Files
OpenSpace/modules/base/shaders/plane_vs.glsl
2024-02-06 15:53:24 +01:00

55 lines
2.8 KiB
GLSL

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2024 *
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#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
out vec4 vs_gPosition;
out vec3 vs_gNormal;
out float vs_screenSpaceDepth;
out vec2 vs_st;
uniform mat4 modelViewProjection;
uniform mat4 modelViewTransform;
void main() {
vec4 position = vec4(in_position.xyz * pow(10, in_position.w), 1);
vec4 positionClipSpace = modelViewProjection * position;
vec4 positionScreenSpace = z_normalization(positionClipSpace);
gl_Position = positionScreenSpace;
// G-Buffer
vs_gNormal = vec3(0.0);
vs_gPosition = modelViewTransform * position; // Must be in SGCT eye space;
vs_st = in_st;
vs_screenSpaceDepth = positionScreenSpace.w;
}