Files
OpenSpace/include/openspace/interaction/interactionmonitor.h
Alexander Bock 820e90eab4 Happy new year
2025-01-14 16:21:08 +01:00

71 lines
3.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___INTERACTIONMONITOR___H__
#define __OPENSPACE_CORE___INTERACTIONMONITOR___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
namespace openspace::interaction {
/**
* The class InteractionMonitor keeps track of user interactions during an OpenSpace
* session. It keeps track of when the latest interaction was made and of when the state
* changes to idle.
*/
class InteractionMonitor : public properties::PropertyOwner {
public:
InteractionMonitor();
void setActivityState(bool isActive);
void setIdleTime(float time);
/*
* Called every frame from OpenSpaceEngine and calculates the activity state depending
* on the last registered interaction.
*/
void updateActivityState();
/*
* Called from all places we want to mark activity from. Updates the last registered
* interaction time.
*/
void markInteraction();
private:
double _lastInteractionTime = 0;
properties::BoolProperty _isInActiveState;
properties::FloatProperty _idleTime; // in seconds
// @TODO (lovisa) make a list of interactions to listen for
// and only allow registering updates from those interactions
};
} // namespace openspace::interaction
#endif // __OPENSPACE_CORE___INTERACTIONMONITOR___H__