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* Fix faulty log category and minor inconsistencies in GlobeTranslation and GlobeRotation * Small refactor * Remove unused return value from initialize function * Fill attached node in globetranslation initialize and initialize all timeline Should make the timeline translation work with globetranslations in other cases that the renderabletrails * Do the same type of change for rotation and scale * Update initialize function singatures * Initialize and update translation in trail before use * Screenspace renderable renderable - move initialize call to initialize * Refactor trail position calls to make it clearer what is being done * Call timeframe initialize functions in transform classes * Do not call update in trail position after all - it borks up the performance * GlobeTransform: Only fill attached node in init and onchange, and allow nodes without renderable * Correctly initialize the multi-transform types * Apply suggestions from code review * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * Address code review comment * Update comments in renderabletrail --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se>
88 lines
4.1 KiB
C++
88 lines
4.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___ROTATION___H__
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#define __OPENSPACE_CORE___ROTATION___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/scene/timeframe.h>
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#include <ghoul/glm.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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namespace ghoul { class Dictionary; }
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namespace openspace {
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struct UpdateData;
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namespace documentation { struct Documentation; }
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/**
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* This class represents a configurable rotation which may or may not be time-dependent.
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* Generally, classes of this type should be created through the #createFromDictionary
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* function, which takes a dictionary that describes the type of Rotation to create and
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* the parameters for the specific type that should be created.
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*
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* For general use-case by the wider system, the Rotation class should get at most one
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* call to the #update method, which call calculate the Rotation using the provided data
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* and cache the results, making subsequent calls to matrix() very efficient. For more
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* advanced use cases, the matrix(const UpdateDate&) function will calulcate the rotation
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* every time it is called.
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*
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* Generally, when implementing a new type of this class, only the
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* matrix(const UpdateDate&) verison needs to be implemented as this base class will
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* handle the caching.
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*/
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class Rotation : public properties::PropertyOwner {
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public:
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static ghoul::mm_unique_ptr<Rotation> createFromDictionary(
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const ghoul::Dictionary& dictionary);
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explicit Rotation(const ghoul::Dictionary& dictionary);
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virtual ~Rotation() override = default;
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virtual void initialize();
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virtual void update(const UpdateData& data);
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const glm::dmat3& matrix() const;
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virtual glm::dmat3 matrix(const UpdateData& time) const = 0;
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static documentation::Documentation Documentation();
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protected:
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void requireUpdate();
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private:
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bool _needsUpdate = true;
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ghoul::mm_unique_ptr<TimeFrame> _timeFrame;
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double _cachedTime = -std::numeric_limits<double>::max();
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glm::dmat3 _cachedMatrix = glm::dmat3(1.0);
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___ROTATION___H__
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