Files
OpenSpace/modules/galaxy/rendering/galaxyraycaster.cpp
Alexander Bock d7d279ea16 Happy new year
2022-01-01 12:32:55 +01:00

188 lines
7.3 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/galaxy/rendering/galaxyraycaster.h>
#include <openspace/rendering/renderable.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/texture.h>
namespace {
constexpr const char* GlslRaycastPath =
"${MODULES}/galaxy/shaders/galaxyraycast.glsl";
constexpr const char* GlslBoundsVsPath =
"${MODULES}/galaxy/shaders/raycasterbounds_vs.glsl";
constexpr const char* GlslBoundsFsPath =
"${MODULES}/galaxy/shaders/raycasterbounds_fs.glsl";
} // namespace
namespace openspace {
GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture)
: _boundingBox(glm::vec3(1.f))
, _texture(texture)
, _textureUnit(nullptr)
{}
void GalaxyRaycaster::initialize() {
ZoneScoped
_boundingBox.initialize();
}
void GalaxyRaycaster::renderEntryPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program)
{
program.setUniform("modelViewTransform", modelViewTransform(data));
program.setUniform("projectionTransform", data.camera.projectionMatrix());
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
void GalaxyRaycaster::renderExitPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program)
{
// Uniforms
program.setUniform("modelViewTransform", modelViewTransform(data));
program.setUniform("projectionTransform", data.camera.projectionMatrix());
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
glm::dmat4 GalaxyRaycaster::modelViewTransform(const RenderData& data) {
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
glm::dmat4(_modelTransform);
return data.camera.combinedViewMatrix() * modelTransform;
}
void GalaxyRaycaster::preRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program)
{
const std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
const std::string galaxyTextureUniformName = "galaxyTexture" +
std::to_string(data.id);
const std::string volumeAspectUniformName = "aspect" + std::to_string(data.id);
const std::string opacityCoefficientUniformName = "opacityCoefficient" +
std::to_string(data.id);
const std::string absorptionMultiplyUniformName = "absorptionMultiply" +
std::to_string(data.id);
const std::string emissionMultiplyUniformName = "emissionMultiply" +
std::to_string(data.id);
program.setUniform(volumeAspectUniformName, _aspect);
program.setUniform(stepSizeUniformName, _stepSize);
program.setUniform(opacityCoefficientUniformName, _opacityCoefficient);
program.setUniform(absorptionMultiplyUniformName, _absorptionMultiply);
program.setUniform(emissionMultiplyUniformName, _emissionMultiply);
_textureUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_textureUnit->activate();
_texture.bind();
program.setUniform(galaxyTextureUniformName, *_textureUnit);
}
void GalaxyRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) {
_textureUnit = nullptr; // release texture unit.
}
bool GalaxyRaycaster::isCameraInside(const RenderData& data, glm::vec3& localPosition) {
glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
glm::vec4(0.f, 0.f, 0.f, 1.f);
localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
return (localPosition.x > 0 && localPosition.x < 1 &&
localPosition.y > 0 && localPosition.y < 1 &&
localPosition.z > 0 && localPosition.z < 1);
}
std::string GalaxyRaycaster::boundsVertexShaderPath() const {
return GlslBoundsVsPath;
}
std::string GalaxyRaycaster::boundsFragmentShaderPath() const {
return GlslBoundsFsPath;
}
std::string GalaxyRaycaster::raycasterPath() const {
return GlslRaycastPath;
}
std::string GalaxyRaycaster::helperPath() const {
return ""; // no helper file
}
void GalaxyRaycaster::setAspect(const glm::vec3& aspect) {
_aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z);
}
void GalaxyRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = transform;
}
void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) {
_opacityCoefficient = opacityCoefficient;
}
void GalaxyRaycaster::setAbsorptionMultiplier(float absorptionMultiply) {
_absorptionMultiply = absorptionMultiply;
}
void GalaxyRaycaster::setEmissionMultiplier(float emissionMultiply) {
_emissionMultiply = emissionMultiply;
}
void GalaxyRaycaster::setTime(double time) {
_time = time;
}
void GalaxyRaycaster::setStepSize(float stepSize) {
_stepSize = stepSize;
}
} // namespace openspace