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OpenSpace/modules/globebrowsing/shaders/interpolate_fs.glsl
Alexander Bock 820e90eab4 Happy new year
2025-01-14 16:21:08 +01:00

52 lines
2.6 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "fragment.glsl"
in vec2 texCoord;
uniform sampler2D prevTexture;
uniform sampler2D nextTexture;
uniform sampler1D colormapTexture;
uniform float blendFactor;
Fragment getFragment() {
vec4 texel0 = texture(prevTexture, texCoord);
vec4 texel1 = texture(nextTexture, texCoord);
vec4 mixedTexture = mix(texel0, texel1, blendFactor);
Fragment frag;
if (mixedTexture.r > 0.999) {
frag.color = texture(colormapTexture, mixedTexture.r - 0.01);
}
else {
frag.color = texture(colormapTexture, mixedTexture.r);
}
frag.color.a = mixedTexture.a;
return frag;
}