Files
OpenSpace/modules/base/rendering/renderablenodeline.h

91 lines
4.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLENODELINE___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLENODELINE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace::documentation { struct Documentation; }
namespace openspace {
class Translation;
/**
* This is a class for a line that is drawn between two nodes in OpenSpace.
*/
class RenderableNodeLine : public Renderable {
public:
RenderableNodeLine(const ghoul::Dictionary& dictionary);
~RenderableNodeLine() override = default;
static documentation::Documentation Documentation();
// Get the distance between the start and end node
double distance() const;
std::string start() const;
std::string end() const;
private:
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void updateVertexData();
void update(const UpdateData& data) override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
ghoul::opengl::ProgramObject* _program;
/// The vertex attribute location for position
/// must correlate to layout location in vertex shader
const GLuint _locVertex = 0;
GLuint _vaoId = 0;
GLuint _vBufferId = 0;
std::vector<float> _vertexArray;
glm::dvec3 _startPos = glm::dvec3(0.0);
glm::dvec3 _endPos = glm::dvec3(0.0);
properties::StringProperty _start;
properties::StringProperty _end;
properties::Vec3Property _lineColor;
properties::FloatProperty _lineWidth;
properties::FloatProperty _startOffset;
properties::FloatProperty _endOffset;
properties::BoolProperty _useRelativeOffsets;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLENODELINE___H__