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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
336 lines
12 KiB
C++
336 lines
12 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/renderableconstellationbounds.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/stringhelper.h>
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#include <ghoul/opengl/programobject.h>
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#include <fstream>
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#include <optional>
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#include "SpiceUsr.h"
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namespace {
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constexpr std::string_view _loggerCat = "RenderableConstellationBounds";
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constexpr float convertHrsToRadians(float rightAscension) {
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// 360 degrees / 24h = 15 degrees/h
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return glm::radians(rightAscension * 15);
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}
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constexpr openspace::properties::Property::PropertyInfo VertexInfo = {
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"File",
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"Vertex File Path",
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"A file that contains the vertex locations of the constellations bounds.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
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"Color",
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"Color",
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"The color of the lines.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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struct [[codegen::Dictionary(RenderableConstellationBounds)]] Parameters {
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// [[codegen::verbatim(VertexInfo.description)]]
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std::filesystem::path file;
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// [[codegen::verbatim(ColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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};
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#include "renderableconstellationbounds_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableConstellationBounds::Documentation() {
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return codegen::doc<Parameters>(
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"space_renderable_constellationbounds",
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RenderableConstellationsBase::Documentation()
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);
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}
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RenderableConstellationBounds::RenderableConstellationBounds(
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const ghoul::Dictionary& dictionary)
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: RenderableConstellationsBase(dictionary)
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, _vertexFilename(VertexInfo)
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, _color(ColorInfo, glm::vec3(1.f, 0.f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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// Avoid reading files here, instead do it in multithreaded initialize()
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_vertexFilename = absPath(p.file).string();
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_vertexFilename.onChange([this](){ loadData(); });
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addProperty(_vertexFilename);
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_color.setViewOption(properties::Property::ViewOptions::Color);
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_color = p.color.value_or(_color);
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addProperty(_color);
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}
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void RenderableConstellationBounds::initialize() {
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RenderableConstellationsBase::initialize();
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loadData();
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if (!_assetSelection.empty()) {
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const std::vector<std::string> options = _selection.options();
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std::set<std::string> selectedConstellations;
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for (const std::string& s : _assetSelection) {
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auto it = std::find(options.begin(), options.end(), s);
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if (it == options.end()) {
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// Test if the provided name was an identifier instead of the full name
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it = std::find(
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options.begin(),
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options.end(),
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constellationFullName(s)
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);
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if (it == options.end()) {
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// The user has specified a constellation name that doesn't exist
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LWARNING(std::format(
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"Option '{}' not found in list of constellations", s
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));
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}
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else {
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selectedConstellations.insert(constellationFullName(s));
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}
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}
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else {
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selectedConstellations.insert(s);
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}
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}
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_selection = selectedConstellations;
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}
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}
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void RenderableConstellationBounds::initializeGL() {
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_program = global::renderEngine->buildRenderProgram(
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"ConstellationBounds",
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absPath("${MODULE_SPACE}/shaders/constellationbounds_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/constellationbounds_fs.glsl")
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);
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glGenVertexArrays(1, &_vao);
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glBindVertexArray(_vao);
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexValues.size() * 3 * sizeof(float),
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_vertexValues.data(),
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GL_STATIC_DRAW
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);
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const GLint positionAttrib = _program->attributeLocation("in_position");
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glEnableVertexAttribArray(positionAttrib);
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glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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glBindVertexArray(0);
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}
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void RenderableConstellationBounds::deinitializeGL() {
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glDeleteBuffers(1, &_vbo);
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_vbo = 0;
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glDeleteVertexArrays(1, &_vao);
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_vao = 0;
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if (_program) {
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global::renderEngine->removeRenderProgram(_program.get());
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_program = nullptr;
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}
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}
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bool RenderableConstellationBounds::isReady() const {
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bool isReady = _program && _vao != 0 && _vbo != 0;
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// If we have labels, they also need to be loaded
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if (_hasLabels) {
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isReady = isReady && RenderableConstellationsBase::isReady();
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}
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return isReady;
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}
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void RenderableConstellationBounds::render(const RenderData& data, RendererTasks& tasks) {
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_program->activate();
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_program->setUniform("campos", glm::vec4(data.camera.positionVec3(), 1.f));
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_program->setUniform("objpos", glm::vec4(data.modelTransform.translation, 0.f));
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_program->setUniform("camrot", glm::mat4(data.camera.viewRotationMatrix()));
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_program->setUniform("scaling", glm::vec2(1.f, 0.f));
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const glm::dmat4 modelTransform = calcModelTransform(data);
