Files
OpenSpace/modules/globebrowsing/shaders/tile.glsl
Alexander Bock 820e90eab4 Happy new year
2025-01-14 16:21:08 +01:00

73 lines
2.8 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef TEXTURETILE_HGLSL
#define TEXTURETILE_HGLSL
struct TileDepthTransform {
float depthScale;
float depthOffset;
};
struct TileUvTransform {
vec2 uvOffset;
vec2 uvScale;
};
struct ChunkTile {
sampler2D textureSampler;
TileUvTransform uvTransform;
};
struct ChunkTilePile {
ChunkTile chunkTile0;
ChunkTile chunkTile1;
ChunkTile chunkTile2;
};
struct LayerSettings {
float opacity;
float gamma;
float multiplier;
float offset;
float valueBlending;
};
struct LayerAdjustment {
vec3 chromaKeyColor;
float chromaKeyTolerance;
};
struct Layer {
ChunkTilePile pile;
TileDepthTransform depthTransform;
LayerSettings settings;
LayerAdjustment adjustment;
// Other layer type properties stuff
vec3 color;
};
#endif // TEXTURETILE_HGLSL