mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 01:30:34 -06:00
202 lines
7.5 KiB
C++
202 lines
7.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPOUT___SPOUTWRAPPER___H__
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#define __OPENSPACE_MODULE_SPOUT___SPOUTWRAPPER___H__
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#include <openspace/properties/misc/optionproperty.h>
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#include <openspace/properties/misc/stringproperty.h>
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#include <openspace/properties/misc/triggerproperty.h>
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#include <openspace/properties/property.h>
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#include <openspace/properties/propertyowner.h>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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struct SPOUTLIBRARY;
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typedef SPOUTLIBRARY* SPOUTHANDLE;
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namespace ghoul {
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namespace opengl { class Texture; }
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class Dictionary;
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} // namespace ghoul
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namespace openspace::documentation { struct Documentation; }
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namespace openspace::spout {
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// @TODO(abock, 2022-03-02) This class should probably be outsourced into a stand-alone
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// library that the SGCT version of this class then can also use
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class SpoutMain {
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public:
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SpoutMain();
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virtual ~SpoutMain();
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virtual void release();
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void saveGLState();
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void restoreGLState();
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void saveGLTextureState();
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void restoreGLTextureState();
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protected:
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unsigned int _defaultTexture;
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unsigned int _defaultFBO;
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unsigned int _defaultReadFBO;
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unsigned int _defaultDrawFBO;
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unsigned int _defaultReadBuffer;
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unsigned int _defaultDrawBuffer[1] = { 0 };
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SPOUTHANDLE _spoutHandle = nullptr;
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std::string _currentSpoutName;
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unsigned int _spoutWidth = 0;
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unsigned int _spoutHeight = 0;
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};
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class SpoutReceiver : public SpoutMain {
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public:
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SpoutReceiver();
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virtual ~SpoutReceiver();
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void release() override;
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virtual bool updateReceiverName(const std::string& name);
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virtual bool updateReceiver();
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virtual void releaseReceiver();
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void onUpdateReceiverName(std::function<bool(const std::string&)> callback);
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void onUpdateReceiver(std::function<bool(int, int, unsigned int)> callback);
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void onReleaseReceiver(std::function<void()> callback);
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void onUpdateTexture(std::function<bool(int, int)> callback);
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void onReleaseTexture(std::function<void()> callback);
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const std::vector<std::string>& spoutReceiverList();
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bool isCreated() const;
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bool isReceiving() const;
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unsigned int spoutTexture() const;
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private:
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bool updateTexture(unsigned int width, unsigned int height);
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void releaseTexture();
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bool _isErrorMessageDisplayed = false;
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bool _isCreated = false;
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bool _isReceiving = false;
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std::vector<std::string> _receiverList;
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std::unique_ptr<ghoul::opengl::Texture> _spoutTexture;
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std::function<bool(const std::string&)> _onUpdateReceiverNameCallback = nullptr;
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std::function<bool(int, int, unsigned int)> _onUpdateReceiverCallback = nullptr;
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std::function<void()> _onReleaseReceiverCallback = nullptr;
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std::function<bool(int, int)> _onUpdateTextureCallback = nullptr;
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std::function<void()> _onReleaseTextureCallback = nullptr;
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};
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class SpoutReceiverPropertyProxy : public SpoutReceiver {
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public:
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static const properties::Property::PropertyInfo& NameInfoProperty();
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static const properties::Property::PropertyInfo& SelectionInfoProperty();
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static const properties::Property::PropertyInfo& UpdateInfoProperty();
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SpoutReceiverPropertyProxy(properties::PropertyOwner& owner,
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const ghoul::Dictionary& dictionary);
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virtual ~SpoutReceiverPropertyProxy();
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bool updateReceiver() override;
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void releaseReceiver() override;
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static documentation::Documentation Documentation();
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private:
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properties::StringProperty _spoutName;
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properties::OptionProperty _spoutSelection;
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properties::TriggerProperty _updateSelection;
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bool _isSpoutDirty = true;
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bool _isSelectAny = false;
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};
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class SpoutSender : public SpoutMain {
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public:
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SpoutSender();
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virtual ~SpoutSender();
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void release() override;
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virtual bool updateSenderName(const std::string& name);
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virtual bool updateSenderSize(int width, int height);
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virtual bool updateSender(unsigned int texture, unsigned int textureType);
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virtual void releaseSender();
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void onUpdateSenderName(std::function<bool(const std::string&)> callback);
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void onUpdateSenderSize(std::function<bool(int, int)> callback);
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void onUpdateSender(std::function<bool(const std::string&, unsigned int,
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unsigned int, int, int)> callback);
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void onReleaseSender(std::function<void()> callback);
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bool isCreated() const;
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bool isSending() const;
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private:
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bool updateSenderStatus();
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bool _isErrorMessageDisplayed = false;
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bool _isCreated = false;
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bool _isSending = false;
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std::function<bool(const std::string&)> _onUpdateSenderNameCallback = nullptr;
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std::function<bool(int, int)> _onUpdateSenderSizeCallback = nullptr;
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std::function<bool(const std::string&, unsigned int,
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unsigned int, int, int)> _onUpdateSenderCallback = nullptr;
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std::function<void()> _onReleaseSenderCallback = nullptr;
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};
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class SpoutSenderPropertyProxy : public SpoutSender {
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public:
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static const properties::Property::PropertyInfo& NameInfoProperty();
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SpoutSenderPropertyProxy(properties::PropertyOwner& owner,
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const ghoul::Dictionary& dictionary);
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virtual ~SpoutSenderPropertyProxy();
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bool updateSender(unsigned int texture, unsigned int textureType) override;
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void releaseSender() override;
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static documentation::Documentation Documentation();
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private:
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properties::StringProperty _spoutName;
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bool _isSpoutDirty = true;
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};
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} // namespace openspace::spout
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#endif // __OPENSPACE_MODULE_SPOUT___SPOUTWRAPPER___H__
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