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OpenSpace/modules/spout/spoutwrapper.h
2025-12-16 13:40:19 +01:00

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7.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPOUT___SPOUTWRAPPER___H__
#define __OPENSPACE_MODULE_SPOUT___SPOUTWRAPPER___H__
#include <openspace/properties/misc/optionproperty.h>
#include <openspace/properties/misc/stringproperty.h>
#include <openspace/properties/misc/triggerproperty.h>
#include <openspace/properties/property.h>
#include <openspace/properties/propertyowner.h>
#include <functional>
#include <memory>
#include <string>
#include <vector>
struct SPOUTLIBRARY;
typedef SPOUTLIBRARY* SPOUTHANDLE;
namespace ghoul {
namespace opengl { class Texture; }
class Dictionary;
} // namespace ghoul
namespace openspace::documentation { struct Documentation; }
namespace openspace::spout {
// @TODO(abock, 2022-03-02) This class should probably be outsourced into a stand-alone
// library that the SGCT version of this class then can also use
class SpoutMain {
public:
SpoutMain();
virtual ~SpoutMain();
virtual void release();
void saveGLState();
void restoreGLState();
void saveGLTextureState();
void restoreGLTextureState();
protected:
unsigned int _defaultTexture;
unsigned int _defaultFBO;
unsigned int _defaultReadFBO;
unsigned int _defaultDrawFBO;
unsigned int _defaultReadBuffer;
unsigned int _defaultDrawBuffer[1] = { 0 };
SPOUTHANDLE _spoutHandle = nullptr;
std::string _currentSpoutName;
unsigned int _spoutWidth = 0;
unsigned int _spoutHeight = 0;
};
class SpoutReceiver : public SpoutMain {
public:
SpoutReceiver();
virtual ~SpoutReceiver();
void release() override;
virtual bool updateReceiverName(const std::string& name);
virtual bool updateReceiver();
virtual void releaseReceiver();
void onUpdateReceiverName(std::function<bool(const std::string&)> callback);
void onUpdateReceiver(std::function<bool(int, int, unsigned int)> callback);
void onReleaseReceiver(std::function<void()> callback);
void onUpdateTexture(std::function<bool(int, int)> callback);
void onReleaseTexture(std::function<void()> callback);
const std::vector<std::string>& spoutReceiverList();
bool isCreated() const;
bool isReceiving() const;
unsigned int spoutTexture() const;
private:
bool updateTexture(unsigned int width, unsigned int height);
void releaseTexture();
bool _isErrorMessageDisplayed = false;
bool _isCreated = false;
bool _isReceiving = false;
std::vector<std::string> _receiverList;
std::unique_ptr<ghoul::opengl::Texture> _spoutTexture;
std::function<bool(const std::string&)> _onUpdateReceiverNameCallback = nullptr;
std::function<bool(int, int, unsigned int)> _onUpdateReceiverCallback = nullptr;
std::function<void()> _onReleaseReceiverCallback = nullptr;
std::function<bool(int, int)> _onUpdateTextureCallback = nullptr;
std::function<void()> _onReleaseTextureCallback = nullptr;
};
class SpoutReceiverPropertyProxy : public SpoutReceiver {
public:
static const properties::Property::PropertyInfo& NameInfoProperty();
static const properties::Property::PropertyInfo& SelectionInfoProperty();
static const properties::Property::PropertyInfo& UpdateInfoProperty();
SpoutReceiverPropertyProxy(properties::PropertyOwner& owner,
const ghoul::Dictionary& dictionary);
virtual ~SpoutReceiverPropertyProxy();
bool updateReceiver() override;
void releaseReceiver() override;
static documentation::Documentation Documentation();
private:
properties::StringProperty _spoutName;
properties::OptionProperty _spoutSelection;
properties::TriggerProperty _updateSelection;
bool _isSpoutDirty = true;
bool _isSelectAny = false;
};
class SpoutSender : public SpoutMain {
public:
SpoutSender();
virtual ~SpoutSender();
void release() override;
virtual bool updateSenderName(const std::string& name);
virtual bool updateSenderSize(int width, int height);
virtual bool updateSender(unsigned int texture, unsigned int textureType);
virtual void releaseSender();
void onUpdateSenderName(std::function<bool(const std::string&)> callback);
void onUpdateSenderSize(std::function<bool(int, int)> callback);
void onUpdateSender(std::function<bool(const std::string&, unsigned int,
unsigned int, int, int)> callback);
void onReleaseSender(std::function<void()> callback);
bool isCreated() const;
bool isSending() const;
private:
bool updateSenderStatus();
bool _isErrorMessageDisplayed = false;
bool _isCreated = false;
bool _isSending = false;
std::function<bool(const std::string&)> _onUpdateSenderNameCallback = nullptr;
std::function<bool(int, int)> _onUpdateSenderSizeCallback = nullptr;
std::function<bool(const std::string&, unsigned int,
unsigned int, int, int)> _onUpdateSenderCallback = nullptr;
std::function<void()> _onReleaseSenderCallback = nullptr;
};
class SpoutSenderPropertyProxy : public SpoutSender {
public:
static const properties::Property::PropertyInfo& NameInfoProperty();
SpoutSenderPropertyProxy(properties::PropertyOwner& owner,
const ghoul::Dictionary& dictionary);
virtual ~SpoutSenderPropertyProxy();
bool updateSender(unsigned int texture, unsigned int textureType) override;
void releaseSender() override;
static documentation::Documentation Documentation();
private:
properties::StringProperty _spoutName;
bool _isSpoutDirty = true;
};
} // namespace openspace::spout
#endif // __OPENSPACE_MODULE_SPOUT___SPOUTWRAPPER___H__