Files
OpenSpace/modules/base/dashboard/dashboarditemcameraorientation.cpp
Alexander Bock 8a364c16e3 Fix layout issues with Dashboards (#3614)
- Correctly render multiline text passed to a DashboardItemText
  - Invert the property for the Dashboard location to no longer need a negative y-axis
  - Use the current lineheight instead of pointsize for the ScreenLog
  - Remove the unused size function from DashboardItems
2025-04-21 01:10:02 +02:00

72 lines
3.7 KiB
C++

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#include <modules/base/dashboard/dashboarditemcameraorientation.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <ghoul/font/font.h>
namespace {
// This `DashboardItem` shows the current camera orientation in the yaw, pitch, and
// roll directions in degrees. Note that the camera's orientation is relative to the
// global coordinate system used in the system.
struct [[codegen::Dictionary(DashboardItemCameraOrientation)]] Parameters {
};
#include "dashboarditemcameraorientation_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation DashboardItemCameraOrientation::Documentation() {
return codegen::doc<Parameters>(
"base_dashboarditem_cameraorientation",
DashboardTextItem::Documentation()
);
}
DashboardItemCameraOrientation::DashboardItemCameraOrientation(
const ghoul::Dictionary& dictionary)
: DashboardTextItem(dictionary)
{}
void DashboardItemCameraOrientation::update() {
ZoneScoped;
const Camera* camera = global::renderEngine->scene()->camera();
const glm::dquat orientation = camera->rotationQuaternion();
const glm::dvec3 pitchYawRoll = glm::eulerAngles(orientation);
const glm::dvec3 pitchYawRollDeg = glm::degrees(pitchYawRoll);
_buffer = std::format(
"Yaw: {:.2f}\nPitch: {:.2f}\nRoll: {:.2f}",
pitchYawRollDeg.y, pitchYawRollDeg.x, pitchYawRollDeg.z
);
}
} // namespace openspace