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OpenSpace/modules/base/rendering/renderableprism.h
2025-02-05 23:22:32 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <ghoul/glm.h>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace documentation { struct Documentation; }
class RenderablePrism : public Renderable {
public:
explicit RenderablePrism(const ghoul::Dictionary& dictionary);
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
void updateVertexData();
void updateBufferData();
// Properties
properties::IntProperty _nShapeSegments;
properties::IntProperty _nLines;
properties::FloatProperty _radius;
properties::FloatProperty _baseRadius;
properties::FloatProperty _lineWidth;
properties::Vec3Property _lineColor;
properties::FloatProperty _length;
UniformCache(modelViewProjectionTransform, color) _uniformCache;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
GLuint _vaoId = 0;
GLuint _vboId = 0;
GLuint _iboId = 0;
std::vector<float> _vertexArray;
std::vector<uint8_t> _indexArray;
bool _prismIsDirty = false;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPRISM___H__