mirror of
https://github.com/OpenSpace/OpenSpace.git
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* remove code for controlling group sorting in ImGui We only use this for debug and the sorting here is no longer relevant * Add feature to add custom ordering to UI groups * Tiny cleanup * Add numerical ordering for night sky planets * Update Lua function name and create an event when ordering updated * Set top-level ordering * Add function documentation * Add a custom ordering that previously was hardcoded in UI * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * Rename GUI ordering function * Update GUI hash --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se>
580 lines
19 KiB
C++
580 lines
19 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___EVENT___H__
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#define __OPENSPACE_CORE___EVENT___H__
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#include <openspace/util/tstring.h>
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#include <ghoul/misc/assert.h>
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#include <ghoul/misc/dictionary.h>
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namespace openspace {
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namespace properties { class Property; }
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class Camera;
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class Layer;
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class Profile;
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class Renderable;
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class SceneGraphNode;
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class ScreenSpaceRenderable;
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class Time;
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} // namespace openspace
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namespace openspace::events {
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struct Event {
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// Steps to add a new event type:
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// 1. Add a new entry into this enum list
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// 2. Create a new subclass of Event in this file with a constructor that sets the
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// Event's `type` to this new enum entry
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// 3. In the cpp file, add a new `log` message that takes the new type as an argument
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// and that prints something useful when the log is encountered and the user wants
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// to see all events.
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// 4. Add a new case into the logAllEvents function that handles the new enum entry
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// 5. If the new event type has any parameters it takes in its constructor, go into
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// the `toParameter` function and add a case label for the new enum type and
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// return a dictionary with these parameters. This dictionary is passed to actions
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// if they are triggered by events
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// 6. Add the new enum entry into the `toString` and `fromString` methods
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enum class Type : uint8_t {
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ParallelConnection,
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ProfileLoadingFinished,
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ApplicationShutdown,
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CameraFocusTransition,
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TimeOfInterestReached,
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MissionEventReached,
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PlanetEclipsed,
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InterpolationFinished,
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FocusNodeChanged,
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PropertyTreeUpdated,
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PropertyTreePruned,
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ActionAdded,
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ActionRemoved,
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SessionRecordingPlayback,
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PointSpacecraft,
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RenderableEnabled,
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RenderableDisabled,
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CameraPathStarted,
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CameraPathFinished,
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CameraMovedPosition,
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ScheduledScriptExecuted,
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GuiTreeUpdated,
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Custom,
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Last // sentinel value
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};
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constexpr explicit Event(Type type_) : type(type_) {}
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const Type type;
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const Event* next = nullptr;
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};
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template <typename T>
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T* asType(Event* e) {
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ghoul_assert(e->type == T::Type, "Wrong type requested, check 'isType'");
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return static_cast<T*>(e);
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}
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template <typename T>
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bool isType(Event* e) {
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return e->type == T::Type;
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}
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std::string_view toString(Event::Type type);
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Event::Type fromString(std::string_view str);
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ghoul::Dictionary toParameter(const Event& e);
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void logAllEvents(const Event* e);
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//
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// Events
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//
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/**
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* This event is created whenever something in the parallel connection subsystem changes.
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* The new state is sent as an argument with this event.
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*/
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struct EventParallelConnection : public Event {
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static constexpr Type Type = Event::Type::ParallelConnection;
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enum class State : uint8_t {
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Established,
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Lost,
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HostshipGained,
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HostshipLost
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};
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/**
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* Creates an instance of an EventParallelConnection event.
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*
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* \param state_ The new state of the parallel connection system; is one of
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* `Established`, `Lost`, `HostshipGained`, or `HostshipLost`
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*/
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explicit EventParallelConnection(State state_);
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State state;
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};
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/**
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* This event is created when the loading of a profile is finished. This is emitted
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* regardless of whether it is the initial profile, or any subsequent profile is loaded.
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*/
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struct EventProfileLoadingFinished : public Event {
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static constexpr Type Type = Event::Type::ProfileLoadingFinished;
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/**
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* Creates an instance of an EventProfileLoadingFinished event.
