mirror of
https://github.com/OpenSpace/OpenSpace.git
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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
742 lines
27 KiB
C++
742 lines
27 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/digitaluniverse/rendering/renderabledumeshes.h>
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#include <modules/digitaluniverse/digitaluniversemodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/rendering/renderengine.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/misc/stringhelper.h>
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#include <ghoul/misc/templatefactory.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <array>
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <optional>
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namespace {
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constexpr std::string_view _loggerCat = "RenderableDUMeshes";
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constexpr int RenderOptionViewDirection = 0;
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constexpr int RenderOptionPositionNormal = 1;
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constexpr openspace::properties::Property::PropertyInfo TextColorInfo = {
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"TextColor",
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"Text Color",
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"The text color for the astronomical object.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo TextOpacityInfo = {
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"TextOpacity",
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"Text Opacity",
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"Determines the transparency of the text label, where 1 is completely opaque "
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"and 0 fully transparent.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo TextSizeInfo = {
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"TextSize",
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"Text Size",
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"The text size for the astronomical object labels.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LabelFileInfo = {
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"LabelFile",
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"Label File",
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"The path to the label file that contains information about the astronomical "
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"objects being rendered.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo LabelMinMaxSizeInfo = {
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"TextMinMaxSize",
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"Text Min/Max Size",
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"The minimum and maximum size (in pixels) of the text for the labels for the "
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"astronomical objects being rendered.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"If the DU mesh is of wire type, this value determines the width of the lines.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo DrawElementsInfo = {
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"DrawElements",
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"Draw Elements",
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"Enables/Disables the drawing of the astronomical objects.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo DrawLabelInfo = {
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"DrawLabels",
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"Draw Labels",
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"Determines whether labels should be drawn or hidden.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo MeshColorInfo = {
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"MeshColor",
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"Meshes colors",
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"The defined colors for the meshes to be rendered.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo RenderOptionInfo = {
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"RenderOption",
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"Render Option",
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"Debug option for rendering of billboards and texts.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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struct [[codegen::Dictionary(RenderableDUMeshes)]] Parameters {
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// The path to the SPECK file that contains information about the astronomical
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// object being rendered.
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std::string file;
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// [[codegen::verbatim(DrawLabelInfo.description)]]
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std::optional<bool> drawLabels;
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enum class [[codegen::map(openspace::DistanceUnit)]] Unit {
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Meter [[codegen::key("m")]],
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Kilometer [[codegen::key("Km")]],
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Parsec [[codegen::key("pc")]],
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Kiloparsec [[codegen::key("Kpc")]],
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Megaparsec [[codegen::key("Mpc")]],
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Gigaparsec [[codegen::key("Gpc")]],
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Gigalightyear [[codegen::key("Gly")]]
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};
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// The unit used when interpreting the positions in the dataset.
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std::optional<Unit> unit;
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// [[codegen::verbatim(TextColorInfo.description)]]
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std::optional<glm::vec3> textColor [[codegen::color()]];
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// [[codegen::verbatim(TextOpacityInfo.description)]]
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std::optional<float> textOpacity;
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// [[codegen::verbatim(TextSizeInfo.description)]]
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std::optional<float> textSize;
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// [[codegen::verbatim(LabelFileInfo.description)]]
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std::optional<std::string> labelFile;
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// [[codegen::verbatim(LabelMinMaxSizeInfo.description)]]
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std::optional<glm::ivec2> textMinMaxSize;
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(MeshColorInfo.description)]]
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std::optional<std::vector<glm::vec3>> meshColor;
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};
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#include "renderabledumeshes_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableDUMeshes::Documentation() {
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return codegen::doc<Parameters>("digitaluniverse_renderabledumeshes");
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}
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RenderableDUMeshes::RenderableDUMeshes(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _textColor(TextColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _textOpacity(TextOpacityInfo, 1.f, 0.f, 1.f)
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, _textSize(TextSizeInfo, 8.f, 0.5f, 24.f)
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, _drawElements(DrawElementsInfo, true)
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, _drawLabels(DrawLabelInfo, false)
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, _textMinMaxSize(
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LabelMinMaxSizeInfo,
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glm::ivec2(8, 500),
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glm::ivec2(0),
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glm::ivec2(1000)
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)
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, _lineWidth(LineWidthInfo, 2.f, 1.f, 16.f)
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, _renderOption(RenderOptionInfo, properties::OptionProperty::DisplayType::Dropdown)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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addProperty(Fadeable::_opacity);
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_speckFile = absPath(p.file);
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_drawElements.onChange([this]() { _hasSpeckFile = !_hasSpeckFile; });
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addProperty(_drawElements);
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_renderOption.addOption(RenderOptionViewDirection, "Camera View Direction");
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_renderOption.addOption(RenderOptionPositionNormal, "Camera Position Normal");
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// @TODO (abock. 2021-01-31) In the other DU classes, this is done with an enum, and
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// doing it based on the fisheye rendering seems a bit brittle?
