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https://github.com/OpenSpace/OpenSpace.git
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73 lines
2.8 KiB
GLSL
73 lines
2.8 KiB
GLSL
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef TEXTURETILE_HGLSL
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#define TEXTURETILE_HGLSL
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struct TileDepthTransform {
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float depthScale;
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float depthOffset;
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};
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struct TileUvTransform {
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vec2 uvOffset;
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vec2 uvScale;
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};
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struct ChunkTile {
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sampler2D textureSampler;
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TileUvTransform uvTransform;
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};
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struct ChunkTilePile {
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ChunkTile chunkTile0;
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ChunkTile chunkTile1;
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ChunkTile chunkTile2;
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};
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struct LayerSettings {
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float opacity;
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float gamma;
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float multiplier;
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float offset;
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float valueBlending;
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};
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struct LayerAdjustment {
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vec3 chromaKeyColor;
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float chromaKeyTolerance;
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};
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struct Layer {
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ChunkTilePile pile;
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TileDepthTransform depthTransform;
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LayerSettings settings;
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LayerAdjustment adjustment;
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// Other layer type properties stuff
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vec3 color;
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};
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#endif // TEXTURETILE_HGLSL
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