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OpenSpace/include/openspace/util/updatestructures.h
2024-02-06 15:53:24 +01:00

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3.9 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___UPDATESTRUCTURES___H__
#define __OPENSPACE_CORE___UPDATESTRUCTURES___H__
#include <openspace/camera/camera.h>
#include <openspace/util/time.h>
namespace openspace {
class Deferredcaster;
class VolumeRaycaster;
struct InitializeData {};
struct TransformData {
glm::dvec3 translation = glm::dvec3(0.0);
glm::dmat3 rotation = glm::dmat3(1.0);
glm::dvec3 scale = glm::dvec3(1.0);
};
struct UpdateData {
TransformData modelTransform;
const Time time;
const Time previousFrameTime;
};
struct RenderData {
const Camera& camera;
const Time time;
int8_t renderBinMask = -1;
TransformData modelTransform;
};
struct RaycasterTask {
VolumeRaycaster* raycaster;
RenderData renderData;
};
struct DeferredcasterTask {
Deferredcaster* deferredcaster;
RenderData renderData;
};
struct RendererTasks {
std::vector<RaycasterTask> raycasterTasks;
std::vector<DeferredcasterTask> deferredcasterTasks;
};
struct RaycastData {
int id = -1;
std::string namespaceName;
};
struct DeferredcastData {
int id = -1;
std::string namespaceName;
};
/**
* Defines the position of an object relative to a surface. The surface is defined as
* a reference surface together with a height offset from that reference surface.
*/
struct SurfacePositionHandle {
/// Vector from the center of the object to the reference surface of the object
glm::dvec3 centerToReferenceSurface = glm::dvec3(0.0);
/// Direction out from the reference. Can coincide with the surface normal but does
/// not have to
glm::dvec3 referenceSurfaceOutDirection = glm::dvec3(0.0);
/// Height from the reference surface out to the actual surface in the direction of
/// the surface normal. Can be positive or negative
double heightToSurface = 0.0;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___UPDATESTRUCTURES___H__