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OpenSpace/include/openspace/scene/sceneinitializer.h
2025-12-16 13:40:19 +01:00

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3.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCENEINITIALIZER___H__
#define __OPENSPACE_CORE___SCENEINITIALIZER___H__
#include <openspace/util/threadpool.h>
#include <unordered_set>
#include <mutex>
#include <vector>
namespace openspace {
class SceneGraphNode;
/**
* This class is responsible for initializing nodes, in a multithreaded fashion if needed,
* that are passed into it. The constructor takes the number of extra separate threads
* that are used to initialize nodes. Passing `0` for the number of threads results in
* nodes being initialized on the main thread instead.
*/
class SceneInitializer {
public:
explicit SceneInitializer(unsigned int nThreads = 0);
void initializeNode(SceneGraphNode* node);
std::vector<SceneGraphNode*> takeInitializedNodes();
bool isInitializing() const;
private:
std::vector<SceneGraphNode*> _initializedNodes;
std::unordered_set<SceneGraphNode*> _initializingNodes;
const unsigned int _nThreads;
ThreadPool _threadPool;
mutable std::mutex _mutex;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCENEINITIALIZER___H__