mirror of
https://github.com/OpenSpace/OpenSpace.git
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219 lines
9.0 KiB
C++
219 lines
9.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLEFLUXNODES___H__
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#define __OPENSPACE_MODULE_SPACE___RENDERABLEFLUXNODES___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <openspace/rendering/transferfunction.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <atomic>
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#include <filesystem>
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namespace openspace {
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class RenderableFluxNodes : public Renderable {
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public:
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RenderableFluxNodes(const ghoul::Dictionary& dictionary);
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void initialize() override;
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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void definePropertyCallbackFunctions();
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void populateStartTimes();
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void computeSequenceEndTime();
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void setupProperties();
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void updateActiveTriggerTimeIndex(double currentTime);
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void loadNodeData(int energybinOption);
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void updatePositionBuffer();
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void updateVertexColorBuffer();
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void updateVertexFilteringBuffer();
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std::vector<GLsizei> _lineCount;
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std::vector<GLint> _lineStart;
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// Used to determine if lines should be colored UNIFORMLY or by Flux Value
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enum class ColorMethod {
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ByFluxValue = 0,
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Uniform = 1
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};
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enum class GoesEnergyBins {
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Emin01 = 0,
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Emin03 = 1
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};
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enum class ScalingMethod {
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Flux = 0,
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RFlux = 1,
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R2Flux = 2,
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Log10RFlux = 3,
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LnRFlux = 4
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};
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enum class NodeSkipMethod {
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Uniform = 0,
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Flux = 1,
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Radius = 2,
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Streamnumber = 3
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};
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enum class EnhanceMethod {
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SizeScaling = 0,
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ColorTables = 1,
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SizeAndColor = 2,
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Illuminance = 3,
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};
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UniformCache(streamColor, nodeSize, proximityNodesSize,
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thresholdFlux, colorMode, filterLower, filterUpper, scalingMode, colorTableRange,
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domainLimZ, nodeSkip, nodeSkipDefault, nodeSkipEarth, nodeSkipMethod,
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nodeSkipFluxThreshold, nodeSkipRadiusThreshold, fluxColorAlpha,
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earthPos, distanceThreshold, time, maxNodeDistanceSize, usingCameraPerspective,
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drawCircles, drawHollow, useGaussian, perspectiveDistanceFactor, minMaxNodeSize,
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usingPulse, usingGaussianPulse) _uniformCache;
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std::filesystem::path _binarySourceFolderPath;
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// Active index of _startTimes
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int _activeTriggerTimeIndex = -1;
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// Number of states in the sequence
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uint32_t _nStates = 0;
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// Estimated end of sequence.
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double _sequenceEndTime;
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// OpenGL Vertex Array Object
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GLuint _vertexArrayObject = 0;
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// OpenGL Vertex Buffer Object containing the vertex positions
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GLuint _vertexPositionBuffer = 0;
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// OpenGL Vertex Buffer Object containing the Flux values used for coloring
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// the nodes
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GLuint _vertexColorBuffer = 0;
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// OpenGL Vertex Buffer Object containing the positions to filter the nodes
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GLuint _vertexFilteringBuffer = 0;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram;
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// Transfer function used to color lines when _colorMethod is set to by_flux_value
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std::unique_ptr<TransferFunction> _transferFunction;
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std::vector<std::filesystem::path> _binarySourceFiles;
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// Contains the _triggerTimes for all streams in the sequence
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std::vector<double> _startTimes;
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// Contains vertexPositions
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std::vector<glm::vec3> _vertexPositions;
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// Contains vertex flux values for color
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std::vector<float> _vertexColor;
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// Contains radius of vertices
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std::vector<float> _vertexRadius;
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// Stores the states position
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std::vector<std::vector<glm::vec3>> _statesPos;
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// Stores the states color
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std::vector<std::vector<float>> _statesColor;
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// Stores the states radius
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std::vector<std::vector<float>> _statesRadius;
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// Group to hold properties regarding distance to earth
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properties::PropertyOwner _earthdistGroup;
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// Property to show different energybins
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properties::OptionProperty _goesEnergyBins;
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// Group to hold the color properties
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properties::PropertyOwner _styleGroup;
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// Uniform/transfer function
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properties::OptionProperty _colorMode;
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// Uniform stream Color
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properties::Vec4Property _streamColor;
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// Path to transferfunction
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properties::StringProperty _colorTablePath;
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// Valid range for the color table
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properties::Vec2Property _colorTableRange;
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// The value of alpha for the flux color mode
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properties::FloatProperty _fluxColorAlpha;
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// Group to hold the particle properties
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properties::PropertyOwner _streamGroup;
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// Scaling options
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properties::OptionProperty _scalingMethod;
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// Group for how many nodes to render dependent on radius and flux
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properties::PropertyOwner _nodesAmountGroup;
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// Size of simulated node particles
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properties::FloatProperty _nodeSize;
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// Threshold from earth to decide the distance for which the nodeSize gets larger
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properties::FloatProperty _distanceThreshold;
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// Change size of nodes close to earth
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properties::FloatProperty _proximityNodesSize;
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// Maximum size of nodes at a certin distance
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properties::FloatProperty _maxNodeDistanceSize;
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properties::Vec2Property _minMaxNodeSize;
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// Valid range along the Z-axis
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properties::Vec2Property _domainZ;
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// Threshold flux value
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properties::FloatProperty _thresholdFlux;
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// Filtering nodes within a range
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properties::FloatProperty _filteringLower;
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// Filtering nodes with a upper range
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properties::FloatProperty _filteringUpper;
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// Amount of nodes to show
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properties::IntProperty _amountofNodes;
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// Nodeskipping options
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properties::OptionProperty _nodeskipMethod;
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// amount of nodes to show outside of filterrange
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properties::IntProperty _defaultNodeSkip;
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// The Flux threshold to decide the line between
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//_pDefaultNodeSkip and _pAmountofNodes
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properties::FloatProperty _fluxNodeskipThreshold;
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//The nodeskip for values within the range of the radius threshold to Earth
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properties::IntProperty _earthNodeSkip;
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// The Radius threshold to decide the line between
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//_pDefaultNodeSkip and _pAmountofNodes
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properties::FloatProperty _radiusNodeSkipThreshold;
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properties::PropertyOwner _cameraPerspectiveGroup;
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properties::BoolProperty _cameraPerspectiveEnabled;
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properties::BoolProperty _drawingCircles;
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properties::BoolProperty _drawingHollow;
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properties::BoolProperty _gaussianAlphaFilter;
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properties::FloatProperty _perspectiveDistanceFactor;
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properties::BoolProperty _pulseEnabled;
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properties::BoolProperty _gaussianPulseEnabled;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SPACE___RENDERABLEFLUXNODES___H__
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