Files
OpenSpace/modules/fieldlinessequence/shaders/fieldlinessequence_vs.glsl
2024-02-06 15:53:24 +01:00

132 lines
5.0 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2024 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* The above copyright notice and this permission notice shall be included in all copies *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#version __CONTEXT__
// Inputs
layout(location = 0) in vec3 in_position; // Should be provided in meters
layout(location = 1) in float in_color_scalar; // The extra value used to color lines.
layout(location = 2) in float in_masking_scalar; // The extra value used to mask out parts of lines.
out vec4 vs_color;
out float vs_depth;
//out vec4 vs_gPosition;
// General Uniforms that's always needed
uniform vec4 lineColor;
uniform mat4 modelViewProjection;
// Uniforms needed to color by quantity
uniform int colorMethod;
uniform sampler1D colorTable;
uniform vec2 colorTableRange;
// Uniforms needed for Particle Flow
uniform vec4 flowColor;
uniform int particleSize;
uniform int particleSpeed;
uniform int particleSpacing;
uniform double time;
uniform bool usingParticles;
// Masking Uniforms
uniform bool usingMasking;
uniform vec2 maskingRange;
// Domain Uniforms
uniform bool usingDomain;
uniform vec2 domainLimX;
uniform vec2 domainLimY;
uniform vec2 domainLimZ;
uniform vec2 domainLimR;
// These should correspond to the enum 'ColorMethod' in renderablefieldlinesequence.cpp
const int uniformColor = 0;
const int colorByQuantity = 1;
vec4 getTransferFunctionColor() {
// Remap the color scalar to a [0,1] range
float lookUpVal =
(in_color_scalar - colorTableRange.x) / (colorTableRange.y - colorTableRange.x);
return texture(colorTable, lookUpVal);
}
bool isPartOfParticle(double time, int vertexId, int particleSize, int particleSpeed,
int particleSpacing)
{
int modulusResult = int(double(particleSpeed) * time + vertexId) % particleSpacing;
return modulusResult > 0 && modulusResult <= particleSize;
}
void main() {
bool hasColor = true;
if (usingMasking && (in_masking_scalar < maskingRange.x ||
in_masking_scalar > maskingRange.y))
{
hasColor = false;
}
if (usingDomain && hasColor) {
float radius = length(in_position);
if (in_position.x < domainLimX.x || in_position.x > domainLimX.y ||
in_position.y < domainLimY.x || in_position.y > domainLimY.y ||
in_position.z < domainLimZ.x || in_position.z > domainLimZ.y ||
radius < domainLimR.x || radius > domainLimR.y)
{
hasColor = false;
}
}
if (hasColor) {
bool isParticle = usingParticles &&
isPartOfParticle(time, gl_VertexID, particleSize, particleSpeed, particleSpacing);
if (isParticle) {
vs_color = flowColor;
}
else {
vs_color = lineColor;
}
if (colorMethod == colorByQuantity) {
vec4 quantityColor = getTransferFunctionColor();
vs_color = vec4(quantityColor.xyz, vs_color.a * quantityColor.a);
}
}
else {
vs_color = vec4(0);
}
vec4 position_in_meters = vec4(in_position, 1);
vec4 positionClipSpace = modelViewProjection * position_in_meters;
//vs_gPosition = vec4(modelViewTransform * dvec4(in_point_position, 1));
gl_Position = vec4(positionClipSpace.xy, 0, positionClipSpace.w);
vs_depth = gl_Position.w;
}