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*/
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EventProfileLoadingFinished();
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};
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/**
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* This event is created whenever some information about the application shutdown sequence
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* changes. This can either be that the seqeuence started, was aborted, or is finished,
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* which means that OpenSpace is just about the shutdown.
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*/
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struct EventApplicationShutdown : public Event {
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static constexpr Type Type = Event::Type::ApplicationShutdown;
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enum class State : uint8_t {
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Started,
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Aborted,
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Finished
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};
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/**
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* Creates an instance of an EventApplicationShutdown event.
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*
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* \param state_ The next state of the application shutdown sequence; is one of
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* `Started`, `Aborted`, or `Finished`
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*/
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explicit EventApplicationShutdown(State state_);
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const State state;
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};
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/**
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* This event is created when the camera transitions between different interaction sphere
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* distances. Right now, only movement relative to camera's focus node is considered.
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* Each scene graph node has an interaction sphere radius that serves as the reference
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* distance for all spheres.
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* ```
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* Diagram of events for a camera moving from right-to-left. Interaction sphere is 'O' in
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* middle, and ')' are spherical boundaries. The approach factor, reach factor, and
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* interaction sphere radius are all taken from the current focus node.
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*
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* |<------------------->| Approach factor * Interaction sphere
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* |<------>| Reach Factor * Interaction sphere
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*
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* ( ( O ) )
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* ^ ^ ^ ^
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* Exiting Receding Reaching Approaching
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* ```
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*/
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struct EventCameraFocusTransition : public Event {
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static constexpr Type Type = Event::Type::CameraFocusTransition;
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enum class Transition {
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Approaching,
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Reaching,
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Receding,
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Exiting
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};
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/**
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* Creates an instance of an EventCameraFocusTransition event.
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*
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* \param camera_ The camera object that caused the transition
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* \param node_ The name of the node the camera is transitioning relative to.
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* Currently is always the same as the camera's focus node
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* \param transition_ The transition type that the camera just finished; is one of
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* `Approaching`, `Reaching`, `Receding`, or `Exiting`
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*
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* \pre camera_ must not be nullptr
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* \pre node_ must not be nullptr
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*/
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EventCameraFocusTransition(const Camera* camera_, const SceneGraphNode* node_,
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Transition transition_);
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const Camera* camera = nullptr;
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const tstring node;
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const Transition transition;
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};
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/**
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* This event is created with a specific time of interest is reached. This event is
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* currently unused.
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*/
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struct EventTimeOfInterestReached : public Event {
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static constexpr Type Type = Event::Type::TimeOfInterestReached;
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/**
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* Creates an instance of an EventTimeOfInterestReached event.
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*
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* \param time_ The time of interest that has been reached
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* \param camera_ Information about the camera for the specific transition
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*/
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EventTimeOfInterestReached(const Time* time_, const Camera* camera_);
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const Time* time = nullptr;
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const Camera* camera = nullptr;
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};
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/**
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* This event is created when the end of a mission phase is reached. This event is
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* currently unused.
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*/
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struct EventMissionEventReached : public Event {
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static constexpr Type Type = Event::Type::MissionEventReached;
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// Not sure which kind of parameters we want to pass here
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EventMissionEventReached();
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};
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/**
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* This event is created when a planet is eclipsed by a moon or a different planet. This
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* event is currently unused.
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*/
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struct EventPlanetEclipsed : public Event {
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static constexpr Type Type = Event::Type::PlanetEclipsed;
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/**
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* Creates an instance of an EventPlanetEclipsed event.
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*
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* \param eclipsee_ The scene graph node that is eclipsed by another object
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* \param eclipser_ The scene graph node that is eclipsing the other object
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*
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* \pre eclipsee_ must not be nullptr
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* \pre eclipser_ must not be nullptr
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*/
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EventPlanetEclipsed(const SceneGraphNode* eclipsee_, const SceneGraphNode* eclipser_);
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const tstring eclipsee;
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const tstring eclipser;
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};
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/**
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* This event is created when the interpolation of a property value is finished. If the
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* interpolation time of a property change is 0s, this event is not fired.
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*/
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struct EventInterpolationFinished : public Event {
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static constexpr Type Type = Event::Type::InterpolationFinished;
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/**
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* Creates an instance of an EventInterpolationFinished event.