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if (global::windowDelegate->isFisheyeRendering()) {
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_renderOption = RenderOptionPositionNormal;
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}
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else {
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_renderOption = RenderOptionViewDirection;
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}
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addProperty(_renderOption);
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if (p.unit.has_value()) {
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_unit = codegen::map<DistanceUnit>(*p.unit);
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}
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else {
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_unit = DistanceUnit::Meter;
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}
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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addProperty(_lineWidth);
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if (p.labelFile.has_value()) {
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_labelFile = absPath(*p.labelFile);
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_hasLabel = true;
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_drawLabels = p.drawLabels.value_or(_drawLabels);
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addProperty(_drawLabels);
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_textColor = p.textColor.value_or(_textColor);
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_hasLabel = p.textColor.has_value();
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_textColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_textColor);
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_textColor.onChange([this]() { _textColorIsDirty = true; });
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_textOpacity = p.textOpacity.value_or(_textOpacity);
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addProperty(_textOpacity);
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_textSize = p.textSize.value_or(_textSize);
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addProperty(_textSize);
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_textMinMaxSize = p.textMinMaxSize.value_or(_textMinMaxSize);
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_textMinMaxSize.setViewOption(properties::Property::ViewOptions::MinMaxRange);
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addProperty(_textMinMaxSize);
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}
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if (p.meshColor.has_value()) {
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std::vector<glm::vec3> ops = *p.meshColor;
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for (size_t i = 0; i < ops.size(); i++) {
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_meshColorMap.insert({ static_cast<int>(i) + 1, ops[i] });
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}
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}
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}
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bool RenderableDUMeshes::isReady() const {
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return (_program != nullptr) &&
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(!_renderingMeshesMap.empty() || (!_labelset.entries.empty()));
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}
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void RenderableDUMeshes::initialize() {
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const bool success = loadData();
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if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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}
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}
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void RenderableDUMeshes::initializeGL() {
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_program = DigitalUniverseModule::ProgramObjectManager.request(
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"RenderableDUMeshes",
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[]() {
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return global::renderEngine->buildRenderProgram(
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"RenderableDUMeshes",
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/dumesh_vs.glsl"),
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/dumesh_fs.glsl")
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);
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}
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);
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ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
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createMeshes();
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if (_hasLabel) {
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if (!_font) {
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constexpr int FontSize = 50;
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_font = global::fontManager->font(
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"Mono",
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static_cast<float>(FontSize),
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ghoul::fontrendering::FontManager::Outline::Yes,
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ghoul::fontrendering::FontManager::LoadGlyphs::No
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);
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}
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}
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}
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void RenderableDUMeshes::deinitializeGL() {
