Files
OpenSpace/include/openspace/navigation/pathnavigator.h
Alexander Bock fc9b2ab091 Increase the compilation speed (#3545)
- Remove toStringConversion function and move json_helper include out of numericalproperty.inl
  - Optimizing some header files
  - Remove duplicate Lua functions from properties. 
  - Move List,Option,Selection,String, and TriggerProperty into misc folder
  - Move lua_helper include out of inline file
  - Add lua_helper to the precompiled header
  - Declare property functions as final. No longer have OptionProperty derive from IntProperty
  - Remove Dictionary header from properties
2025-03-14 11:22:40 +01:00

134 lines
5.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___PATHNAVIGATOR___H__
#define __OPENSPACE_CORE___PATHNAVIGATOR___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/navigation/path.h>
#include <openspace/properties/list/stringlistproperty.h>
#include <openspace/properties/misc/optionproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/doubleproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <ghoul/glm.h>
#include <memory>
namespace openspace {
class Camera;
struct CameraPose;
class SceneGraphNode;
} // namespace openspace
namespace openspace::scripting { struct LuaLibrary; }
namespace openspace::interaction {
class Path;
class PathNavigator : public properties::PropertyOwner {
public:
PathNavigator();
virtual ~PathNavigator() override;
// Accessors
Camera* camera() const;
const SceneGraphNode* anchor() const;
const Path* currentPath() const;
double speedScale() const;
double arrivalDistanceFactor() const;
float linearRotationSpeedFactor() const;
bool hasCurrentPath() const;
bool hasFinished() const;
bool isPlayingPath() const;
bool isPaused() const;
float estimatedRemainingTimeInPath() const;
void updateCamera(double deltaTime);
void createPath(const ghoul::Dictionary& dictionary);
void clearPath();
void startPath();
void abortPath();
void pausePath();
void continuePath();
void skipToEnd();
Path::Type defaultPathType() const;
double minValidBoundingSphere() const;
double findValidBoundingSphere(const SceneGraphNode* node) const;
double defaultArrivalHeight(const std::string& sgnIdentifier) const;
const std::vector<SceneGraphNode*>& relevantNodes();
/**
* Find a node close to the given node. Closeness is determined by a factor times
* the bounding sphere of the object.
*
* \return Pointer to the SGN if one was found, nullptr otherwise
*/
static SceneGraphNode* findNodeNearTarget(const SceneGraphNode* node);
/**
* \return The Lua library that contains all Lua functions available to affect the
* path navigation
*/
static scripting::LuaLibrary luaLibrary();
private:
void handlePathEnd();
/**
* Populate list of nodes that are relevant for collision checks, etc.
*/
void findRelevantNodes();
void removeRollRotation(CameraPose& pose) const;
std::unique_ptr<Path> _currentPath = nullptr;
bool _isPlaying = false;
bool _startSimulationTimeOnFinish = false;
bool _setCameraToEndNextFrame = false;
properties::OptionProperty _defaultPathType;
properties::BoolProperty _includeRoll;
properties::FloatProperty _speedScale;
properties::BoolProperty _applyIdleBehaviorOnFinish;
properties::DoubleProperty _arrivalDistanceFactor;
properties::FloatProperty _linearRotationSpeedFactor;
properties::DoubleProperty _minValidBoundingSphere;
properties::StringListProperty _relevantNodeTags;
std::vector<SceneGraphNode*> _relevantNodes;
bool _hasInitializedRelevantNodes = false;
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___PATHNAVIGATOR___H__