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51 lines
2.7 KiB
GLSL
51 lines
2.7 KiB
GLSL
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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#include "PowerScaling/powerScaling_vs.hglsl"
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layout(location = 0) in vec4 in_position;
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layout(location = 1) in vec2 in_st;
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layout(location = 2) in vec3 in_normal;
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out vec4 vs_ndc;
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out vec4 vs_normal;
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uniform mat4 ProjectorMatrix;
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uniform mat4 ModelTransform;
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uniform mat4 meshTransform;
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uniform mat4 meshNormalTransform;
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void main() {
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vec4 raw_pos = psc_to_meter(meshTransform * in_position, vec2(1.0, 0.0));
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vec4 position = ProjectorMatrix * ModelTransform * raw_pos;
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vs_normal = normalize(ModelTransform * meshNormalTransform * vec4(in_normal, 0.0));
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vs_ndc = position / position.w;
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vec2 texco = (in_st * 2.0) - 1.0;
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gl_Position = vec4(texco, 0.0, 1.0);
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}
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