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*
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* \param property_ The property whose interpolation has finished
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*
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* \pre property_ must not be nullptr
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*/
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EventInterpolationFinished(const properties::Property* property_);
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const tstring property;
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};
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/**
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* This event is created when the camera changes focus nodes. Even if the camera position
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* is interpolated, the node change happens instantaneously and the event is fired at the
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* same time.
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*/
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struct EventFocusNodeChanged : public Event {
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static constexpr Type Type = Event::Type::FocusNodeChanged;
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/**
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* Creates an instance of an EventFocusNodeChanged event.
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*
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* \param oldNode_ The scene graph node which was the old focus node
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* \param newNode_ The scene graph node that is the new focus node
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*
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* \pre oldNode_ must not be nullptr
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* \pre newNode_ must not be nullptr
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*/
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EventFocusNodeChanged(const SceneGraphNode* oldNode_, const SceneGraphNode* newNode_);
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const tstring oldNode;
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const tstring newNode;
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};
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/**
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* This event is created a property owner or property has been added or has changed.
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*/
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struct EventPropertyTreeUpdated : public Event {
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static constexpr Type Type = Event::Type::PropertyTreeUpdated;
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/**
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* Creates an instance of an EventPropertyTreeUpdated event.
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*
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* \param uri_ A string with the uri of the property or property owner that was added
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*
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* \pre uri_ must be a valid uri
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*/
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explicit EventPropertyTreeUpdated(std::string_view uri_);
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const tstring uri;
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};
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/**
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* This event is created when a property owner or property is removed from a the property
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* tree.
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*/
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struct EventPropertyTreePruned : public Event {
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static constexpr Type Type = Event::Type::PropertyTreePruned;
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/**
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* Creates an instance of an EventPropertyTreePruned event.
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*
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* \param uri_ The uri of the property or property owner that was removed
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*
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* \pre uri_ must be a valid uri
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*/
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explicit EventPropertyTreePruned(std::string_view uri_);
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const tstring uri;
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};
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/**
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* This event is created when an action is added.
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*/
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struct EventActionAdded : public Event {
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static constexpr Type Type = Event::Type::ActionAdded;
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/**
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* Creates an instance of an EventActionAdded event.
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*
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* \param uri_ A string with the uri of the action that was added
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*
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* \pre uri_ must be a valid uri
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*/
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explicit EventActionAdded(std::string_view uri_);
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const tstring uri;
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};
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/**
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* This event is created when an action is removed.
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*/
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struct EventActionRemoved : public Event {
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static constexpr Type Type = Event::Type::ActionRemoved;
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/**
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* Creates an instance of an EventActionRemoved event.
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*
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* \param uri_ The uri of the action that was removed
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*
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* \pre uri_ must be a valid uri
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*/
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explicit EventActionRemoved(std::string_view uri_);
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const tstring uri;
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};
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/**
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* This event is created when something regarding a session recording playback changes.
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* The event contains information about the new state of the session recording subsystem.
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*/
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struct EventSessionRecordingPlayback : public Event {
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static constexpr Type Type = Event::Type::SessionRecordingPlayback;
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enum class State {
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Started,
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Paused,
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Resumed,
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Finished
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};
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/**
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* Creates an instance of an EventSessionRecordingPlayback event.
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*
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* \param state_ The new state of the session recording; one of `Started`, `Paused`,
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* `Resumed`, `Finished`
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*/
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EventSessionRecordingPlayback(State state_);
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const State state;
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};
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/**
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* This event is created when a request for pointing a spacecraft towards a Ra Dec
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* coordinate in the sky is issued. The event contains information about the sky
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* coordinate to point the spacecraft towards, and an optional argument for the duration
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* it should do the pointing.
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*/
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struct EventPointSpacecraft : public Event {
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static constexpr Type Type = Event::Type::PointSpacecraft;
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/**
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* Creates an instance of an EventSessionRecordingPlayback event.