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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for (int i = 0; i < pair.second.numU; i++) {
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glDeleteVertexArrays(1, &pair.second.vaoArray[i]);
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glDeleteBuffers(1, &pair.second.vboArray[i]);
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}
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}
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DigitalUniverseModule::ProgramObjectManager.release(
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"RenderableDUMeshes",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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}
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void RenderableDUMeshes::renderMeshes(const RenderData&,
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const glm::dmat4& modelViewMatrix,
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const glm::dmat4& projectionMatrix)
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{
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glEnablei(GL_BLEND, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(false);
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glEnable(GL_DEPTH_TEST);
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_program->activate();
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_program->setUniform(_uniformCache.modelViewTransform, modelViewMatrix);
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_program->setUniform(_uniformCache.projectionTransform, projectionMatrix);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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_program->setUniform(_uniformCache.color, _meshColorMap[pair.second.colorIndex]);
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for (size_t i = 0; i < pair.second.vaoArray.size(); i++) {
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glBindVertexArray(pair.second.vaoArray[i]);
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switch (pair.second.style) {
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case Solid:
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break;
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case Wire:
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glLineWidth(_lineWidth);
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glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
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global::renderEngine->openglStateCache().resetLineState();
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break;
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case Point:
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glDrawArrays(GL_POINTS, 0, pair.second.numV);
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break;
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default:
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break;
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}
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}
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}
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glBindVertexArray(0);
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_program->deactivate();
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// Restores GL State
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global::renderEngine->openglStateCache().resetDepthState();
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global::renderEngine->openglStateCache().resetBlendState();
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}
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void RenderableDUMeshes::renderLabels(const RenderData& data,
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const glm::dmat4& modelViewProjectionMatrix,
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const glm::vec3& orthoRight,
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const glm::vec3& orthoUp)
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{
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const float scale = static_cast<float>(toMeter(_unit));
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const ghoul::fontrendering::FontRenderer::ProjectedLabelsInformation labelInfo = {
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.enableDepth = true,
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.enableFalseDepth = false,
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.scale = std::pow(10.f, _textSize),
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.renderType = _renderOption,
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.minSize = _textMinMaxSize.value().x,
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.maxSize = _textMinMaxSize.value().y,
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.mvpMatrix = modelViewProjectionMatrix,
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.orthoRight = orthoRight,
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.orthoUp = orthoUp,
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.cameraPos = data.camera.positionVec3(),
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.cameraLookUp = data.camera.lookUpVectorWorldSpace()
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};
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const glm::vec4 textColor = glm::vec4(glm::vec3(_textColor), _textOpacity);
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for (const dataloader::Labelset::Entry& e : _labelset.entries) {
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glm::vec3 scaledPos(e.position);
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scaledPos *= scale;
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ghoul::fontrendering::FontRenderer::defaultProjectionRenderer().render(
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*_font,
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scaledPos,
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e.text,
