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- Correctly render multiline text passed to a DashboardItemText - Invert the property for the Dashboard location to no longer need a negative y-axis - Use the current lineheight instead of pointsize for the ScreenLog - Remove the unused size function from DashboardItems
72 lines
3.7 KiB
C++
72 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/dashboard/dashboarditemcameraorientation.h>
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#include <openspace/camera/camera.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <ghoul/font/font.h>
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namespace {
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// This `DashboardItem` shows the current camera orientation in the yaw, pitch, and
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// roll directions in degrees. Note that the camera's orientation is relative to the
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// global coordinate system used in the system.
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struct [[codegen::Dictionary(DashboardItemCameraOrientation)]] Parameters {
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};
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#include "dashboarditemcameraorientation_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation DashboardItemCameraOrientation::Documentation() {
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return codegen::doc<Parameters>(
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"base_dashboarditem_cameraorientation",
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DashboardTextItem::Documentation()
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);
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}
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DashboardItemCameraOrientation::DashboardItemCameraOrientation(
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const ghoul::Dictionary& dictionary)
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: DashboardTextItem(dictionary)
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{}
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void DashboardItemCameraOrientation::update() {
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ZoneScoped;
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const Camera* camera = global::renderEngine->scene()->camera();
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const glm::dquat orientation = camera->rotationQuaternion();
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const glm::dvec3 pitchYawRoll = glm::eulerAngles(orientation);
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const glm::dvec3 pitchYawRollDeg = glm::degrees(pitchYawRoll);
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_buffer = std::format(
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"Yaw: {:.2f}\nPitch: {:.2f}\nRoll: {:.2f}",
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pitchYawRollDeg.y, pitchYawRollDeg.x, pitchYawRollDeg.z
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);
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}
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} // namespace openspace
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