mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
150 lines
6.1 KiB
C++
150 lines
6.1 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2024 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#ifndef __OPENSPACE_CORE___VOLUMERAYCASTER___H__
|
|
#define __OPENSPACE_CORE___VOLUMERAYCASTER___H__
|
|
|
|
#include <ghoul/glm.h>
|
|
#include <filesystem>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace ghoul::opengl {
|
|
class Texture;
|
|
class ProgramObject;
|
|
} // namespace ghoul::opengl
|
|
|
|
namespace openspace {
|
|
|
|
struct RenderData;
|
|
struct RaycastData;
|
|
|
|
class VolumeRaycaster {
|
|
public:
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~VolumeRaycaster() = default;
|
|
|
|
/**
|
|
* Render the volume's entry points (front face of the bounding geometry).
|
|
*/
|
|
virtual void renderEntryPoints(const RenderData& /*data*/,
|
|
ghoul::opengl::ProgramObject& /*program*/) = 0;
|
|
|
|
/**
|
|
* Render the volume's exit points (back face of the bounding geometry).
|
|
*/
|
|
virtual void renderExitPoints(const RenderData& /*data*/,
|
|
ghoul::opengl::ProgramObject& /*program*/) = 0;
|
|
|
|
/**
|
|
* Prepare the volume for the ABuffer's resolve step. Make sure textures are up to
|
|
* date, bind them to texture units, set program uniforms etc.
|
|
*/
|
|
virtual void preRaycast(const RaycastData& data,
|
|
ghoul::opengl::ProgramObject& program);
|
|
|
|
/**
|
|
* Clean up for the volume after the ABuffer's resolve step. Make sure texture units
|
|
* are deinitialized, etc.
|
|
*/
|
|
virtual void postRaycast(const RaycastData& data,
|
|
ghoul::opengl::ProgramObject& program);
|
|
|
|
/**
|
|
* Return true if the camera is inside the volume. Also set localPosition to the
|
|
* camera position in the volume's local coordinate system.
|
|
*/
|
|
virtual bool isCameraInside(const RenderData& data, glm::vec3& localPosition);
|
|
|
|
/**
|
|
* Return a path the file to use as vertex shader.
|
|
*
|
|
* The shader preprocessor will have access to:
|
|
* - A `#{namespace}` variable (unique per helper file)
|
|
*/
|
|
virtual std::filesystem::path boundsVertexShaderPath() const = 0;
|
|
|
|
/**
|
|
* Return a path to a file with the functions, uniforms and fragment shader in
|
|
* variables required to generate the fragment color and depth.
|
|
*
|
|
* Should define the function: `Fragment getFragment()`
|
|
*
|
|
* The shader preprocessor will have access to:
|
|
* - A `#{namespace}` variable (unique per helper file)
|
|
*/
|
|
virtual std::filesystem::path boundsFragmentShaderPath() const = 0;
|
|
|
|
/**
|
|
* Return a path to a file with all the uniforms, functions, etc. Required to perform
|
|
* ray casting through this volume.
|
|
*
|
|
* The header should define the following two functions:
|
|
* ```
|
|
* vec4 sample#{id}(vec3 samplePos, vec3 dir, float occludingAlpha,
|
|
* inout float maxStepSize)
|
|
* (return color of sample)
|
|
* float stepSize#{id}(vec3 samplePos, vec3 dir)
|
|
* (return the preferred step size at this sample position)
|
|
* ```
|
|
*
|
|
* The shader preprocessor will have access to:
|
|
* - An #{id} variable (unique per volume)
|
|
* - A #{namespace} variable (unique per helper file)
|
|
*/
|
|
virtual std::filesystem::path raycasterPath() const = 0;
|
|
|
|
/**
|
|
* Return a path to a glsl file with helper functions required for the transformation
|
|
* and raycast steps. This file will be included once per shader program generated,
|
|
* regardless of how many volumes say they require the file. Ideal to avoid
|
|
* redefinitions of helper functions.
|
|
*
|
|
* The shader preprocessor will have access to the #{namespace} variable (unique per
|
|
* helper file) which should be a prefix to all symbols defined by the helper
|
|
*/
|
|
virtual std::filesystem::path helperPath() const = 0;
|
|
|
|
void setMaxSteps(int nsteps);
|
|
|
|
int maxSteps() const;
|
|
|
|
void setDownscaleRender(float value);
|
|
|
|
float downscaleRender() const;
|
|
|
|
private:
|
|
/// Maximum number of integration steps to be executed by the volume integrator
|
|
int _rayCastMaxSteps = 1000;
|
|
|
|
/// Enable and set the downscale rendering of the volume. Used to improve performance
|
|
float _downscaleRenderConst = 1.f;
|
|
};
|
|
|
|
} // namespace openspace
|
|
|
|
#endif // __OPENSPACE_CORE___VOLUMERAYCASTER___H__
|