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textColor,
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labelInfo
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);
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}
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}
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void RenderableDUMeshes::render(const RenderData& data, RendererTasks&) {
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const glm::dmat4 modelMatrix =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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const glm::dmat4 modelViewMatrix = data.camera.combinedViewMatrix() * modelMatrix;
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const glm::dmat4 projectionMatrix = data.camera.projectionMatrix();
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const glm::dmat4 modelViewProjectionMatrix = projectionMatrix * modelViewMatrix;
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const glm::vec3 lookup = data.camera.lookUpVectorWorldSpace();
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const glm::vec3 viewDirection = data.camera.viewDirectionWorldSpace();
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glm::vec3 right = glm::cross(viewDirection, lookup);
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const glm::vec3 up = glm::cross(right, viewDirection);
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const glm::dmat4 worldToModelTransform = glm::inverse(modelMatrix);
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glm::vec3 orthoRight = glm::normalize(
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glm::vec3(worldToModelTransform * glm::vec4(right, 0.f))
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);
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if (orthoRight == glm::vec3(0.0)) {
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const glm::vec3 otherVector = glm::vec3(lookup.y, lookup.x, lookup.z);
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right = glm::cross(viewDirection, otherVector);
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orthoRight = glm::normalize(
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glm::vec3(worldToModelTransform * glm::vec4(right, 0.f))
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);
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}
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if (_hasSpeckFile) {
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renderMeshes(data, modelViewMatrix, projectionMatrix);
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}
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if (_drawLabels && _hasLabel) {
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const glm::vec3 orthoUp = glm::normalize(
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glm::vec3(worldToModelTransform * glm::dvec4(up, 0.0))
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);
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renderLabels(data, modelViewProjectionMatrix, orthoRight, orthoUp);
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}
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}
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void RenderableDUMeshes::update(const UpdateData&) {
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if (_program->isDirty()) {
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_program->rebuildFromFile();
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ghoul::opengl::updateUniformLocations(*_program, _uniformCache);
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}
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}
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bool RenderableDUMeshes::loadData() {
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bool success = false;
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if (_hasSpeckFile) {
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LINFO(std::format("Loading Speck file '{}'", _speckFile));
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success = readSpeckFile();
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if (!success) {
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return false;
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}
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}
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if (!_labelFile.empty()) {
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_labelset = dataloader::label::loadFileWithCache(_labelFile);
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}
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return success;
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}
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bool RenderableDUMeshes::readSpeckFile() {
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std::ifstream file(_speckFile);
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if (!file.good()) {
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LERROR(std::format("Failed to open Speck file '{}'", _speckFile));
|
|
return false;
|
|
}
|
|
|
|
const float scale = static_cast<float>(toMeter(_unit));
|
|
double maxRadius = 0.0;
|
|
|
|
int meshIndex = 0;
|
|
|
|
// The beginning of the speck file has a header that either contains comments
|
|
// (signaled by a preceding '#') or information about the structure of the file
|
|
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
|
|
std::string line;
|
|
while (true) {
|
|
ghoul::getline(file, line);
|
|
|
|
if (file.eof()) {
|
|
break;
|
|
}
|
|
|
|
// Guard against wrong line endings (copying files from Windows to Mac) causes
|
|
// lines to have a final \r
|
|
if (!line.empty() && line.back() == '\r') {
|
|
line = line.substr(0, line.length() - 1);
|
|
}
|
|
|
|
if (line.empty() || line[0] == '#') {
|
|
continue;
|
|
}
|
|
|
|
const size_t found = line.find("mesh");
|
|
if (found == std::string::npos) {
|
|
continue;
