Files
OpenSpace/shaders/blending.glsl
Alexander Bock 820e90eab4 Happy new year
2025-01-14 16:21:08 +01:00

95 lines
3.7 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef _BLENDING_GLSL_
#define _BLENDING_GLSL_
/**
* Blend in src behind dst using normal blending
* dst is premultiplied
* src is expressed in straight RGBA
*/
void normalBlend(inout vec4 dst, vec4 src) {
dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb;
dst.a = dst.a + (1.f - dst.a) * src.a;
}
/**
* Blend in src behind dst using additive blending
* dst is premultiplied
* src is expressed in straight RGBA
*/
void additiveBlend(inout vec4 dst, vec4 src) {
dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb;
}
/**
* Blend in src behind dst using normal blending
* dst is premultiplied
* src is expressed in straight RGBA
* stepSize = 0: alpha becomes 0
* stepSize = 1: alpha becomes src.a
*/
void normalBlendStep(inout vec4 dst, vec4 src, float stepSize) {
src.a = 1.f - pow(1.f - src.a, stepSize);
normalBlend(dst, src);
}
/**
* Blend in src behind dst using addivtive blending
* dst is premultiplied
* src is expressed in straight RGBA
* stepSize = 0: alpha becomes 0
* stepSize = 1: alpha becomes src.a
*/
void additiveBlendStep(inout vec4 dst, vec4 src, float stepSize) {
src.a = 1.0 - pow(1.0 - src.a, stepSize);
additiveBlend(dst, src);
}
/**
* Blend in src behind dst
* dst is premultiplied
* src is expressed in straight RGBA
*/
void blend(inout vec4 dst, vec4 src) {
dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb;
dst.a = dst.a + (1.f - dst.a) * src.a;
}
/**
* Blend in src behind dst
* dst is premultiplied
* src is expressed in straight RGBA
* stepSize = 0: alpha becomes 0
* stepSize = 1: alpha becomes src.a
*/
void blendStep(inout vec4 dst, vec4 src, float stepSize) {
src.a = 1.0 - pow(1.f - src.a, stepSize);
blend(dst, src);
}
#endif // _BLENDING_GLSL_