mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
- Remove toStringConversion function and move json_helper include out of numericalproperty.inl - Optimizing some header files - Remove duplicate Lua functions from properties. - Move List,Option,Selection,String, and TriggerProperty into misc folder - Move lua_helper include out of inline file - Add lua_helper to the precompiled header - Declare property functions as final. No longer have OptionProperty derive from IntProperty - Remove Dictionary header from properties
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___PATHNAVIGATOR___H__
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#define __OPENSPACE_CORE___PATHNAVIGATOR___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/navigation/path.h>
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#include <openspace/properties/list/stringlistproperty.h>
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#include <openspace/properties/misc/optionproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/doubleproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <ghoul/glm.h>
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#include <memory>
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namespace openspace {
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class Camera;
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struct CameraPose;
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class SceneGraphNode;
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} // namespace openspace
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namespace openspace::scripting { struct LuaLibrary; }
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namespace openspace::interaction {
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class Path;
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class PathNavigator : public properties::PropertyOwner {
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public:
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PathNavigator();
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virtual ~PathNavigator() override;
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// Accessors
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Camera* camera() const;
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const SceneGraphNode* anchor() const;
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const Path* currentPath() const;
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double speedScale() const;
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double arrivalDistanceFactor() const;
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float linearRotationSpeedFactor() const;
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bool hasCurrentPath() const;
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bool hasFinished() const;
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bool isPlayingPath() const;
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bool isPaused() const;
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float estimatedRemainingTimeInPath() const;
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void updateCamera(double deltaTime);
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void createPath(const ghoul::Dictionary& dictionary);
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void clearPath();
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void startPath();
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void abortPath();
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void pausePath();
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void continuePath();
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void skipToEnd();
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Path::Type defaultPathType() const;
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double minValidBoundingSphere() const;
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double findValidBoundingSphere(const SceneGraphNode* node) const;
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double defaultArrivalHeight(const std::string& sgnIdentifier) const;
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const std::vector<SceneGraphNode*>& relevantNodes();
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/**
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* Find a node close to the given node. Closeness is determined by a factor times
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* the bounding sphere of the object.
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*
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* \return Pointer to the SGN if one was found, nullptr otherwise
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*/
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static SceneGraphNode* findNodeNearTarget(const SceneGraphNode* node);
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/**
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* \return The Lua library that contains all Lua functions available to affect the
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* path navigation
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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void handlePathEnd();
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/**
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* Populate list of nodes that are relevant for collision checks, etc.
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*/
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void findRelevantNodes();
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void removeRollRotation(CameraPose& pose) const;
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std::unique_ptr<Path> _currentPath = nullptr;
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bool _isPlaying = false;
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bool _startSimulationTimeOnFinish = false;
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bool _setCameraToEndNextFrame = false;
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properties::OptionProperty _defaultPathType;
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properties::BoolProperty _includeRoll;
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properties::FloatProperty _speedScale;
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properties::BoolProperty _applyIdleBehaviorOnFinish;
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properties::DoubleProperty _arrivalDistanceFactor;
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properties::FloatProperty _linearRotationSpeedFactor;
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properties::DoubleProperty _minValidBoundingSphere;
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properties::StringListProperty _relevantNodeTags;
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std::vector<SceneGraphNode*> _relevantNodes;
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bool _hasInitializedRelevantNodes = false;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___PATHNAVIGATOR___H__
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