|
|
}
|
|
else {
|
|
// mesh lines are structured as follows:
|
|
// mesh -t texnum -c colorindex -s style {
|
|
// where textnum is the index of the texture;
|
|
// colorindex is the index of the color for the mesh
|
|
// and style is solid, wire or point (for now we support only wire)
|
|
std::stringstream str(line);
|
|
|
|
RenderingMesh mesh;
|
|
mesh.meshIndex = meshIndex;
|
|
|
|
std::string dummy;
|
|
str >> dummy; // mesh command
|
|
dummy.clear();
|
|
str >> dummy; // texture index command?
|
|
do {
|
|
if (dummy == "-t") {
|
|
dummy.clear();
|
|
str >> mesh.textureIndex; // texture index
|
|
}
|
|
else if (dummy == "-c") {
|
|
dummy.clear();
|
|
str >> mesh.colorIndex; // color index command
|
|
}
|
|
else if (dummy == "-s") {
|
|
dummy.clear();
|
|
str >> dummy; // style value command
|
|
if (dummy == "solid") {
|
|
mesh.style = Solid;
|
|
}
|
|
else if (dummy == "wire") {
|
|
mesh.style = Wire;
|
|
}
|
|
else if (dummy == "point") {
|
|
mesh.style = Point;
|
|
}
|
|
else {
|
|
mesh.style = INVALID;
|
|
break;
|
|
}
|
|
}
|
|
dummy.clear();
|
|
str >> dummy;
|
|
} while (dummy != "{");
|
|
|
|
ghoul::getline(file, line);
|
|
std::stringstream dim(line);
|
|
dim >> mesh.numU >> mesh.numV;
|
|
|
|
// We can now read the vertices data:
|
|
for (int l = 0; l < mesh.numU * mesh.numV; ++l) {
|
|
ghoul::getline(file, line);
|
|
if (line.substr(0, 1) == "}") {
|
|
break;
|
|
}
|
|
|
|
std::stringstream lineData(line);
|
|
|
|
// Try to read three values for the position
|
|
glm::vec3 pos;
|
|
bool success = true;
|
|
for (int i = 0; i < 3; i++) {
|
|
GLfloat value = 0.f;
|
|
lineData >> value;
|
|
const bool errorReading = lineData.rdstate() & std::ifstream::failbit;
|
|
if (errorReading) {
|
|
success = false;
|
|
break;
|
|
}
|
|
|
|
const GLfloat scaledValue = value * scale;
|
|
pos[i] = scaledValue;
|
|
mesh.vertices.push_back(scaledValue);
|
|
}
|
|
|
|
if (!success) {
|
|
LERROR(std::format(
|
|
"Failed reading position on line {} of mesh {} in file '{}'. "
|
|
"Stopped reading mesh data", l, meshIndex, _speckFile
|
|
));
|
|
break;
|
|
}
|
|
|
|
// Check if new max radius
|
|
const double r = glm::length(glm::dvec3(pos));
|
|
maxRadius = std::max(maxRadius, r);
|
|
|
|
// OLD CODE:
|
|
// (2022-03-23, emmbr) None of our files included texture coordinates,
|
|
// and if they would they would still not be used by the shader
|
|
//for (int i = 0; i < 7; i++) {
|
|
// GLfloat value;
|
|
// lineData >> value;
|
|
// bool errorReading = lineData.rdstate() & std::ifstream::failbit;
|
|
// if (!errorReading) {
|
|
// mesh.vertices.push_back(value);
|
|
// }
|
|
// else {
|
|
// break;
|
|
// }
|
|
//}
|
|
}
|
|
|
|
ghoul::getline(file, line);
|
|
if (line.substr(0, 1) == "}") {
|
|
_renderingMeshesMap.insert({ meshIndex++, mesh });
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
setBoundingSphere(maxRadius);
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderableDUMeshes::createMeshes() {
|
|
if (!(_dataIsDirty && _hasSpeckFile)) {
|
|
return;
|
|
}
|
|
LDEBUG("Creating planes");
|
|
|
|
for (std::pair<const int, RenderingMesh>& p : _renderingMeshesMap) {
|
|
for (int i = 0; i < p.second.numU; i++) {
|
|
GLuint vao = 0;
|
|
glGenVertexArrays(1, &vao);
|
|
p.second.vaoArray.push_back(vao);
|
|
|
|
GLuint vbo = 0;
|
|
glGenBuffers(1, &vbo);
|
|
p.second.vboArray.push_back(vbo);
|
|
|
|
glBindVertexArray(vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
//glBufferData(GL_ARRAY_BUFFER, it->second.numV * sizeof(GLfloat),
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
p.second.vertices.size() * sizeof(GLfloat),
|
|
p.second.vertices.data(),
|
|
GL_STATIC_DRAW
|
|
);
|
|
// in_position
|
|
glEnableVertexAttribArray(0);
|
|
// (2022-03-23, emmbr) This code was actually never used. We only read three
|
|
// values per line and did not handle any texture cooridnates, even if there
|
|
// would have been some in the file
|
|
//// U and V may not be given by the user
|
|
//if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
|
|
// glVertexAttribPointer(
|
|
// 0,
|
|
// 3,
|
|
// GL_FLOAT,
|
|
// GL_FALSE,
|
|
// sizeof(GLfloat) * 5,
|
|
// reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i * p.second.numV)
|
|
// );
|
|
|
|
// // texture coords
|
|
// glEnableVertexAttribArray(1);
|
|
// glVertexAttribPointer(
|
|
// 1,
|
|
// 2,
|
|
// GL_FLOAT,
|
|
// GL_FALSE,
|
|
// sizeof(GLfloat) * 7,
|
|
// reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
|
|
// );
|
|
//}
|
|
//else { // no U and V:
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
0,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i * p.second.numV)
|
|
);
|
|
//}
|
|
}
|
|
|
|
// Grid: we need columns
|
|
if (p.second.numU > 1) {
|
|
for (int i = 0; i < p.second.numV; i++) {
|
|
GLuint cvao = 0;
|
|
glGenVertexArrays(1, &cvao);
|
|
p.second.vaoArray.push_back(cvao);
|
|
|
|
GLuint cvbo = 0;
|
|
glGenBuffers(1, &cvbo);
|
|
p.second.vboArray.push_back(cvbo);
|
|
|
|
glBindVertexArray(cvao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, cvbo);
|
|
glBufferData(
|
|
GL_ARRAY_BUFFER,
|
|
p.second.vertices.size() * sizeof(GLfloat),
|
|
p.second.vertices.data(),
|
|
GL_STATIC_DRAW
|
|
);
|
|
// in_position
|
|
glEnableVertexAttribArray(0);
|
|
// U and V may not be given by the user
|
|
if (p.second.vertices.size() / (p.second.numU * p.second.numV) > 3) {
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 5,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * i)
|
|
);
|
|
|
|
// texture coords
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(
|
|
1,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 7,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i)
|
|
);
|
|
}
|
|
else { // no U and V:
|
|
glVertexAttribPointer(
|
|
0,
|
|
3,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
p.second.numV * sizeof(GLfloat) * 3,
|
|
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 3 * i)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
_dataIsDirty = false;
|
|
}
|
|
|
|
} // namespace openspace
|