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* Add screenspace version of debug plane, and an example * Remove the old renderable * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se>
55 lines
2.7 KiB
CMake
55 lines
2.7 KiB
CMake
##########################################################################################
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# #
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# OpenSpace #
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# #
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# Copyright (c) 2014-2025 #
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# #
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# Permission is hereby granted, free of charge, to any person obtaining a copy of this #
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# software and associated documentation files (the "Software"), to deal in the Software #
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# without restriction, including without limitation the rights to use, copy, modify, #
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# merge, publish, distribute, sublicense, and/or sell copies of the Software, and to #
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# permit persons to whom the Software is furnished to do so, subject to the following #
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# conditions: #
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# #
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# The above copyright notice and this permission notice shall be included in all copies #
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# or substantial portions of the Software. #
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# #
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, #
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# INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A #
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# PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT #
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# HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF #
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# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE #
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# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #
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##########################################################################################
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include(${PROJECT_SOURCE_DIR}/support/cmake/module_definition.cmake)
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set(HEADER_FILES
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debuggingmodule.h
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rendering/debugrenderer.h
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rendering/screenspacedebugplane.h
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)
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source_group("Header Files" FILES ${HEADER_FILES})
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set(SOURCE_FILES
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debuggingmodule.cpp
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debuggingmodule_lua.inl
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rendering/debugrenderer.cpp
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rendering/screenspacedebugplane.cpp
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)
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source_group("Source Files" FILES ${SOURCE_FILES})
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set(SHADER_FILES
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rendering/debugshader_vs.glsl
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rendering/debugshader_fs.glsl
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)
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source_group("Shader Files" FILES ${SHADER_FILES})
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create_new_module(
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"Debugging"
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debugging_module
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STATIC
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${HEADER_FILES} ${SOURCE_FILES} ${SHADER_FILES}
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)
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