mirror of
https://github.com/OpenSpace/OpenSpace.git
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240 lines
9.0 KiB
C++
240 lines
9.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__
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#define __OPENSPACE_CORE___SCENEGRAPHNODE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/misc/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/doubleproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/util/ellipsoid.h>
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#include <ghoul/glm.h>
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#include <ghoul/misc/boolean.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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#include <atomic>
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#include <chrono>
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#include <functional>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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// #define Debugging_Core_SceneGraphNode_Indices
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namespace ghoul { class Dictionary; }
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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class Camera;
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class Renderable;
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struct RenderData;
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struct RendererTasks;
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class Rotation;
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class Scale;
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class Scene;
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struct SurfacePositionHandle;
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class Time;
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class TimeFrame;
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class Translation;
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struct UpdateData;
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class SceneGraphNode : public properties::PropertyOwner {
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public:
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enum class State : int {
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Loaded,
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Initialized,
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GLInitialized
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};
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BooleanType(UpdateScene);
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static constexpr std::string_view KeyIdentifier = "Identifier";
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static constexpr std::string_view KeyParentName = "Parent";
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static constexpr std::string_view KeyDependencies = "Dependencies";
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static constexpr std::string_view KeyTag = "Tag";
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SceneGraphNode();
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virtual ~SceneGraphNode() override;
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static ghoul::mm_unique_ptr<SceneGraphNode> createFromDictionary(
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const ghoul::Dictionary& dictionary);
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void initialize();
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void initializeGL();
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void deinitialize();
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void deinitializeGL();
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void update(const UpdateData& data);
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void render(const RenderData& data, RendererTasks& tasks);
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void attachChild(ghoul::mm_unique_ptr<SceneGraphNode> child);
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ghoul::mm_unique_ptr<SceneGraphNode> detachChild(SceneGraphNode& child);
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void clearChildren();
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void setParent(SceneGraphNode& parent);
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void addDependency(SceneGraphNode& dependency);
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void removeDependency(SceneGraphNode& dependency);
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void clearDependencies();
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void setDependencies(const std::vector<SceneGraphNode*>& dependencies);
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SurfacePositionHandle calculateSurfacePositionHandle(
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const glm::dvec3& targetModelSpace) const;
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const std::vector<SceneGraphNode*>& dependencies() const;
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const std::vector<SceneGraphNode*>& dependentNodes() const;
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Scene* scene();
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void setScene(Scene* scene);
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glm::dvec3 position() const;
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const glm::dmat3& rotationMatrix() const;
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glm::dvec3 scale() const;
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glm::dvec3 worldPosition() const;
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const glm::dmat3& worldRotationMatrix() const;
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glm::dmat4 modelTransform() const;
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glm::dvec3 worldScale() const;
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bool isTimeFrameActive() const;
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SceneGraphNode* parent() const;
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std::vector<SceneGraphNode*> children() const;
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const std::vector<std::string>& onApproachAction() const;
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const std::vector<std::string>& onReachAction() const;
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const std::vector<std::string>& onRecedeAction() const;
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const std::vector<std::string>& onExitAction() const;
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Ellipsoid ellipsoid() const;
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double boundingSphere() const;
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double interactionSphere() const;
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double reachFactor() const;
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double approachFactor() const;
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bool supportsDirectInteraction() const;
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SceneGraphNode* childNode(const std::string& id);
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const Renderable* renderable() const;
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Renderable* renderable();
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std::string guiPath() const;
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bool hasGuiHintHidden() const;
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void setGuiHintHidden(bool value);
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static documentation::Documentation Documentation();
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private:
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void traversePreOrder(const std::function<void(SceneGraphNode*)>& fn);
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void traversePostOrder(const std::function<void(SceneGraphNode*)>& fn);
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glm::dvec3 calculateWorldPosition() const;
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glm::dmat3 calculateWorldRotation() const;
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glm::dvec3 calculateWorldScale() const;
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void computeScreenSpaceData(RenderData& newData);
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void renderDebugSphere(const Camera& camera, double size,
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const glm::vec4& color) const;
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std::atomic<State> _state = State::Loaded;
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std::vector<ghoul::mm_unique_ptr<SceneGraphNode>> _children;
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SceneGraphNode* _parent = nullptr;
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std::vector<SceneGraphNode*> _dependencies;
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std::vector<SceneGraphNode*> _dependentNodes;
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Scene* _scene = nullptr;
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std::vector<std::string> _onApproachAction;
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std::vector<std::string> _onReachAction;
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std::vector<std::string> _onRecedeAction;
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std::vector<std::string> _onExitAction;
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ghoul::mm_unique_ptr<Renderable> _renderable;
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// If this value is 'true' GUIs are asked to hide this node from collections, as it
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// might be a node that is not very interesting (for example barycenters)
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properties::BoolProperty _guiHidden;
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properties::StringProperty _guiPath;
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properties::StringProperty _guiDisplayName;
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properties::StringProperty _guiDescription;
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properties::BoolProperty _useGuiOrdering;
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properties::BoolProperty _guiFocusable;
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properties::FloatProperty _guiOrderingNumber;
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// Transformation defined by translation, rotation and scale
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struct {
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ghoul::mm_unique_ptr<Translation> translation;
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ghoul::mm_unique_ptr<Rotation> rotation;
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ghoul::mm_unique_ptr<Scale> scale;
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} _transform;
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ghoul::mm_unique_ptr<TimeFrame> _timeFrame;
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// Cached transform data
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glm::dvec3 _worldPositionCached = glm::dvec3(0.0);
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glm::dmat3 _worldRotationCached = glm::dmat3(1.0);
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glm::dvec3 _worldScaleCached = glm::dvec3(1.0);
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glm::dmat4 _modelTransformCached = glm::dmat4(1.0);
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properties::DoubleProperty _boundingSphere;
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properties::DoubleProperty _evaluatedBoundingSphere;
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properties::DoubleProperty _interactionSphere;
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properties::DoubleProperty _evaluatedInteractionSphere;
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properties::DoubleProperty _approachFactor;
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properties::DoubleProperty _reachFactor;
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properties::BoolProperty _computeScreenSpaceValues;
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properties::IVec2Property _screenSpacePosition;
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properties::BoolProperty _screenVisibility;
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properties::DoubleProperty _distFromCamToNode;
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properties::DoubleProperty _screenSizeRadius;
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properties::FloatProperty _visibilityDistance;
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properties::BoolProperty _supportsDirectInteraction;
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// This variable is used for the rate-limiting of the screenspace positions (if they
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// are calculated when _computeScreenSpaceValues is true)
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std::chrono::high_resolution_clock::time_point _lastScreenSpaceUpdateTime;
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properties::BoolProperty _showDebugSphere;
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static ghoul::opengl::ProgramObject* _debugSphereProgram;
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std::optional<double> _overrideBoundingSphere;
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std::optional<double> _overrideInteractionSphere;
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#ifdef Debugging_Core_SceneGraphNode_Indices
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int index = 0;
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static int nextIndex;
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#endif // Debugging_Core_SceneGraphNode_Indices
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCENEGRAPHNODE___H__
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