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_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_program->setUniform("ModelTransform", glm::mat4(modelTransform));
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_program->setUniform("color", _color);
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_program->setUniform("opacity", opacity());
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glLineWidth(_lineWidth);
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glBindVertexArray(_vao);
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for (const ConstellationBound& bound : _constellationBounds) {
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if (bound.isEnabled) {
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glDrawArrays(GL_LINE_LOOP, bound.startIndex, bound.nVertices);
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}
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}
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glBindVertexArray(0);
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_program->deactivate();
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RenderableConstellationsBase::render(data, tasks);
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}
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bool RenderableConstellationBounds::loadData() {
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const bool success = loadVertexFile();
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if (!success) {
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throw ghoul::RuntimeError("Error loading data");
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}
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return success;
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}
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bool RenderableConstellationBounds::loadVertexFile() {
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if (_vertexFilename.value().empty()) {
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return false;
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}
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std::filesystem::path fileName = absPath(_vertexFilename);
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std::ifstream file;
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file.open(fileName);
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if (!file.good()) {
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return false;
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}
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ConstellationBound currentBound;
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currentBound.constellationAbbreviation = "";
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std::string currentLine;
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int currentLineNumber = 1;
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// Overview of the reading algorithm:
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// We keep an active ConstellationBound (currentBound) and update it until we read
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// a new constellation name, at which point the currentBound is stored away, a new,
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// empty ConstellationBound is created and set at the currentBound
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while (file.good()) {
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ghoul::getline(file, currentLine);
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if (currentLine.empty()) {
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continue;
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}
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// @CHECK: Is this the best way of doing this? ---abock
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std::stringstream s(currentLine);
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float ra = 0.f;
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s >> ra;
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float dec = 0.f;
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s >> dec;
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std::string abbreviation;
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s >> abbreviation;
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if (!s.good()) {
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// If this evaluates to true, the stream was not completely filled, which
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// means that the line was incomplete, so there was an error
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LERROR(std::format(
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"Error reading file '{}' at line #{}", fileName, currentLineNumber
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));
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break;
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}
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// Did we arrive at a new constellation?
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if (abbreviation != currentBound.constellationAbbreviation) {
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// Store how many vertices we read during the active time of the constellation
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currentBound.nVertices = static_cast<GLsizei>(
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_vertexValues.size() - currentBound.startIndex
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);
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// Store the constellation and start a new one
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_constellationBounds.push_back(currentBound);
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currentBound = ConstellationBound();
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currentBound.isEnabled = true;
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currentBound.constellationAbbreviation = abbreviation;
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std::string name = constellationFullName(abbreviation);
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currentBound.constellationFullName =
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name.empty() ? abbreviation : std::move(name);
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currentBound.startIndex = static_cast<GLsizei>(_vertexValues.size());
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}
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// The file format stores the right ascension in hours, while SPICE expects them
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// to be in radians
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ra = convertHrsToRadians(ra);
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// Likewise, the declination is stored in degrees and needs to be converted
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dec = glm::radians(dec);
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// Convert the (right ascension, declination) to rectangular coordinates)
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// The 1.0 is the distance of the celestial sphere, we will scale that in the
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// render function
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std::array<double, 3> rectangularValues;
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radrec_c(1.0, ra, dec, rectangularValues.data());
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// Add the new vertex to our list of vertices
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_vertexValues.push_back({
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static_cast<float>(rectangularValues[0]),
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static_cast<float>(rectangularValues[1]),
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static_cast<float>(rectangularValues[2])
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});
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++currentLineNumber;
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}
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// Due to the way we read the file, the first (empty) constellation bounds will not
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// contain any valid values. So we have to remove it
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_constellationBounds.erase(_constellationBounds.begin());
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// And we still have the one value that was left when we exited the loop
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currentBound.nVertices = static_cast<GLsizei>(
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_vertexValues.size() - currentBound.startIndex
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);
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_constellationBounds.push_back(currentBound);
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return true;
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}
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void RenderableConstellationBounds::selectionPropertyHasChanged() {
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// If no values are selected (the default), we want to show all constellations
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if (!_selection.hasSelected()) {
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for (ConstellationBound& b : _constellationBounds) {
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b.isEnabled = true;
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}
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}
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else {
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// Enable all constellations that are selected
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for (ConstellationBound& b : _constellationBounds) {
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b.isEnabled = _selection.isSelected(b.constellationFullName);
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}
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}
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}
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} // namespace openspace
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