mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 03:00:58 -06:00
52 lines
2.6 KiB
GLSL
52 lines
2.6 KiB
GLSL
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2025 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include "fragment.glsl"
|
|
|
|
in vec2 texCoord;
|
|
|
|
uniform sampler2D prevTexture;
|
|
uniform sampler2D nextTexture;
|
|
uniform sampler1D colormapTexture;
|
|
uniform float blendFactor;
|
|
|
|
|
|
Fragment getFragment() {
|
|
vec4 texel0 = texture(prevTexture, texCoord);
|
|
vec4 texel1 = texture(nextTexture, texCoord);
|
|
|
|
vec4 mixedTexture = mix(texel0, texel1, blendFactor);
|
|
|
|
Fragment frag;
|
|
if (mixedTexture.r > 0.999) {
|
|
frag.color = texture(colormapTexture, mixedTexture.r - 0.01);
|
|
}
|
|
else {
|
|
frag.color = texture(colormapTexture, mixedTexture.r);
|
|
}
|
|
|
|
frag.color.a = mixedTexture.a;
|
|
return frag;
|
|
}
|