mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 09:41:13 -06:00
49 lines
2.6 KiB
GLSL
49 lines
2.6 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2024 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#version __CONTEXT__
|
|
|
|
#include "PowerScaling/powerScaling_vs.hglsl"
|
|
|
|
layout(location = 0) in vec2 in_position;
|
|
layout(location = 1) in vec2 in_st;
|
|
|
|
out vec2 vs_st;
|
|
out float vs_screenSpaceDepth;
|
|
|
|
uniform mat4 modelViewProjectionTransform;
|
|
|
|
|
|
void main() {
|
|
vec4 position = vec4(in_position.xy, 0.0, 1.0);
|
|
vec4 positionScreenSpace = z_normalization(modelViewProjectionTransform * position);
|
|
|
|
// Moving the origin to the center
|
|
vs_st = (in_st - vec2(0.5)) * 2.0;
|
|
|
|
vs_screenSpaceDepth = positionScreenSpace.w;
|
|
|
|
gl_Position = positionScreenSpace;
|
|
}
|