStamp);
/**
* Set camera state from a provided navigation state next frame. The actual position
* will computed from the scene in the same frame as it is set.
*
* \param state The navigation state to compute a camera positon from
*/
void setNavigationStateNextFrame(const NavigationState& state);
/**
* Set camera state from a provided node based camera specification structure, next
* frame. The camera position will be computed to look at the node provided in the
* node info. The actual position will computed from the scene in the same frame as
* it is set.
*
* \param spec The node specification from which to compute the resulting camera pose
*/
void setCameraFromNodeSpecNextFrame(NodeCameraStateSpec spec);
/**
* Trigger a transition script after first fading out the rendering, and fading in
* the rendering when the script is finished. One example use case could be to fade
* out, move the camera to another focus node, and then fade in
*
* \param transitionScript The Lua script to handle the transition. Can be anything
* \param fadeDuration An optional duration for the fading. If unspecified, use the
* JumpToFadeDuration property
*/
void triggerFadeToTransition(std::string transitionScript,
std::optional<float> fadeDuration = std::nullopt);
/**
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::LuaLibrary luaLibrary();
private:
void applyPendingState();
void updateCameraTransitions();
void clearGlobalJoystickStates();
MouseInputState _mouseInputState;
KeyboardInputState _keyboardInputState;
Camera* _camera = nullptr;
std::function<void()> _playbackEndCallback;
bool _inAnchorApproachSphere = false;
bool _inAnchorReachSphere = false;
const SceneGraphNode* _lastAnchor = nullptr;
OrbitalNavigator _orbitalNavigator;
KeyframeNavigator _keyframeNavigator;
PathNavigator _pathNavigator;
std::optional<std::variant<NodeCameraStateSpec, NavigationState>> _pendingState;
properties::BoolProperty _disableKeybindings;
properties::BoolProperty _disableMouseInputs;
properties::BoolProperty _disableJoystickInputs;
properties::BoolProperty _useKeyFrameInteraction;
properties::FloatProperty _jumpToFadeDuration;
struct {
properties::PropertyOwner owner;
properties::BoolProperty enable;
properties::Vec4Property color;
bool isMouseFirstPress = false;
bool isMousePressed = false;
glm::vec2 clickPosition;
glm::vec2 currentPosition;
} _mouseVisualizer;
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___NAVIGATIONHANDLER___H__