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*
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* \param ra_ The Ra part of the sky coordinate in decimal degrees to point towards
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* \param dec_ The Dec part of the sky coordinate in decimal degrees to point towards
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* \param duration_ The duration of time in seconds that the spacecraft should
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* redirect itself to the coordinate. Default is 3 seconds
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*/
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EventPointSpacecraft(double ra_, double dec_, double duration_ = 3.0);
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const double ra;
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const double dec;
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const double duration;
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};
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/**
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* This event is created whenever a renderable is enabled. By the time this event is
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* signalled, the renderable has already been enabled.
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*/
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struct EventRenderableEnabled : public Event {
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static constexpr Type Type = Event::Type::RenderableEnabled;
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/**
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* Creates an instance of an EventRenderableEnabled event.
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*
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* \param node_ The identifier of the node that contains the renderable
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*
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* \pre node_ must not be nullptr
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*/
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explicit EventRenderableEnabled(const SceneGraphNode* node_);
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const tstring node;
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};
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/**
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* This event is created whenever a renderable is disabled. By the time this event is
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* signalled, the renderable has already been disabled.
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*/
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struct EventRenderableDisabled : public Event {
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static constexpr Type Type = Event::Type::RenderableDisabled;
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/**
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* Creates an instance of an EventRenderableDisabled event.
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*
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* \param node_ The identifier of that node that contains the renderable
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*
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* \pre node_ must not be nullptr
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*/
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explicit EventRenderableDisabled(const SceneGraphNode* node_);
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const tstring node;
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};
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/**
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* This event is created when the a camera path is started
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*/
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struct EventCameraPathStarted : public Event {
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static constexpr Type Type = Event::Type::CameraPathStarted;
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/**
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* Creates an instance of an EventCameraPathStarted event.
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*
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* \param origin_ The scene graph node from which the path started
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* \param destination_ The scene graph node at which the path ends
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*/
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EventCameraPathStarted(const SceneGraphNode* origin_,
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const SceneGraphNode* destination_);
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const tstring origin;
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const tstring destination;
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};
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/**
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* This event is created when the a camera path is finished
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*/
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struct EventCameraPathFinished : public Event {
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static constexpr Type Type = Event::Type::CameraPathFinished;
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/**
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* Creates an instance of an EventCameraPathStarted event.
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*
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* \param origin_ The scene graph node from which the path started
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* \param destination_ The scene graph node where the path ended
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*/
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EventCameraPathFinished(const SceneGraphNode* origin_,
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const SceneGraphNode* destination_);
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const tstring origin;
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const tstring destination;
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};
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/**
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* This event is created when the a camera moves location.
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*/
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struct EventCameraMovedPosition : public Event {
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static constexpr Type Type = Event::Type::CameraMovedPosition;
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/**
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* Creates an instance of an EventCameraMovedPosition event.
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*/
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EventCameraMovedPosition();
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};
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/**
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* This event is created when a scheduled script is executed.
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*/
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struct EventScheduledScriptExecuted : public Event {
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static constexpr Type Type = Event::Type::ScheduledScriptExecuted;
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/**
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* Creates an instance of an ScheduledScriptExecuted event.
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*/
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EventScheduledScriptExecuted(std::string_view script_);
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const tstring script;
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};
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/**
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* This event is created when the custom ordering for a specific branch in the Scene
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* GUI tree is changed. It signals to the UI that the tree should be updated.
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*/
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struct EventGuiTreeUpdated : public Event {
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static constexpr Type Type = Event::Type::GuiTreeUpdated;
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/**
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* Creates an instance of an EventGuiTreeUpdated event.
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*/
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EventGuiTreeUpdated();
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};
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/**
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* A custom event type that can be used in a pinch when no explicit event type is
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* available. This should only be used in special circumstances and it should be
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* transitioned to a specific event type, if it is deemed to be useful.
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*/
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struct CustomEvent : public Event {
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static constexpr Type Type = Event::Type::Custom;
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/**
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* Creates an instance of a CustomEvent event.
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*
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* \param subtype_ A textual description of the custom subtype that is emitted
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* \param payload_ The payload in a string form
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*
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* \pre subtype_ must not be empty
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*/
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CustomEvent(std::string_view subtype_, std::string_view payload_);
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const tstring subtype;
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const tstring payload;
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};
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} // namespace openspace::events
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#endif // __OPENSPACE_CORE___EVENT___H__
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