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100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___UPDATESTRUCTURES___H__
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#define __OPENSPACE_CORE___UPDATESTRUCTURES___H__
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#include <openspace/camera/camera.h>
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#include <openspace/util/time.h>
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namespace openspace {
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class Deferredcaster;
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class VolumeRaycaster;
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struct InitializeData {};
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struct TransformData {
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glm::dvec3 translation = glm::dvec3(0.0);
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glm::dmat3 rotation = glm::dmat3(1.0);
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glm::dvec3 scale = glm::dvec3(1.0);
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};
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struct UpdateData {
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TransformData modelTransform;
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const Time time;
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const Time previousFrameTime;
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};
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struct RenderData {
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const Camera& camera;
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const Time time;
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int8_t renderBinMask = -1;
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TransformData modelTransform;
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};
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struct RaycasterTask {
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VolumeRaycaster* raycaster;
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RenderData renderData;
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};
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struct DeferredcasterTask {
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Deferredcaster* deferredcaster;
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RenderData renderData;
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};
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struct RendererTasks {
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std::vector<RaycasterTask> raycasterTasks;
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std::vector<DeferredcasterTask> deferredcasterTasks;
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};
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struct RaycastData {
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int id = -1;
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std::string namespaceName;
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};
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struct DeferredcastData {
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int id = -1;
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std::string namespaceName;
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};
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/**
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* Defines the position of an object relative to a surface. The surface is defined as
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* a reference surface together with a height offset from that reference surface.
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*/
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struct SurfacePositionHandle {
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/// Vector from the center of the object to the reference surface of the object
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glm::dvec3 centerToReferenceSurface = glm::dvec3(0.0);
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/// Direction out from the reference. Can coincide with the surface normal but does
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/// not have to
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glm::dvec3 referenceSurfaceOutDirection = glm::dvec3(0.0);
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/// Height from the reference surface out to the actual surface in the direction of
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/// the surface normal. Can be positive or negative
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double heightToSurface = 0.0;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___UPDATESTRUCTURES___H__
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