Files
OpenSpace/modules/base/shaders/pointcloud/pointcloud_vs.glsl
Emma Broman 82ddbc57f8 Include orientation data in new point cloud and remove RenderablePlanesCloud (#3168)
* WIP start including rotation data

* Fix option to use orientation data or not

* Renames to reflect that points are no longer billboarded (at least not always)

* Increase max value for scale factor

* Fix correct scaling for tully and deep sky objects

* Remove the old RenderablePlanesCloud, we don't need it anymore

* Add unit handling for size scaling from data values

* Clarify some documentation about the points being rendered as planes

* Update datasets to the new ones on the server

* Use quaternions for orientation instead of vectors (simplifies interpolation and requires less data)

* Make interpolation of orientation work

* Fix size for deep sky objects being too small due to data being radius rather than diameter

* Add IsRadius flag for deepsky

* Update asset versions (major number update, due to breaking changes)

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-04-18 14:06:55 +02:00

47 lines
2.6 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
in vec3 in_position;
in float in_textureLayer;
in float in_colorParameter;
in float in_scalingParameter;
in vec4 in_orientation; // quaternion
flat out float textureLayer;
flat out float colorParameter;
flat out float scalingParameter;
flat out vec4 orientation; // quaternion
void main() {
textureLayer = in_textureLayer;
colorParameter = in_colorParameter;
scalingParameter = in_scalingParameter;
orientation = in_orientation;
gl_Position = vec4(in_position, 1.0);
}